dfhack/library/modules/EventManager.cpp

1067 lines
39 KiB
C++

#include "Core.h"
#include "Console.h"
#include "VTableInterpose.h"
#include "modules/Buildings.h"
#include "modules/Constructions.h"
#include "modules/EventManager.h"
#include "modules/Once.h"
#include "modules/Job.h"
#include "modules/Units.h"
#include "modules/World.h"
#include "df/announcement_type.h"
#include "df/building.h"
#include "df/construction.h"
#include "df/general_ref.h"
#include "df/general_ref_type.h"
#include "df/general_ref_unit_workerst.h"
#include "df/global_objects.h"
#include "df/item.h"
#include "df/item_actual.h"
#include "df/item_constructed.h"
#include "df/item_crafted.h"
#include "df/item_weaponst.h"
#include "df/job.h"
#include "df/job_list_link.h"
#include "df/report.h"
#include "df/ui.h"
#include "df/unit.h"
#include "df/unit_flags1.h"
#include "df/unit_inventory_item.h"
#include "df/unit_report_type.h"
#include "df/unit_syndrome.h"
#include "df/unit_wound.h"
#include "df/world.h"
#include <algorithm>
#include <cstring>
#include <map>
#include <string>
#include <unordered_map>
#include <unordered_set>
using namespace std;
using namespace DFHack;
using namespace EventManager;
using namespace df::enums;
/*
* TODO:
* error checking
* consider a typedef instead of a struct for EventHandler
**/
static multimap<int32_t, EventHandler> tickQueue;
//TODO: consider unordered_map of pairs, or unordered_map of unordered_set, or whatever
static multimap<Plugin*, EventHandler> handlers[EventType::EVENT_MAX];
static int32_t eventLastTick[EventType::EVENT_MAX];
static const int32_t ticksPerYear = 403200;
void DFHack::EventManager::registerListener(EventType::EventType e, EventHandler handler, Plugin* plugin) {
handlers[e].insert(pair<Plugin*, EventHandler>(plugin, handler));
}
int32_t DFHack::EventManager::registerTick(EventHandler handler, int32_t when, Plugin* plugin, bool absolute) {
if ( !absolute ) {
df::world* world = df::global::world;
if ( world ) {
when += world->frame_counter;
} else {
if ( Once::doOnce("EventManager registerTick unhonored absolute=false") )
Core::getInstance().getConsole().print("EventManager::registerTick: warning! absolute flag=false not honored.\n");
}
}
handler.freq = when;
tickQueue.insert(pair<int32_t, EventHandler>(handler.freq, handler));
handlers[EventType::TICK].insert(pair<Plugin*,EventHandler>(plugin,handler));
return when;
}
static void removeFromTickQueue(EventHandler getRidOf) {
for ( auto j = tickQueue.find(getRidOf.freq); j != tickQueue.end(); ) {
if ( (*j).first > getRidOf.freq )
break;
if ( (*j).second != getRidOf ) {
j++;
continue;
}
j = tickQueue.erase(j);
}
}
void DFHack::EventManager::unregister(EventType::EventType e, EventHandler handler, Plugin* plugin) {
for ( auto i = handlers[e].find(plugin); i != handlers[e].end(); ) {
if ( (*i).first != plugin )
break;
EventHandler handle = (*i).second;
if ( handle != handler ) {
i++;
continue;
}
i = handlers[e].erase(i);
if ( e == EventType::TICK )
removeFromTickQueue(handler);
}
}
void DFHack::EventManager::unregisterAll(Plugin* plugin) {
for ( auto i = handlers[EventType::TICK].find(plugin); i != handlers[EventType::TICK].end(); i++ ) {
if ( (*i).first != plugin )
break;
removeFromTickQueue((*i).second);
}
for ( size_t a = 0; a < (size_t)EventType::EVENT_MAX; a++ ) {
handlers[a].erase(plugin);
}
return;
}
static void manageTickEvent(color_ostream& out);
static void manageJobInitiatedEvent(color_ostream& out);
static void manageJobCompletedEvent(color_ostream& out);
static void manageUnitDeathEvent(color_ostream& out);
static void manageItemCreationEvent(color_ostream& out);
static void manageBuildingEvent(color_ostream& out);
static void manageConstructionEvent(color_ostream& out);
static void manageSyndromeEvent(color_ostream& out);
static void manageInvasionEvent(color_ostream& out);
static void manageEquipmentEvent(color_ostream& out);
static void manageReportEvent(color_ostream& out);
static void manageUnitAttackEvent(color_ostream& out);
static void manageUnloadEvent(color_ostream& out){};
static void manageInteractionEvent(color_ostream& out);
typedef void (*eventManager_t)(color_ostream&);
