#include "Core.h" #include "Console.h" #include "VTableInterpose.h" #include "modules/Buildings.h" #include "modules/Constructions.h" #include "modules/EventManager.h" #include "modules/Once.h" #include "modules/Job.h" #include "modules/Units.h" #include "modules/World.h" #include "df/announcement_type.h" #include "df/building.h" #include "df/construction.h" #include "df/general_ref.h" #include "df/general_ref_type.h" #include "df/general_ref_unit_workerst.h" #include "df/global_objects.h" #include "df/item.h" #include "df/item_actual.h" #include "df/item_constructed.h" #include "df/item_crafted.h" #include "df/item_weaponst.h" #include "df/job.h" #include "df/job_list_link.h" #include "df/report.h" #include "df/ui.h" #include "df/unit.h" #include "df/unit_flags1.h" #include "df/unit_inventory_item.h" #include "df/unit_report_type.h" #include "df/unit_syndrome.h" #include "df/unit_wound.h" #include "df/world.h" #include #include #include #include #include #include using namespace std; using namespace DFHack; using namespace EventManager; using namespace df::enums; /* * TODO: * error checking * consider a typedef instead of a struct for EventHandler **/ static multimap tickQueue; //TODO: consider unordered_map of pairs, or unordered_map of unordered_set, or whatever static multimap handlers[EventType::EVENT_MAX]; static int32_t eventLastTick[EventType::EVENT_MAX]; static const int32_t ticksPerYear = 403200; void DFHack::EventManager::registerListener(EventType::EventType e, EventHandler handler, Plugin* plugin) { handlers[e].insert(pair(plugin, handler)); } int32_t DFHack::EventManager::registerTick(EventHandler handler, int32_t when, Plugin* plugin, bool absolute) { if ( !absolute ) { df::world* world = df::global::world; if ( world ) { when += world->frame_counter; } else { if ( Once::doOnce("EventManager registerTick unhonored absolute=false") ) Core::getInstance().getConsole().print("EventManager::registerTick: warning! absolute flag=false not honored.\n"); } } handler.freq = when; tickQueue.insert(pair(handler.freq, handler)); handlers[EventType::TICK].insert(pair(plugin,handler)); return when; } static void removeFromTickQueue(EventHandler getRidOf) { for ( auto j = tickQueue.find(getRidOf.freq); j != tickQueue.end(); ) { if ( (*j).first > getRidOf.freq ) break; if ( (*j).second != getRidOf ) { j++; continue; } j = tickQueue.erase(j); } } void DFHack::EventManager::unregister(EventType::EventType e, EventHandler handler, Plugin* plugin) { for ( auto i = handlers[e].find(plugin); i != handlers[e].end(); ) { if ( (*i).first != plugin ) break; EventHandler handle = (*i).second; if ( handle != handler ) { i++; continue; } i = handlers[e].erase(i); if ( e == EventType::TICK ) removeFromTickQueue(handler); } } void DFHack::EventManager::unregisterAll(Plugin* plugin) { for ( auto i = handlers[EventType::TICK].find(plugin); i != handlers[EventType::TICK].end(); i++ ) { if ( (*i).first != plugin ) break; removeFromTickQueue((*i).second); } for ( size_t a = 0; a < (size_t)EventType::EVENT_MAX; a++ ) { handlers[a].erase(plugin); } return; } static void manageTickEvent(color_ostream& out); static void manageJobInitiatedEvent(color_ostream& out); static void manageJobCompletedEvent(color_ostream& out); static void manageUnitDeathEvent(color_ostream& out); static void manageItemCreationEvent(color_ostream& out); static void manageBuildingEvent(color_ostream& out); static void manageConstructionEvent(color_ostream& out); static void manageSyndromeEvent(color_ostream& out); static void manageInvasionEvent(color_ostream& out); static void manageEquipmentEvent(color_ostream& out); static void manageReportEvent(color_ostream& out); static void manageUnitAttackEvent(color_ostream& out); static void manageUnloadEvent(color_ostream& out){}; static void