dfhack/scripts/modtools/attack-trigger.lua

128 lines
3.2 KiB
Lua

--attackTrigger.lua
--author expwnent
--triggers scripts when a unit attacks another with a weapon type, a weapon of a particular material
local eventful = require 'plugins.eventful'
local utils = require 'utils'
eventful.enableEvent(eventful.eventType.UNIT_ATTACK,1)
itemTriggers = itemTriggers or {}
materialTriggers = materialTriggers or {}
--itemMaterialTriggers = itemMaterialTriggers or {}
local function processTrigger(command, attacker, defender)
local command2 = {}
for i,arg in ipairs(command) do
if arg == '\\ATTACKER' then
command2[i] = '' .. attacker.id
elseif arg == '\\DEFENDER' then
command2[i] = '' .. defender.id
else
command2[i] = arg
end
end
print(dfhack.run_command(table.unpack(command2)))
end
eventful.onUnitAttack.attackTrigger = function(attacker,defender,wound)
attacker = df.unit.find(attacker)
defender = df.unit.find(defender)
if not attacker then
return
end
local attackerWeapon
for _,item in ipairs(attacker.inventory) do
if item.mode == df.unit_inventory_item.T_mode.Weapon then
attackerWeapon = item.item
break
end
end
if not attackerWeapon then
return
end
local weaponType = attackerWeapon.subtype.subtype --attackerWeapon.subtype.id
if itemTriggers[weaponType] then
for _,command in pairs(itemTriggers[weaponType]) do
processTrigger(command,attacker,defender)
end
end
-- if materialTriggers[attackerWeapon.mat_type] and materialTriggers[attackerWeapon.mat_type][attackerWeapon.mat_index] then
if materialTriggers[attackerWeapon.mat_index] then
for _,command in pairs(materialTriggers[attackerWeapon.mat_index]) do
processTrigger(command,attacker,defender)
end
end
-- if itemMaterialTriggers[weaponType] and itemMaterialTriggers[weaponType][attackerWeapon.mat_type] and itemMaterialTriggers[weaponType][attackerWeapon.mat_type][attackerWeapon.mat_index] then
-- for _,command in pairs(itemMaterialTriggers[weaponType][attackerWeapon.mat_type][attackerWeapon.mat_index]) do
-- processTrigger(command,attacker,defender)
-- end
-- end
end
local args = utils.processArgs(...)
if args.clear then
itemTriggers = {}
materialTriggers = {}
end
if not args.command then
if not args.clear then
error 'specify a command'
end
return
end
if args.weaponType then
local temp
for _,itemdef in ipairs(df.global.world.raws.itemdefs.weapons) do
if itemdef.id == args.weaponType then
temp = itemdef.subtype
break
end
end
if not temp then
error 'Could not find weapon type.'
end
args.weaponType = temp
end
if args.material then
local i = 0
while true do
local mat = dfhack.matinfo.decode(0,i)
if not mat then
error('Could not find material "' .. args.material .. '" after '..i..' materials.')
end
if mat.inorganic.id == args.material then
args.material = mat.index
break
end
i = i+1
end
end
if args.material and args.weaponType then
error 'both material and weaponType defined'
end
if args.material then
if not materialTriggers[args.material] then
materialTriggers[args.material] = {}
end
table.insert(materialTriggers[args.material],args.command)
elseif args.weaponType then
if not itemTriggers[args.weaponType] then
itemTriggers[args.weaponType] = {}
end
table.insert(itemTriggers[args.weaponType],args.command)
end