static const eventManager_t eventManager[] = {
manageTickEvent,
manageJobInitiatedEvent,
manageJobCompletedEvent,
manageUnitDeathEvent,
manageItemCreationEvent,
manageBuildingEvent,
manageConstructionEvent,
manageSyndromeEvent,
manageInvasionEvent,
manageEquipmentEvent,
manageReportEvent,
manageUnitAttackEvent,
manageUnloadEvent,
manageInteractionEvent,
};
//job initiated
static int32_t lastJobId = -1;
//job completed
static unordered_map<int32_t, df::job*> prevJobs;
//unit death
static unordered_set<int32_t> livingUnits;
//item creation
static int32_t nextItem;
//building
static int32_t nextBuilding;
static unordered_set<int32_t> buildings;
//construction
static unordered_map<df::coord, df::construction> constructions;
static bool gameLoaded;
//syndrome
static int32_t lastSyndromeTime;
//invasion
static int32_t nextInvasion;
//equipment change
//static unordered_map<int32_t, vector<df::unit_inventory_item> > equipmentLog;
static unordered_map<int32_t, vector<InventoryItem> > equipmentLog;
//report
static int32_t lastReport;
//unit attack
static int32_t lastReportUnitAttack;
static std::map<int32_t,std::vector<int32_t> > reportToRelevantUnits;
static int32_t reportToRelevantUnitsTime = -1;
//interaction
static int32_t lastReportInteraction;
void DFHack::EventManager::onStateChange(color_ostream& out, state_change_event event) {
static bool doOnce = false;
// const string eventNames[] = {"world loaded", "world unloaded", "map loaded", "map unloaded", "viewscreen changed", "core initialized", "begin unload", "paused", "unpaused"};
// out.print("%s,%d: onStateChange %d: \"%s\"\n", __FILE__, __LINE__, (int32_t)event, eventNames[event].c_str());
if ( !doOnce ) {
//TODO: put this somewhere else
doOnce = true;
EventHandler buildingHandler(Buildings::updateBuildings, 100);
DFHack::EventManager::registerListener(EventType::BUILDING, buildingHandler, NULL);
//out.print("Registered listeners.\n %d", __LINE__);
}
if ( event == DFHack::SC_MAP_UNLOADED ) {
lastJobId = -1;
for ( auto i = prevJobs.begin(); i != prevJobs.end(); i++ ) {
Job::deleteJobStruct((*i).second, true);
}
prevJobs.clear();
tickQueue.clear();
livingUnits.clear();
buildings.clear();
constructions.clear();
equipmentLog.clear();
Buildings::clearBuildings(out);
lastReport = -1;
lastReportUnitAttack = -1;
gameLoaded = false;
multimap<Plugin*,EventHandler> copy(handlers[EventType::UNLOAD].begin(), handlers[EventType::UNLOAD].end());
for (auto a = copy.begin(); a != copy.end(); a++ ) {
(*a).second.eventHandler(out, NULL);
}
} else if ( event == DFHack::SC_MAP_LOADED ) {
/*
int32_t tick = df::global::world->frame_counter;
multimap<int32_t,EventHandler> newTickQueue;
for ( auto i = tickQueue.begin(); i != tickQueue.end(); i++ )
newTickQueue.insert(pair<int32_t,EventHandler>(tick+(*i).first, (*i).second));
tickQueue.clear();
tickQueue.insert(newTickQueue.begin(), newTickQueue.end());
//out.print("%s,%d: on load, frame_counter = %d\n", __FILE__, __LINE__, tick);
*/
//tickQueue.clear();
if (!df::global::item_next_id)
return;
if (!df::global::building_next_id)
return;
if (!df::global::job_next_id)
return;
if (!df::global::ui)
return;
if (!df::global::world)
return;
nextItem = *df::global::item_next_id;
nextBuilding = *df::global::building_next_id;
nextInvasion = df::global::ui->invasions.next_id;
lastJobId = -1 + *df::global::job_next_id;
constructions.clear();
for ( auto i = df::global::world->constructions.begin(); i != df::global::world->constructions.end(); i++ ) {
df::construction* constr = *i;
if ( !constr ) {
if ( Once::doOnce("EventManager.onLoad null constr") ) {
out.print("EventManager.onLoad: null construction.\n");
}
continue;
}
if ( constr->pos == df::coord() ) {
if ( Once::doOnce("EventManager.onLoad null position of construction.\n") )
out.print("EventManager.onLoad null position of construction.\n");
continue;
}
constructions[constr->pos] = *constr;
}
for ( size_t a = 0; a < df::global::world->buildings.all.size(); a++ ) {
df::building* b = df::global::world->buildings.all[a];
Buildings::updateBuildings(out, (void*)b);
buildings.insert(b->id);
}
lastSyndromeTime = -1;