manageInteractionEvent(color_ostream& out); typedef void (*eventManager_t)(color_ostream&); static const eventManager_t eventManager[] = { manageTickEvent, manageJobInitiatedEvent, manageJobCompletedEvent, manageUnitDeathEvent, manageItemCreationEvent, manageBuildingEvent, manageConstructionEvent, manageSyndromeEvent, manageInvasionEvent, manageEquipmentEvent, manageReportEvent, manageUnitAttackEvent, manageUnloadEvent, manageInteractionEvent, }; //job initiated static int32_t lastJobId = -1; //job completed static unordered_map prevJobs; //unit death static unordered_set livingUnits; //item creation static int32_t nextItem; //building static int32_t nextBuilding; static unordered_set buildings; //construction static unordered_map constructions; static bool gameLoaded; //syndrome static int32_t lastSyndromeTime; //invasion static int32_t nextInvasion; //equipment change //static unordered_map > equipmentLog; static unordered_map > equipmentLog; //report static int32_t lastReport; //unit attack static int32_t lastReportUnitAttack; static std::map > reportToRelevantUnits; static int32_t reportToRelevantUnitsTime = -1; //interaction static int32_t lastReportInteraction; void DFHack::EventManager::onStateChange(color_ostream& out, state_change_event event) { static bool doOnce = false; // const string eventNames[] = {"world loaded", "world unloaded", "map loaded", "map unloaded", "viewscreen changed", "core initialized", "begin unload", "paused", "unpaused"}; // out.print("%s,%d: onStateChange %d: \"%s\"\n", __FILE__, __LINE__, (int32_t)event, eventNames[event].c_str()); if ( !doOnce ) { //TODO: put this somewhere else doOnce = true; EventHandler buildingHandler(Buildings::updateBuildings, 100); DFHack::EventManager::registerListener(EventType::BUILDING, buildingHandler, NULL); //out.print("Registered listeners.\n %d", __LINE__); } if ( event == DFHack::SC_MAP_UNLOADED ) { lastJobId = -1; for ( auto i = prevJobs.begin(); i != prevJobs.end(); i++ ) { Job::deleteJobStruct((*i).second, true); } prevJobs.clear(); tickQueue.clear(); livingUnits.clear(); buildings.clear(); constructions.clear(); equipmentLog.clear(); Buildings::clearBuildings(out); lastReport = -1; lastReportUnitAttack = -1; gameLoaded = false; multimap copy(handlers[EventType::UNLOAD].begin(), handlers[EventType::UNLOAD].end()); for (auto a = copy.begin(); a != copy.end(); a++ ) { (*a).second.eventHandler(out, NULL); } } else if ( event == DFHack::SC_MAP_LOADED ) { /* int32_t tick = df::global::world->frame_counter; multimap newTickQueue; for ( auto i = tickQueue.begin(); i != tickQueue.end(); i++ ) newTickQueue.insert(pair(tick+(*i).first, (*i).second)); tickQueue.clear(); tickQueue.insert(newTickQueue.begin(), newTickQueue.end()); //out.print("%s,%d: on load, frame_counter = %d\n", __FILE__, __LINE__, tick); */ //tickQueue.clear(); if (!df::global::item_next_id) return; if (!df::global::building_next_id) return; if (!df::global::job_next_id) return; if (!df::global::ui) return; if (!df::global::world) return; nextItem = *df::global::item_next_id; nextBuilding = *df::global::building_next_id; nextInvasion = df::global::ui->invasions.next_id; lastJobId = -1 + *df::global::job_next_id; constructions.clear(); for ( auto i = df::global::world->constructions.begin(); i != df::global::world->constructions.end(); i++ ) { df::construction* constr = *i; if ( !constr ) { if ( Once::doOnce("EventManager.onLoad null constr") ) { out.print("EventManager.onLoad: null construction.\n"); } continue; } if ( constr->pos == df::coord() ) { if ( Once::doOnce("EventManager.onLoad null position of construction.\n") ) out.print("EventManager.onLoad null position of construction.