.. |
Buildings.cpp
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mark tiles with magma or deep water as "not free"
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2023-03-24 15:05:17 -07:00 |
Burrows.cpp
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rename globals according to structures update
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2023-01-05 17:11:01 -08:00 |
Constructions.cpp
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Implement/change/expose constructions findAtTile & insert (not building)
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2022-10-12 21:10:22 +01:00 |
DFSDL.cpp
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more SDL wrapping for stonesense
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2023-02-26 21:18:16 -08:00 |
Designations.cpp
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Update xml and all uses of job_handler
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2017-11-25 00:59:59 -05:00 |
EventManager.cpp
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rename globals according to structures update
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2023-01-05 17:11:01 -08:00 |
Filesystem.cpp
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ensure elements in deepest dir are added to output list
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2023-03-11 02:01:50 -08:00 |
Graphic.cpp
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Apply initial pre-commit config
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2022-04-12 14:48:19 -04:00 |
Gui.cpp
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keep focus strings if they are already labeled
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2023-02-24 17:20:12 -08:00 |
Items.cpp
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reverted loss of readability
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2023-04-02 02:33:09 +02:00 |
Job.cpp
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get things to compile with the recent structure updates
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2023-01-08 11:33:14 -08:00 |
Kitchen.cpp
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properly cast for unsigned comparisons
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2023-02-02 23:57:52 -08:00 |
MapCache.cpp
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don't overwrite dig priority by accident
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2022-10-19 16:47:54 -07:00 |
Maps.cpp
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getbiometype naming, docs
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2023-01-21 20:33:40 +00:00 |
Materials.cpp
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constify some MaterialInfo methods
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2023-03-05 18:16:49 -08:00 |
Military.cpp
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use insert_into_vector, tweak docs again
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2023-02-27 02:15:26 +00:00 |
Once.cpp
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Apply initial pre-commit config
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2022-04-12 14:48:19 -04:00 |
Persistence.cpp
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fix persistence for changed file structure
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2023-01-06 21:24:01 -06:00 |
Random.cpp
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Add missing import/export info for MersenneRNG::unitvector<>
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2014-03-25 13:30:21 -05:00 |
Renderer.cpp
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comment out problematic code from Renderer
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2022-12-21 14:06:58 -08:00 |
Screen.cpp
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Merge branch 'develop' into myk_clear_tile
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2023-02-26 09:25:05 -08:00 |
Textures.cpp
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add new control panel textures
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2023-01-31 23:52:30 -08:00 |
Translation.cpp
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update structures
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2020-07-01 23:10:34 -05:00 |
Units.cpp
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adjust to structures change
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2023-02-26 22:04:22 -08:00 |
World.cpp
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Add Persistence module.
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2018-08-26 18:27:58 -05:00 |