for ( size_t a = 0; a < df::global::world->units.all.size(); a++ ) {
df::unit* unit = df::global::world->units.all[a];
for ( size_t b = 0; b < unit->syndromes.active.size(); b++ ) {
df::unit_syndrome* syndrome = unit->syndromes.active[b];
int32_t startTime = syndrome->year*ticksPerYear + syndrome->year_time;
if ( startTime > lastSyndromeTime )
lastSyndromeTime = startTime;
}
}
lastReport = -1;
lastReportUnitAttack = -1;
lastReportInteraction = -1;
reportToRelevantUnitsTime = -1;
reportToRelevantUnits.clear();
for ( size_t a = 0; a < EventType::EVENT_MAX; a++ ) {
eventLastTick[a] = -1;//-1000000;
}
gameLoaded = true;
}
}
void DFHack::EventManager::manageEvents(color_ostream& out) {
if ( !gameLoaded ) {
return;
}
if (!df::global::world)
return;
CoreSuspender suspender;
int32_t tick = df::global::world->frame_counter;
for ( size_t a = 0; a < EventType::EVENT_MAX; a++ ) {
if ( handlers[a].empty() )
continue;
int32_t eventFrequency = -100;
if ( a != EventType::TICK )
for ( auto b = handlers[a].begin(); b != handlers[a].end(); b++ ) {
EventHandler bob = (*b).second;
if ( bob.freq < eventFrequency || eventFrequency == -100 )
eventFrequency = bob.freq;
}
else eventFrequency = 1;
if ( tick >= eventLastTick[a] && tick - eventLastTick[a] < eventFrequency )
continue;
eventManager[a](out);
eventLastTick[a] = tick;
}
}
static void manageTickEvent(color_ostream& out) {
if (!df::global::world)
return;
unordered_set<EventHandler> toRemove;
int32_t tick = df::global::world->frame_counter;
while ( !tickQueue.empty() ) {
if ( tick < (*tickQueue.begin()).first )
break;
EventHandler handle = (*tickQueue.begin()).second;
tickQueue.erase(tickQueue.begin());
handle.eventHandler(out, (void*)tick);
toRemove.insert(handle);
}
if ( toRemove.empty() )
return;
for ( auto a = handlers[EventType::TICK].begin(); a != handlers[EventType::TICK].end(); ) {
EventHandler handle = (*a).second;
if ( toRemove.find(handle) == toRemove.end() ) {
a++;
continue;
}
a = handlers[EventType::TICK].erase(a);
toRemove.erase(handle);
if ( toRemove.empty() )
break;
}
}
static void manageJobInitiatedEvent(color_ostream& out) {
if (!df::global::world)
return;
if (!df::global::job_next_id)
return;
if ( lastJobId == -1 ) {
lastJobId = *df::global::job_next_id - 1;
return;
}
if ( lastJobId+1 == *df::global::job_next_id ) {
return; //no new jobs
}
multimap<Plugin*,EventHandler> copy(handlers[EventType::JOB_INITIATED].begin(), handlers[EventType::JOB_INITIATED].end());
for ( df::job_list_link* link = &df::global::world->job_list; link != NULL; link = link->next ) {
if ( link->item == NULL )
continue;
if ( link->item->id <= lastJobId )
continue;
for ( auto i = copy.begin(); i != copy.end(); i++ ) {
(*i).second.eventHandler(out, (void*)link->item);
}
}
lastJobId = *df::global::job_next_id - 1;
}
//helper function for manageJobCompletedEvent
static int32_t getWorkerID(df::job* job) {
auto ref = findRef(job->general_refs, general_ref_type::UNIT_WORKER);
return ref ? ref->getID() : -1;
}
/*
TODO: consider checking item creation / experience gain just in case
*/
static void manageJobCompletedEvent(color_ostream& out) {
if (!df::global::world)
return;
int32_t tick0 = eventLastTick[EventType::JOB_COMPLETED];
int32_t tick1 = df::global::world->frame_counter;
multimap<Plugin*,EventHandler> copy(handlers[EventType::JOB_COMPLETED].begin(), handlers[EventType::JOB_COMPLETED].end());
map<int32_t, df::job*> nowJobs;
for ( df::job_list_link* link = &df::global::world->job_list; link != NULL; link = link->next ) {
if ( link->item == NULL )
continue;
nowJobs[link->item->id] = link->item;
}
#if 0
//testing info on job initiation/completion
//newly allocated jobs
for ( auto j = nowJobs.begin(); j != nowJobs.end(); j++ ) {
if ( prevJobs.find((*j).first) != prevJobs.end() )
continue;
df::job& job1 = *(*j).second;
out.print("new job\n"
" location : 0x%X\n"
" id : %d\n"
" type : %d %s\n"
" working : %d\n"
" completion_timer : %d\n"
" workerID : %d\n"
" time : %d -> %d\n"
"\n", job1.list_link->item, job1.id, job1.job_type, ENUM_ATTR(job_type, caption, job1.job_type), job1.flags.bits.working, job1.completion_timer, getWorkerID(&job1), tick0, tick1);
}