\n"); continue; } constructions[constr->pos] = *constr; } for ( size_t a = 0; a < df::global::world->buildings.all.size(); a++ ) { df::building* b = df::global::world->buildings.all[a]; Buildings::updateBuildings(out, (void*)b); buildings.insert(b->id); } lastSyndromeTime = -1; for ( size_t a = 0; a < df::global::world->units.all.size(); a++ ) { df::unit* unit = df::global::world->units.all[a]; for ( size_t b = 0; b < unit->syndromes.active.size(); b++ ) { df::unit_syndrome* syndrome = unit->syndromes.active[b]; int32_t startTime = syndrome->year*ticksPerYear + syndrome->year_time; if ( startTime > lastSyndromeTime ) lastSyndromeTime = startTime; } } lastReport = -1; lastReportUnitAttack = -1; lastReportInteraction = -1; reportToRelevantUnitsTime = -1; reportToRelevantUnits.clear(); for ( size_t a = 0; a < EventType::EVENT_MAX; a++ ) { eventLastTick[a] = -1;//-1000000; } gameLoaded = true; } } void DFHack::EventManager::manageEvents(color_ostream& out) { if ( !gameLoaded ) { return; } if (!df::global::world) return; CoreSuspender suspender; int32_t tick = df::global::world->frame_counter; for ( size_t a = 0; a < EventType::EVENT_MAX; a++ ) { if ( handlers[a].empty() ) continue; int32_t eventFrequency = -100; if ( a != EventType::TICK ) for ( auto b = handlers[a].begin(); b != handlers[a].end(); b++ ) { EventHandler bob = (*b).second; if ( bob.freq < eventFrequency || eventFrequency == -100 ) eventFrequency = bob.freq; } else eventFrequency = 1; if ( tick >= eventLastTick[a] && tick - eventLastTick[a] < eventFrequency ) continue; eventManager[a](out); eventLastTick[a] = tick; } } static void manageTickEvent(color_ostream& out) { if (!df::global::world) return; unordered_set toRemove; int32_t tick = df::global::world->frame_counter; while ( !tickQueue.empty() ) { if ( tick < (*tickQueue.begin()).first ) break; EventHandler handle = (*tickQueue.begin()).second; tickQueue.erase(tickQueue.begin()); handle.eventHandler(out, (void*)tick); toRemove.insert(handle); } if ( toRemove.empty() ) return; for ( auto a = handlers[EventType::TICK].begin(); a != handlers[EventType::TICK].end(); ) { EventHandler handle = (*a).second; if ( toRemove.find(handle) == toRemove.end() ) { a++; continue; } a = handlers[EventType::TICK].erase(a); toRemove.erase(handle); if ( toRemove.empty() ) break; } } static void manageJobInitiatedEvent(color_ostream& out) { if (!df::global::world) return; if (!df::global::job_next_id) return; if ( lastJobId == -1 ) { lastJobId = *df::global::job_next_id - 1; return; } if ( lastJobId+1 == *df::global::job_next_id ) { return; //no new jobs } multimap copy(handlers[EventType::JOB_INITIATED].begin(), handlers[EventType::JOB_INITIATED].end()); for ( df::job_list_link* link = &df::global::world->job_list; link != NULL; link = link->next ) { if ( link->item == NULL ) continue; if ( link->item->id <= lastJobId ) continue; for ( auto i = copy.begin(); i != copy.end(); i++ ) { (*i).second.eventHandler(out, (void*)link->item); } } lastJobId = *df::global::job_next_id - 1; } //helper function for manageJobCompletedEvent static int32_t getWorkerID(df::job* job) { auto ref = findRef(job->general_refs, general_ref_type::UNIT_WORKER); return ref ? ref->getID() : -1; } /* TODO: consider checking item creation / experience gain just in case */ static void manageJobCompletedEvent(color_ostream& out) { if (!df::global::world) return; int32_t tick0 = eventLastTick[EventType::JOB_COMPLETED]; int32_t tick1 = df::global::world->frame_counter; multimap copy(handlers[EventType::JOB_COMPLETED].begin(), handlers[EventType::JOB_COMPLETED].end()); map nowJobs; for ( df::job_list_link* link = &df::global::world->job_list; link != NULL; link = link->next ) { if ( link->item == NULL ) continue; nowJobs[link->item->id] = link->item; } #if 0 //testing info on job initiation/completion //newly allocated jobs for ( auto j = nowJobs.begin(); j != nowJobs.end(); j++ ) { if ( prevJobs.find((*j).first) != prevJobs.end() ) continue; df::job& job1 = *(*j).second; out.print("new job\n" " location : 0x%X\n" " id : %d\n" " type : %d %s\n" " working : %d\n" " completion_timer : %d\n" " workerID : %d\n" " time : %d -> %d\n" "\n", job1.list_link->item, job1.id, job1.job_type, ENUM_ATTR(job_type, caption, job1.job_type), job1.flags.bits.working, job1.completion_timer, getWorkerID(&job1), tick0, tick1); } for ( auto i = prevJobs.begin(); i != prevJobs.end(); i++ ) { df::job& job0 = *(*i).second; auto j = nowJobs.find((*i).first); if ( j == nowJobs.end() ) { out.print("job deallocated\n" " location : 0x%X\n" " id : %d\n" " type : %d %s\n" " working : %d\n" " completion_timer : %d\n" " workerID : %d\n" " time : %d -> %d\n" ,job0.list_link == NULL ? 0 : job0.list_link->item, job0.id, job0.job_type, ENUM_ATTR(job_type, caption, job0.job_type), job0.flags.bits.working, job0.completion_timer, getWorkerID(&job0), tick0, tick1); continue; } df::job& job1 = *(*j).second; if ( job0.flags.bits.working == job1.flags.bits.working && (job0.completion_timer == job1.completion_timer || (job1.completion_timer > 0 && job0.completion_timer-1 == job1.completion_timer)) && getWorkerID(&job0) == getWorkerID(&job1) ) continue; out.print("job change\n" " location : 0x%X -> 0x%X\n" " id : %d -> %d\n" " type : %d -> %d\n" " type : %s -> %s\n" " working : %d -> %d\n" " completion timer : %d -> %d\n" " workerID : %d -> %d\n" " time : %d -> %d\n" "\n", job0.list_link->item, job1.list_link->item, job0.id, job1.id, job0.job_type, job1.job_type, ENUM_ATTR(job_type, caption, job0.job_type), ENUM_ATTR(job_type, caption, job1.job_type), job0.flags.bits.working, job1.flags.bits.working, job0.completion_timer, job1.completion_timer, getWorkerID(&job0), getWorkerID(&job1), tick0, tick1 ); } #endif for ( auto i = prevJobs.begin(); i != prevJobs.end(); i++ ) { //if it happened within a tick, must have been cancelled by the user or a plugin: not completed if ( tick1 <= tick0 ) continue; if ( nowJobs.find((*i).first) != nowJobs.end() ) { //could have just finished if it's a repeat job df::job& job0 = *(*i).second; if ( !job0.flags.bits.repeat ) continue; df::job& job1 = *nowJobs[(*i).first]; if ( job0.completion_timer != 0 ) continue; if ( job1.completion_timer != -1 ) continue; //still false positive if cancelled at EXACTLY the right time, but experiments show this doesn't happen for ( auto j = copy.begin(); j != copy.end(); j++ ) { (*j).second.eventHandler(out, (void*)&job0); } continue; } //recently finished or cancelled job df::job& job0 = *(*i).second; if ( job0.flags.bits.repeat || job0.completion_timer != 0 ) continue; for ( auto j = copy.begin(); j != copy.end(); j++ ) { (*j).second.eventHandler(out, (void*)&job0); } } //erase old jobs, copy over possibly altered jobs for ( auto i = prevJobs.begin(); i != prevJobs.end(); i++ ) { Job::deleteJobStruct((*i).second, true); } prevJobs.clear(); //create new jobs for ( auto j = nowJobs.begin(); j != nowJobs.end(); j++ ) { /*map::iterator i = prevJobs.find((*j).first); if ( i != prevJobs.end() ) { continue; }*/ df::job* newJob = Job::cloneJobStruct((*j).second, true); prevJobs[newJob->id] = newJob; } } static void manageUnitDeathEvent(color_ostream& out) { if (!df::global::world) return; multimap copy(handlers[EventType::UNIT_DEATH].begin(), handlers[EventType::UNIT_DEATH].end()); for ( size_t a = 0; a < df::global::world->units.all.size(); a++ ) { df::unit* unit = df::global::world->units.all[a]; //if ( unit->counters.death_id == -1 ) { if ( ! unit->flags1.bits.dead ) { livingUnits.insert(unit->id); continue; } //dead: if dead since last check, trigger events if ( livingUnits.find(unit->id) == livingUnits.end() ) continue; for ( auto i = copy.begin(); i != copy.end(); i++ ) { (*i).second.eventHandler(out, (void*)unit->id); } livingUnits.erase(unit->id); } } static