dfhack/scripts/modtools
expwnent 801d521093 reaction-trigger now uses standard args. 2014-06-30 04:29:42 -04:00
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Spawnunit.lua Reorganized scripts folder. Deleted digmat.rb because it's redundant with digSmart and it has a higher FPS impact. 2014-06-27 03:46:22 -04:00
add-syndrome.lua Added add-syndrome script to modtools and fixed syndromeUtil so it actually works. This should make it so that event hooks only have to be able to run scripts instead of run scripts and add syndromes. 2014-06-27 05:47:52 -04:00
attack-trigger.lua attackTrigger -> attack-trigger 2014-06-30 03:42:56 -04:00
force.lua Made modtools/force use standard argument processing. 2014-06-30 04:06:25 -04:00
itemsyndrome.lua Reorganized scripts folder. Deleted digmat.rb because it's redundant with digSmart and it has a higher FPS impact. 2014-06-27 03:46:22 -04:00
moddableGods.lua Reorganized scripts folder. Deleted digmat.rb because it's redundant with digSmart and it has a higher FPS impact. 2014-06-27 03:46:22 -04:00
outside-only.lua Moved outside-only where it belongs. 2014-06-30 03:18:12 -04:00
projectileExpansion.lua Reorganized scripts folder. Deleted digmat.rb because it's redundant with digSmart and it has a higher FPS impact. 2014-06-27 03:46:22 -04:00
reaction-trigger-transition.lua Added reaction-trigger.lua to replace autoSyndrome. 2014-06-29 06:12:54 -04:00
reaction-trigger.lua reaction-trigger now uses standard args. 2014-06-30 04:29:42 -04:00
shapechange.lua Reorganized scripts folder. Deleted digmat.rb because it's redundant with digSmart and it has a higher FPS impact. 2014-06-27 03:46:22 -04:00
skillChange.lua Reorganized scripts folder. Deleted digmat.rb because it's redundant with digSmart and it has a higher FPS impact. 2014-06-27 03:46:22 -04:00
skillroll.lua Reorganized scripts folder. Deleted digmat.rb because it's redundant with digSmart and it has a higher FPS impact. 2014-06-27 03:46:22 -04:00