for ( auto i = prevJobs.begin(); i != prevJobs.end(); i++ ) {
df::job& job0 = *(*i).second;
auto j = nowJobs.find((*i).first);
if ( j == nowJobs.end() ) {
out.print("job deallocated\n"
" location : 0x%X\n"
" id : %d\n"
" type : %d %s\n"
" working : %d\n"
" completion_timer : %d\n"
" workerID : %d\n"
" time : %d -> %d\n"
,job0.list_link == NULL ? 0 : job0.list_link->item, job0.id, job0.job_type, ENUM_ATTR(job_type, caption, job0.job_type), job0.flags.bits.working, job0.completion_timer, getWorkerID(&job0), tick0, tick1);
continue;
}
df::job& job1 = *(*j).second;
if ( job0.flags.bits.working == job1.flags.bits.working &&
(job0.completion_timer == job1.completion_timer || (job1.completion_timer > 0 && job0.completion_timer-1 == job1.completion_timer)) &&
getWorkerID(&job0) == getWorkerID(&job1) )
continue;
out.print("job change\n"
" location : 0x%X -> 0x%X\n"
" id : %d -> %d\n"
" type : %d -> %d\n"
" type : %s -> %s\n"
" working : %d -> %d\n"
" completion timer : %d -> %d\n"
" workerID : %d -> %d\n"
" time : %d -> %d\n"
"\n",
job0.list_link->item, job1.list_link->item,
job0.id, job1.id,
job0.job_type, job1.job_type,
ENUM_ATTR(job_type, caption, job0.job_type), ENUM_ATTR(job_type, caption, job1.job_type),
job0.flags.bits.working, job1.flags.bits.working,
job0.completion_timer, job1.completion_timer,
getWorkerID(&job0), getWorkerID(&job1),
tick0, tick1
);
}
#endif
for ( auto i = prevJobs.begin(); i != prevJobs.end(); i++ ) {
//if it happened within a tick, must have been cancelled by the user or a plugin: not completed
if ( tick1 <= tick0 )
continue;
if ( nowJobs.find((*i).first) != nowJobs.end() ) {
//could have just finished if it's a repeat job
df::job& job0 = *(*i).second;
if ( !job0.flags.bits.repeat )
continue;
df::job& job1 = *nowJobs[(*i).first];
if ( job0.completion_timer != 0 )
continue;
if ( job1.completion_timer != -1 )
continue;
//still false positive if cancelled at EXACTLY the right time, but experiments show this doesn't happen
for ( auto j = copy.begin(); j != copy.end(); j++ ) {
(*j).second.eventHandler(out, (void*)&job0);
}
continue;
}
//recently finished or cancelled job
df::job& job0 = *(*i).second;
if ( job0.flags.bits.repeat || job0.completion_timer != 0 )
continue;
for ( auto j = copy.begin(); j != copy.end(); j++ ) {
(*j).second.eventHandler(out, (void*)&job0);
}
}
//erase old jobs, copy over possibly altered jobs
for ( auto i = prevJobs.begin(); i != prevJobs.end(); i++ ) {
Job::deleteJobStruct((*i).second, true);
}
prevJobs.clear();
//create new jobs
for ( auto j = nowJobs.begin(); j != nowJobs.end(); j++ ) {
/*map<int32_t, df::job*>::iterator i = prevJobs.find((*j).first);
if ( i != prevJobs.end() ) {
continue;
}*/
df::job* newJob = Job::cloneJobStruct((*j).second, true);
prevJobs[newJob->id] = newJob;
}
}
static void manageUnitDeathEvent(color_ostream& out) {
if (!df::global::world)
return;
multimap<Plugin*,EventHandler> copy(handlers[EventType::UNIT_DEATH].begin(), handlers[EventType::UNIT_DEATH].end());
for ( size_t a = 0; a < df::global::world->units.all.size(); a++ ) {
df::unit* unit = df::global::world->units.all[a];
//if ( unit->counters.death_id == -1 ) {
if ( ! unit->flags1.bits.dead ) {
livingUnits.insert(unit->id);
continue;
}
//dead: if dead since last check, trigger events
if ( livingUnits.find(unit->id) == livingUnits.end() )
continue;
for ( auto i = copy.begin(); i != copy.end(); i++ ) {
(*i).second.eventHandler(out, (void*)unit->id);
}
livingUnits.erase(unit->id);
}
}
static void manageItemCreationEvent(color_ostream& out) {
if (!df::global::world)
return;
if (!df::global::item_next_id)
return;
if ( nextItem >= *df::global::item_next_id ) {
return;
}
multimap<Plugin*,EventHandler> copy(handlers[EventType::ITEM_CREATED].begin(), handlers[EventType::ITEM_CREATED].end());
size_t index = df::item::binsearch_index(df::global::world->items.all, nextItem, false);
if ( index != 0 ) index--;
for ( size_t a = index; a < df::global::world->items.all.size(); a++ ) {
df::item* item = df::global::world->items.all[a];
//already processed
if ( item->id < nextItem )
continue;
//invaders
if ( item->flags.bits.foreign )
continue;
//traders who bring back your items?