void manageItemCreationEvent(color_ostream& out) { if (!df::global::world) return; if (!df::global::item_next_id) return; if ( nextItem >= *df::global::item_next_id ) { return; } multimap copy(handlers[EventType::ITEM_CREATED].begin(), handlers[EventType::ITEM_CREATED].end()); size_t index = df::item::binsearch_index(df::global::world->items.all, nextItem, false); if ( index != 0 ) index--; for ( size_t a = index; a < df::global::world->items.all.size(); a++ ) { df::item* item = df::global::world->items.all[a]; //already processed if ( item->id < nextItem ) continue; //invaders if ( item->flags.bits.foreign ) continue; //traders who bring back your items? if ( item->flags.bits.trader ) continue; //migrants if ( item->flags.bits.owned ) continue; //spider webs don't count if ( item->flags.bits.spider_web ) continue; for ( auto i = copy.begin(); i != copy.end(); i++ ) { (*i).second.eventHandler(out, (void*)item->id); } } nextItem = *df::global::item_next_id; } static void manageBuildingEvent(color_ostream& out) { if (!df::global::world) return; if (!df::global::building_next_id) return; /* * TODO: could be faster * consider looking at jobs: building creation / destruction **/ multimap copy(handlers[EventType::BUILDING].begin(), handlers[EventType::BUILDING].end()); //first alert people about new buildings for ( int32_t a = nextBuilding; a < *df::global::building_next_id; a++ ) { int32_t index = df::building::binsearch_index(df::global::world->buildings.all, a); if ( index == -1 ) { //out.print("%s, line %d: Couldn't find new building with id %d.\n", __FILE__, __LINE__, a); //the tricky thing is that when the game first starts, it's ok to skip buildings, but otherwise, if you skip buildings, something is probably wrong. TODO: make this smarter continue; } buildings.insert(a); for ( auto b = copy.begin(); b != copy.end(); b++ ) { EventHandler bob = (*b).second; bob.eventHandler(out, (void*)a); } } nextBuilding = *df::global::building_next_id; //now alert people about destroyed buildings for ( auto a = buildings.begin(); a != buildings.end(); ) { int32_t id = *a; int32_t index = df::building::binsearch_index(df::global::world->buildings.all,id); if ( index != -1 ) { a++; continue; } for ( auto b = copy.begin(); b != copy.end(); b++ ) { EventHandler bob = (*b).second; bob.eventHandler(out, (void*)id); } a = buildings.erase(a); } } static void manageConstructionEvent(color_ostream& out) { if (!df::global::world) return; //unordered_set constructionsNow(df::global::world->constructions.begin(), df::global::world->constructions.end()); multimap copy(handlers[EventType::CONSTRUCTION].begin(), handlers[EventType::CONSTRUCTION].end()); for ( auto a = constructions.begin(); a != constructions.end(); ) { df::construction& construction = (*a).second; if ( df::construction::find(construction.pos) != NULL ) { a++; continue; } //construction removed //out.print("Removed construction (%d,%d,%d)\n", construction.pos.x,construction.pos.y,construction.pos.z); for ( auto b = copy.begin(); b != copy.end(); b++ ) { EventHandler handle = (*b).second; handle.eventHandler(out, (void*)&construction); } a = constructions.erase(a); } //for ( auto a = constructionsNow.begin(); a != constructionsNow.end(); a++ ) { for ( auto a = df::global::world->constructions.begin(); a != df::global::world->constructions.end(); a++ ) { df::construction* construction = *a; bool b = constructions.find(construction->pos) != constructions.end(); constructions[construction->pos] = *construction; if ( b ) continue; //construction created //out.print("Created construction (%d,%d,%d)\n", construction->pos.x,construction->pos.y,construction->pos.z); for ( auto b = copy.begin(); b != copy.end(); b++ ) { EventHandler handle = (*b).second; handle.eventHandler(out, (void*)construction); } } } static void