87 lines
2.6 KiB
C++
87 lines
2.6 KiB
C++
// This is a reveal program. It reveals the map.
|
|
|
|
#include <iostream>
|
|
#include <integers.h>
|
|
#include <vector>
|
|
using namespace std;
|
|
|
|
#include <DFTypes.h>
|
|
#include <DFContextManager.h>
|
|
#include <DFContext.h>
|
|
#include <modules/Maps.h>
|
|
|
|
int main (void)
|
|
{
|
|
uint32_t x_max,y_max,z_max;
|
|
DFHack::designations40d designations;
|
|
|
|
DFHack::ContextManager DFMgr("Memory.xml");
|
|
DFHack::Context * DF;
|
|
DFHack::Maps *Maps;
|
|
try
|
|
{
|
|
DF = DFMgr.getSingleContext();
|
|
DF->Attach();
|
|
Maps = DF->getMaps();
|
|
}
|
|
catch (exception& e)
|
|
{
|
|
cerr << e.what() << endl;
|
|
#ifndef LINUX_BUILD
|
|
cin.ignore();
|
|
#endif
|
|
return 1;
|
|
}
|
|
// init the map
|
|
if(!Maps->Start())
|
|
{
|
|
cerr << "Can't init map." << endl;
|
|
#ifndef LINUX_BUILD
|
|
cin.ignore();
|
|
#endif
|
|
return 1;
|
|
}
|
|
DFHack::t_blockflags bflags;
|
|
Maps->getSize(x_max,y_max,z_max);
|
|
// walk the map, count flowing tiles, magma, water
|
|
uint32_t flow1=0, flow2=0, flowboth=0, water=0, magma=0;
|
|
cout << "Counting flows and liquids .";
|
|
for(uint32_t x = 0; x< x_max;x++)
|
|
{
|
|
for(uint32_t y = 0; y< y_max;y++)
|
|
{
|
|
for(uint32_t z = 0; z< z_max;z++)
|
|
{
|
|
if(Maps->isValidBlock(x,y,z))
|
|
{
|
|
Maps->ReadBlockFlags(x, y, z, bflags);
|
|
Maps->ReadDesignations(x, y, z, &designations);
|
|
if (bflags.bits.liquid_1)
|
|
flow1++;
|
|
if (bflags.bits.liquid_2)
|
|
flow2++;
|
|
if (bflags.bits.liquid_1 && bflags.bits.liquid_2)
|
|
flowboth++;
|
|
for (uint32_t i = 0; i < 16;i++) for (uint32_t j = 0; j < 16;j++)
|
|
{
|
|
if (designations[i][j].bits.liquid_type == DFHack::liquid_magma)
|
|
magma++;
|
|
if (designations[i][j].bits.liquid_type == DFHack::liquid_water)
|
|
water++;
|
|
}
|
|
// Maps->WriteDesignations(x, y, z, &designations);
|
|
// Maps->WriteBlockFlags(x, y, z, bflags);
|
|
cout << ".";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
cout << endl << "Done." << endl;
|
|
cout << "Blocks with liquid_1=true: " << flow1 << endl;
|
|
cout << "Blocks with liquid_2=true: " << flow2 << endl;
|
|
cout << "Blocks with both: " << flowboth << endl;
|
|
cout << "Water tiles: " << water << endl;
|
|
cout << "Magma tiles: " << magma << endl;
|
|
return 0;
|
|
}
|