if ( item->flags.bits.trader )
continue;
//migrants
if ( item->flags.bits.owned )
continue;
//spider webs don't count
if ( item->flags.bits.spider_web )
continue;
for ( auto i = copy.begin(); i != copy.end(); i++ ) {
(*i).second.eventHandler(out, (void*)item->id);
}
}
nextItem = *df::global::item_next_id;
}
static void manageBuildingEvent(color_ostream& out) {
if (!df::global::world)
return;
if (!df::global::building_next_id)
return;
/*
* TODO: could be faster
* consider looking at jobs: building creation / destruction
**/
multimap<Plugin*,EventHandler> copy(handlers[EventType::BUILDING].begin(), handlers[EventType::BUILDING].end());
//first alert people about new buildings
for ( int32_t a = nextBuilding; a < *df::global::building_next_id; a++ ) {
int32_t index = df::building::binsearch_index(df::global::world->buildings.all, a);
if ( index == -1 ) {
//out.print("%s, line %d: Couldn't find new building with id %d.\n", __FILE__, __LINE__, a);
//the tricky thing is that when the game first starts, it's ok to skip buildings, but otherwise, if you skip buildings, something is probably wrong. TODO: make this smarter
continue;
}
buildings.insert(a);
for ( auto b = copy.begin(); b != copy.end(); b++ ) {
EventHandler bob = (*b).second;
bob.eventHandler(out, (void*)a);
}
}
nextBuilding = *df::global::building_next_id;
//now alert people about destroyed buildings
for ( auto a = buildings.begin(); a != buildings.end(); ) {
int32_t id = *a;
int32_t index = df::building::binsearch_index(df::global::world->buildings.all,id);
if ( index != -1 ) {
a++;
continue;
}
for ( auto b = copy.begin(); b != copy.end(); b++ ) {
EventHandler bob = (*b).second;
bob.eventHandler(out, (void*)id);
}
a = buildings.erase(a);
}
}
static void manageConstructionEvent(color_ostream& out) {
if (!df::global::world)
return;
//unordered_set<df::construction*> constructionsNow(df::global::world->constructions.begin(), df::global::world->constructions.end());
multimap<Plugin*,EventHandler> copy(handlers[EventType::CONSTRUCTION].begin(), handlers[EventType::CONSTRUCTION].end());
for ( auto a = constructions.begin(); a != constructions.end(); ) {
df::construction& construction = (*a).second;
if ( df::construction::find(construction.pos) != NULL ) {
a++;
continue;
}
//construction removed
//out.print("Removed construction (%d,%d,%d)\n", construction.pos.x,construction.pos.y,construction.pos.z);
for ( auto b = copy.begin(); b != copy.end(); b++ ) {
EventHandler handle = (*b).second;
handle.eventHandler(out, (void*)&construction);
}
a = constructions.erase(a);
}
//for ( auto a = constructionsNow.begin(); a != constructionsNow.end(); a++ ) {
for ( auto a = df::global::world->constructions.begin(); a != df::global::world->constructions.end(); a++ ) {
df::construction* construction = *a;
bool b = constructions.find(construction->pos) != constructions.end();
constructions[construction->pos] = *construction;
if ( b )
continue;
//construction created
//out.print("Created construction (%d,%d,%d)\n", construction->pos.x,construction->pos.y,construction->pos.z);
for ( auto b = copy.begin(); b != copy.end(); b++ ) {
EventHandler handle = (*b).second;
handle.eventHandler(out, (void*)construction);
}
}
}
static void manageSyndromeEvent(color_ostream& out) {
if (!df::global::world)
return;
multimap<Plugin*,EventHandler> copy(handlers[EventType::SYNDROME].begin(), handlers[EventType::SYNDROME].end());
int32_t highestTime = -1;
for ( auto a = df::global::world->units.all.begin(); a != df::global::world->units.all.end(); a++ ) {
df::unit* unit = *a;
/*
if ( unit->flags1.bits.dead )
continue;
*/
for ( size_t b = 0; b < unit->syndromes.active.size(); b++ ) {
df::unit_syndrome* syndrome = unit->syndromes.active[b];
int32_t startTime = syndrome->year*ticksPerYear + syndrome->year_time;
if ( startTime > highestTime )
highestTime = startTime;
if ( startTime <= lastSyndromeTime )
continue;
SyndromeData data(unit->id, b);
for ( auto c = copy.begin(); c != copy.end(); c++ ) {
EventHandler handle = (*c).second;