manageSyndromeEvent(color_ostream& out) { if (!df::global::world) return; multimap copy(handlers[EventType::SYNDROME].begin(), handlers[EventType::SYNDROME].end()); int32_t highestTime = -1; for ( auto a = df::global::world->units.all.begin(); a != df::global::world->units.all.end(); a++ ) { df::unit* unit = *a; /* if ( unit->flags1.bits.dead ) continue; */ for ( size_t b = 0; b < unit->syndromes.active.size(); b++ ) { df::unit_syndrome* syndrome = unit->syndromes.active[b]; int32_t startTime = syndrome->year*ticksPerYear + syndrome->year_time; if ( startTime > highestTime ) highestTime = startTime; if ( startTime <= lastSyndromeTime ) continue; SyndromeData data(unit->id, b); for ( auto c = copy.begin(); c != copy.end(); c++ ) { EventHandler handle = (*c).second; handle.eventHandler(out, (void*)&data); } } } lastSyndromeTime = highestTime; } static void manageInvasionEvent(color_ostream& out) { if (!df::global::ui) return; multimap copy(handlers[EventType::INVASION].begin(), handlers[EventType::INVASION].end()); if ( df::global::ui->invasions.next_id <= nextInvasion ) return; nextInvasion = df::global::ui->invasions.next_id; for ( auto a = copy.begin(); a != copy.end(); a++ ) { EventHandler handle = (*a).second; handle.eventHandler(out, (void*)(nextInvasion-1)); } } static void manageEquipmentEvent(color_ostream& out) { if (!df::global::world) return; multimap copy(handlers[EventType::INVENTORY_CHANGE].begin(), handlers[EventType::INVENTORY_CHANGE].end()); unordered_map itemIdToInventoryItem; unordered_set currentlyEquipped; for ( auto a = df::global::world->units.all.begin(); a != df::global::world->units.all.end(); a++ ) { itemIdToInventoryItem.clear(); currentlyEquipped.clear(); df::unit* unit = *a; /*if ( unit->flags1.bits.dead ) continue; */ auto oldEquipment = equipmentLog.find(unit->id); bool hadEquipment = oldEquipment != equipmentLog.end(); vector* temp; if ( hadEquipment ) { temp = &((*oldEquipment).second); } else { temp = new vector; } //vector& v = (*oldEquipment).second; vector& v = *temp; for ( auto b = v.begin(); b != v.end(); b++ ) { InventoryItem& i = *b; itemIdToInventoryItem[i.itemId] = i; } for ( size_t b = 0; b < unit->inventory.size(); b++ ) { df::unit_inventory_item* dfitem_new = unit->inventory[b]; currentlyEquipped.insert(dfitem_new->item->id); InventoryItem item_new(dfitem_new->item->id, *dfitem_new); auto c = itemIdToInventoryItem.find(dfitem_new->item->id); if ( c == itemIdToInventoryItem.end() ) { //new item equipped (probably just picked up) InventoryChangeData data(unit->id, NULL, &item_new); for ( auto h = copy.begin(); h != copy.end(); h++ ) { EventHandler handle = (*h).second; handle.eventHandler(out, (void*)&data); } continue; } InventoryItem item_old = (*c).second; df::unit_inventory_item& item0 = item_old.item; df::unit_inventory_item& item1 = item_new.item; if ( item0.mode == item1.mode && item0.body_part_id == item1.body_part_id && item0.wound_id == item1.wound_id ) continue; //some sort of change in how it's equipped InventoryChangeData data(unit->id, &item_old, &item_new); for ( auto h = copy.begin(); h != copy.end(); h++ ) { EventHandler handle = (*h).second; handle.eventHandler(out, (void*)&data); } } if ( !hadEquipment ) delete temp; //check for dropped items for ( auto b = v.begin(); b != v.end(); b++ ) { InventoryItem i = *b; if ( currentlyEquipped.find(i.itemId) != currentlyEquipped.end() ) continue; //TODO: delete ptr if invalid InventoryChangeData data(unit->id, &i, NULL); for ( auto h = copy.begin(); h != copy.end(); h++ ) { EventHandler handle = (*h).second; handle.eventHandler(out, (void*)&data); } } //update equipment vector& equipment = equipmentLog[unit->id]; equipment.clear(); for ( size_t b = 0; b < unit->inventory.size(); b++ ) { df::unit_inventory_item* dfitem = unit->inventory[b]; InventoryItem