dfhack/.github/workflows/steam.yml

140 lines
4.4 KiB
YAML

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name: Deploy to Steam
on:
workflow_dispatch:
inputs:
ref:
description: Branch or commit hash
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type: string
required: true
default: develop
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version:
description: Version or build description
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type: string
required: true
release_channel:
description: Release channel
type: string
required: true
default: staging
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jobs:
deploy-to-steam:
name: Deploy to Steam
runs-on: ubuntu-22.04
steps:
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- name: Set up Python 3
uses: actions/setup-python@v4
with:
python-version: 3
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- name: Install dependencies
run: |
sudo apt-get update
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sudo apt-get install \
ccache \
gcc-10 \
g++-10 \
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libgl-dev \
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libxml-libxslt-perl \
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ninja-build
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pip install 'sphinx<4.4.0'
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- name: Clone DFHack
uses: actions/checkout@v3
with:
submodules: true
fetch-depth: 0
ref: ${{ github.event.inputs.ref }}
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- name: Get 3rd party SDKs
uses: actions/checkout@v3
with:
repository: DFHack/3rdparty
ref: main
ssh-key: ${{ secrets.DFHACK_3RDPARTY_TOKEN }}
path: depends/steam
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- name: Fetch linux64 ccache
uses: actions/cache@v3
with:
path: ~/.ccache
key: ccache-ubuntu-22.04-gcc-10-${{ github.sha }}
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restore-keys: |
ccache-ubuntu-22.04-gcc-10
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- name: Fetch win64 ccache
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uses: actions/cache@v3
with:
path: build/win64-cross/ccache
key: ccache-win64-cross-msvc-${{ github.sha }}
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restore-keys: |
ccache-win64-cross-msvc
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- name: Set up environment
id: env_setup
run: |
echo "CCACHE_DIR=${HOME}/.ccache" >> $GITHUB_ENV
- name: Configure DFHack (common files)
run: |
cmake \
-S . \
-B build \
-G Ninja \
-DDFHACK_BUILD_ARCH=64 \
-DBUILD_LIBRARY:BOOL=0 \
-DBUILD_BINARIES:BOOL=0 \
-DBUILD_DOCS:BOOL=1 \
-DCMAKE_INSTALL_PREFIX=build/common-output
- name: Build DFHack (common files)
run: |
ninja -C build install
- name: Configure DFHack (linux build)
env:
CC: gcc-10
CXX: g++-10
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run: |
cmake \
-S . \
-B build \
-G Ninja \
-DDFHACK_BUILD_ARCH=64 \
-DBUILD_STONESENSE:BOOL=1 \
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-DCMAKE_C_COMPILER_LAUNCHER=ccache \
-DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
-DBUILD_DFLAUNCH:BOOL=1 \
-DBUILD_LIBRARY:BOOL=1 \
-DBUILD_BINARIES:BOOL=1 \
-DBUILD_DOCS:BOOL=0 \
-DINSTALL_SCRIPTS:BOOL=0 \
-DINSTALL_DATA_FILES:BOOL=0 \
-DCMAKE_INSTALL_PREFIX=build/linux-output
- name: Build DFHack (linux build)
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run: |
ninja -C build install
ccache --max-size 50M
ccache --cleanup
ccache --show-stats
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- name: Cross-compile win64 artifacts
env:
CMAKE_EXTRA_ARGS: '-DBUILD_STONESENSE:BOOL=1 -DBUILD_DFLAUNCH:BOOL=1 -DBUILD_DOCS:BOOL=0 -DINSTALL_SCRIPTS:BOOL=0 -DINSTALL_DATA_FILES:BOOL=0'
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steam_username: ${{ secrets.STEAM_SDK_USERNAME }}
steam_password: ${{ secrets.STEAM_SDK_PASSWORD }}
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run: |
echo "ref: ${{ github.event.inputs.ref }}"
echo "sha: ${{ github.sha }}"
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echo "version: ${{ github.event.inputs.version }}"
echo "release_channel: ${{ github.event.inputs.release_channel }}"
echo
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cd build
bash -x build-win64-from-linux.sh
ccache -d win64-cross/ccache --max-size 200M
ccache -d win64-cross/ccache --cleanup
ccache -d win64-cross/ccache --show-stats
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- name: Steam deploy
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uses: game-ci/steam-deploy@v3
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with:
username: ${{ secrets.STEAM_USERNAME }}
configVdf: ${{ secrets.STEAM_CONFIG_VDF}}
appId: 2346660
buildDescription: ${{ github.event.inputs.version }}
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rootPath: build
depot1Path: common-output
depot2Path: win64-cross/output
depot3Path: linux-output
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releaseBranch: ${{ github.event.inputs.release_channel }}