handle.eventHandler(out, (void*)&data);
}
}
}
lastSyndromeTime = highestTime;
}
static void manageInvasionEvent(color_ostream& out) {
if (!df::global::ui)
return;
multimap<Plugin*,EventHandler> copy(handlers[EventType::INVASION].begin(), handlers[EventType::INVASION].end());
if ( df::global::ui->invasions.next_id <= nextInvasion )
return;
nextInvasion = df::global::ui->invasions.next_id;
for ( auto a = copy.begin(); a != copy.end(); a++ ) {
EventHandler handle = (*a).second;
handle.eventHandler(out, (void*)(nextInvasion-1));
}
}
static void manageEquipmentEvent(color_ostream& out) {
if (!df::global::world)
return;
multimap<Plugin*,EventHandler> copy(handlers[EventType::INVENTORY_CHANGE].begin(), handlers[EventType::INVENTORY_CHANGE].end());
unordered_map<int32_t, InventoryItem> itemIdToInventoryItem;
unordered_set<int32_t> currentlyEquipped;
for ( auto a = df::global::world->units.all.begin(); a != df::global::world->units.all.end(); a++ ) {
itemIdToInventoryItem.clear();
currentlyEquipped.clear();
df::unit* unit = *a;
/*if ( unit->flags1.bits.dead )
continue;
*/
auto oldEquipment = equipmentLog.find(unit->id);
bool hadEquipment = oldEquipment != equipmentLog.end();
vector<InventoryItem>* temp;
if ( hadEquipment ) {
temp = &((*oldEquipment).second);
} else {
temp = new vector<InventoryItem>;
}
//vector<InventoryItem>& v = (*oldEquipment).second;
vector<InventoryItem>& v = *temp;
for ( auto b = v.begin(); b != v.end(); b++ ) {
InventoryItem& i = *b;
itemIdToInventoryItem[i.itemId] = i;
}
for ( size_t b = 0; b < unit->inventory.size(); b++ ) {
df::unit_inventory_item* dfitem_new = unit->inventory[b];
currentlyEquipped.insert(dfitem_new->item->id);
InventoryItem item_new(dfitem_new->item->id, *dfitem_new);
auto c = itemIdToInventoryItem.find(dfitem_new->item->id);
if ( c == itemIdToInventoryItem.end() ) {
//new item equipped (probably just picked up)
InventoryChangeData data(unit->id, NULL, &item_new);
for ( auto h = copy.begin(); h != copy.end(); h++ ) {
EventHandler handle = (*h).second;
handle.eventHandler(out, (void*)&data);
}
continue;
}
InventoryItem item_old = (*c).second;
df::unit_inventory_item& item0 = item_old.item;
df::unit_inventory_item& item1 = item_new.item;
if ( item0.mode == item1.mode && item0.body_part_id == item1.body_part_id && item0.wound_id == item1.wound_id )
continue;
//some sort of change in how it's equipped
InventoryChangeData data(unit->id, &item_old, &item_new);
for ( auto h = copy.begin(); h != copy.end(); h++ ) {
EventHandler handle = (*h).second;
handle.eventHandler(out, (void*)&data);
}
}
if ( !hadEquipment )
delete temp;
//check for dropped items
for ( auto b = v.begin(); b != v.end(); b++ ) {
InventoryItem i = *b;
if ( currentlyEquipped.find(i.itemId) != currentlyEquipped.end() )
continue;
//TODO: delete ptr if invalid
InventoryChangeData data(unit->id, &i, NULL);
for ( auto h = copy.begin(); h != copy.end(); h++ ) {
EventHandler handle = (*h).second;
handle.eventHandler(out, (void*)&data);
}
}
//update equipment
vector<InventoryItem>& equipment = equipmentLog[unit->id];
equipment.clear();
for ( size_t b = 0; b < unit->inventory.size(); b++ ) {
df::unit_inventory_item* dfitem = unit->inventory[b];
InventoryItem item(dfitem->item->id, *dfitem);
equipment.push_back(item);
}
}
}
static void updateReportToRelevantUnits() {
if (!df::global::world)
return;
if ( df::global::world->frame_counter <= reportToRelevantUnitsTime )
return;
reportToRelevantUnitsTime = df::global::world->frame_counter;
for ( size_t a = 0; a < df::global::world->units.all.size(); a++ ) {
df::unit* unit = df::global::world->units.all[a];
for ( int16_t b = df::enum_traits<df::unit_report_type>::first_item_value; b <= df::enum_traits<df::unit_report_type>::last_item_value; b++ ) {
if ( b == df::unit_report_type::Sparring )
continue;
for ( size_t c = 0; c < unit->reports.log[b].size(); c++ ) {
int32_t report = unit->reports.log[b][c];
if ( std::find(reportToRelevantUnits[report].begin(), reportToRelevantUnits[report].end(), unit->id) != reportToRelevantUnits[report].end() )
continue;
reportToRelevantUnits[unit->reports.log[b][c]].push_back(unit->id);
}
}
}
}
static void manageReportEvent(color_ostream& out) {
if (!df::global::world)
return;
multimap<Plugin*,EventHandler> copy(handlers[EventType::REPORT].begin(), handlers[EventType::REPORT].end());
std::vector<df::report*>& reports = df::global::world->status.reports;
size_t a = df::report::binsearch_index(reports, lastReport, false);
//this may or may not be needed: I don't know if binsearch_index goes earlier or later if it can't hit the target exactly
while (a < reports.size() && reports[a]->id <= lastReport) {
a++;
}
for ( ; a < reports.size(); a++ ) {
df::report* report = reports[a];
for ( auto b = copy.begin(); b != copy.end(); b++ ) {
EventHandler handle = (*b).second;
handle.eventHandler(out, (void*)report->id);
}
lastReport = report->id;
}
}
static df::unit_wound* getWound(df::unit* attacker, df::unit* defender) {
for ( size_t a = 0; a < defender->body.wounds.size(); a++ ) {
df::unit_wound* wound = defender->body.wounds[a];
if ( wound->age <= 1 && wound->unit_id == attacker->id ) {
return wound;
}
}
return NULL;
}
static void manageUnitAttackEvent(color_ostream& out) {
if (!df::global::world)
return;
multimap<Plugin*,EventHandler> copy(handlers[EventType::UNIT_ATTACK].begin(), handlers[EventType::UNIT_ATTACK].end());
std::vector<df::report*>& reports = df::global::world->status.reports;
size_t a = df::report::binsearch_index(reports, lastReportUnitAttack, false);
//this may or may not be needed: I don't know if binsearch_index goes earlier or later if it can't hit the target exactly
while (a < reports.size() && reports[a]->id <= lastReportUnitAttack) {
a++;
}
std::set<int32_t> strikeReports;
for ( ; a < reports.size(); a++ ) {
df::report* report = reports[a];
lastReportUnitAttack = report->id;
if ( report->flags.bits.continuation )
continue;
df::announcement_type type = report->type;
if ( type == df::announcement_type::COMBAT_STRIKE_DETAILS ) {
strikeReports.insert(report->id);
}
}
if ( strikeReports.empty() )
return;
updateReportToRelevantUnits();
map<int32_t, map<int32_t, int32_t> > alreadyDone;
for ( auto a = strikeReports.begin(); a != strikeReports.end(); a++ ) {
int32_t reportId = *a;
df::report* report = df::report::find(reportId);
if ( !report )
continue; //TODO: error
std::string reportStr = report->text;
for ( int32_t b = reportId+1; ; b++ ) {
df::report* report2 = df::report::find(b);
if ( !report2 )
break;
if ( report2->type != df::announcement_type::COMBAT_STRIKE_DETAILS )
break;
if ( !report2->flags.bits.continuation )
break;
reportStr = reportStr + report2->text;
}
std::vector<int32_t>& relevantUnits = reportToRelevantUnits[report->id];
if ( relevantUnits.size() != 2 ) {
continue;
}
df::unit* unit1 = df::unit::find(relevantUnits[0]);
df::unit* unit2 = df::unit::find(relevantUnits[1]);
df::unit_wound* wound1 = getWound(unit1,unit2);
df::unit_wound* wound2 = getWound(unit2,unit1);
if ( wound1 && !alreadyDone[unit1->id][unit2->id] ) {
UnitAttackData data;
data.attacker = unit1->id;
data.defender = unit2->id;
data.wound = wound1->id;
alreadyDone[data.attacker][data.defender] = 1;
for ( auto b = copy.begin(); b != copy.end(); b++ ) {
EventHandler handle = (*b).second;
handle.eventHandler(out, (void*)&data);
}
}
if ( wound2 && !alreadyDone[unit1->id][unit2->id] ) {
UnitAttackData data;
data.attacker = unit2->id;
data.defender = unit1->id;
data.wound = wound2->id;
alreadyDone[data.attacker][data.defender] = 1;
for ( auto b = copy.begin(); b != copy.end(); b++ ) {
EventHandler handle = (*b).second;
handle.eventHandler(out, (void*)&data);
}
}
if ( unit1->flags1.bits.dead ) {
UnitAttackData data;
data.attacker = unit2->id;
data.defender = unit1->id;
data.wound = -1;
alreadyDone[data.attacker][data.defender] = 1;
for ( auto b = copy.begin(); b != copy.end(); b++ ) {
EventHandler handle = (*b).second;
handle.eventHandler(out, (void*)&data);
}
}
if ( unit2->flags1.bits.dead ) {
UnitAttackData data;
data.attacker = unit1->id;
data.defender = unit2->id;
data.wound = -1;
alreadyDone[data.attacker][data.defender] = 1;
for ( auto b = copy.begin(); b != copy.end(); b++ ) {
EventHandler handle = (*b).second;
handle.eventHandler(out, (void*)&data);
}
}
if ( !wound1 && !wound2 ) {
//if ( unit1->flags1.bits.dead || unit2->flags1.bits.dead )
// continue;
if ( reportStr.find("severed part") )
continue;
if ( Once::doOnce("EventManager neither wound") ) {
out.print("%s, %d: neither wound: %s\n", __FILE__, __LINE__, reportStr.c_str());
}
}
}
}
static std::string getVerb(df::unit* unit, std::string reportStr) {
std::string result(reportStr);
std::string name = unit->name.first_name + " ";
bool useName = strncmp(result.c_str(), name.c_str(), name.length()) == 0;
if ( useName ) {
result = result.substr(name.length());
result = result.substr(0,result.length()-1);
return result;
}
//use profession name
std::string profession = "The " + Units::getProfessionName(unit) + " ";
bool match = strncmp(result.c_str(), profession.c_str(), profession.length()) == 0;
if ( !match )
return "";
result = result.substr(profession.length());
result = result.substr(0,result.length()-1);
//TODO: special case for the player in adventure mode
return result;
}
static void manageInteractionEvent(color_ostream& out) {
if (!df::global::world)
return;
multimap<Plugin*,EventHandler> copy(handlers[EventType::INTERACTION].begin(), handlers[EventType::INTERACTION].end());
std::vector<df::report*>& reports = df::global::world->status.reports;
size_t a = df::report::binsearch_index(reports, lastReportInteraction, false);
while (a < reports.size() && reports[a]->id <= lastReportInteraction) {
a++;
}
if ( a < reports.size() )
updateReportToRelevantUnits();
int32_t attackerId = -1;
int32_t lastTime = -1;
std::string attackVerb;
int32_t attackReport = -1;
for ( ; a < reports.size(); a++ ) {
df::report* report = reports[a];
lastReportInteraction = report->id;
if ( report->flags.bits.continuation )
continue;
df::announcement_type type = report->type;
if ( type != df::announcement_type::INTERACTION_ACTOR && type != df::announcement_type::INTERACTION_TARGET )
continue;
int32_t unitId = -1;
int32_t validCount = 0;
std::string verb;
//find relevant unit
for ( auto b = reportToRelevantUnits[report->id].begin(); b != reportToRelevantUnits[report->id].end(); b++ ) {
int32_t candidateId = *b;
df::unit* candidate = df::unit::find(candidateId);
if ( !candidate ) {
//TODO: error
continue;
}
if ( candidate->pos != report->pos )
continue;
std::string verbC = getVerb(candidate, report->text);
if ( verbC.length() == 0 )
continue;
verb = verbC;
validCount++;
unitId = candidateId;
}
if ( validCount > 1 ) {
if ( Once::doOnce("EventManager interaction too many actors") ) {
out.print("%s:%d: too many actors for report %d\n", __FILE__, __LINE__, report->id);
out.print("reportStr = \"%s\", pos = %d,%d,%d\n", report->text.c_str(), report->pos.x, report->pos.y, report->pos.z);
}
attackerId = -1;
continue;
}
if ( validCount == 0 ) {
if ( Once::doOnce("EventManager interaction too few actors") ) {
out.print("%s:%d: too few actors for report %d\n", __FILE__, __LINE__, report->id);
out.print("reportStr = \"%s\", pos = %d,%d,%d\n", report->text.c_str(), report->pos.x, report->pos.y, report->pos.z);
}
attackerId = -1;
continue;
}
//int32_t unitId = reportToRelevantUnits[report->id][0];
bool isActor = type == df::announcement_type::INTERACTION_ACTOR;
if ( isActor ) {
attackReport = report->id;
attackerId = unitId;
lastTime = report->year*ticksPerYear + report->time;
attackVerb = verb;
continue;
}
if ( attackerId == -1 )
continue;
if ( report->year*ticksPerYear + report->time != lastTime ) {
attackerId = -1;
continue;
}
InteractionData data;
data.attacker = attackerId;
data.defender = unitId;
data.attackReport = attackReport;
data.defendReport = report->id;
data.attackVerb = attackVerb;
data.defendVerb = verb;
for ( auto b = copy.begin(); b != copy.end(); b++ ) {
EventHandler handle = (*b).second;
handle.eventHandler(out, (void*)&data);
}
}
}