item(dfitem->item->id, *dfitem); equipment.push_back(item); } } } static void updateReportToRelevantUnits() { if (!df::global::world) return; if ( df::global::world->frame_counter <= reportToRelevantUnitsTime ) return; reportToRelevantUnitsTime = df::global::world->frame_counter; for ( size_t a = 0; a < df::global::world->units.all.size(); a++ ) { df::unit* unit = df::global::world->units.all[a]; for ( int16_t b = df::enum_traits::first_item_value; b <= df::enum_traits::last_item_value; b++ ) { if ( b == df::unit_report_type::Sparring ) continue; for ( size_t c = 0; c < unit->reports.log[b].size(); c++ ) { int32_t report = unit->reports.log[b][c]; if ( std::find(reportToRelevantUnits[report].begin(), reportToRelevantUnits[report].end(), unit->id) != reportToRelevantUnits[report].end() ) continue; reportToRelevantUnits[unit->reports.log[b][c]].push_back(unit->id); } } } } static void manageReportEvent(color_ostream& out) { if (!df::global::world) return; multimap copy(handlers[EventType::REPORT].begin(), handlers[EventType::REPORT].end()); std::vector& reports = df::global::world->status.reports; size_t a = df::report::binsearch_index(reports, lastReport, false); //this may or may not be needed: I don't know if binsearch_index goes earlier or later if it can't hit the target exactly while (a < reports.size() && reports[a]->id <= lastReport) { a++; } for ( ; a < reports.size(); a++ ) { df::report* report = reports[a]; for ( auto b = copy.begin(); b != copy.end(); b++ ) { EventHandler handle = (*b).second; handle.eventHandler(out, (void*)report->id); } lastReport = report->id; } } static df::unit_wound* getWound(df::unit* attacker, df::unit* defender) { for ( size_t a = 0; a < defender->body.wounds.size(); a++ ) { df::unit_wound* wound = defender->body.wounds[a]; if ( wound->age <= 1 && wound->unit_id == attacker->id ) { return wound; } } return NULL; } static void manageUnitAttackEvent(color_ostream& out) { if (!df::global::world) return; multimap copy(handlers[EventType::UNIT_ATTACK].begin(), handlers[EventType::UNIT_ATTACK].end()); std::vector& reports = df::global::world->status.reports; size_t a = df::report::binsearch_index(reports, lastReportUnitAttack, false); //this may or may not be needed: I don't know if binsearch_index goes earlier or later if it can't hit the target exactly while (a < reports.size() && reports[a]->id <= lastReportUnitAttack) { a++; } std::set strikeReports; for ( ; a < reports.size(); a++ ) { df::report* report = reports[a]; lastReportUnitAttack = report->id; if ( report->flags.bits.continuation ) continue; df::announcement_type type = report->type; if ( type == df::announcement_type::COMBAT_STRIKE_DETAILS ) { strikeReports.insert(report->id); } } if ( strikeReports.empty() ) return; updateReportToRelevantUnits(); map > alreadyDone; for ( auto a = strikeReports.begin(); a != strikeReports.end(); a++ ) { int32_t reportId = *a; df::report* report = df::report::find(reportId); if ( !report ) continue; //TODO: error std::string reportStr = report->text; for ( int32_t b = reportId+1; ; b++ ) { df::report* report2 = df::report::find(b); if ( !report2 ) break; if ( report2->type != df::announcement_type::COMBAT_STRIKE_DETAILS ) break; if ( !report2->flags.bits.continuation ) break; reportStr = reportStr + report2->text; } std::vector& relevantUnits = reportToRelevantUnits[report->id]; if ( relevantUnits.size() != 2 ) { continue; } df::unit* unit1 = df::unit::find(relevantUnits[0]); df::unit* unit2 = df::unit::find(relevantUnits[1]); df::unit_wound* wound1 = getWound(unit1,unit2); df::unit_wound* wound2 = getWound(unit2,unit1); if ( wound1 && !alreadyDone[unit1->id][unit2->id] ) { UnitAttackData data; data.attacker = unit1->id; data.defender = unit2->id; data.wound = wound1->id; alreadyDone[data.attacker][data.defender] = 1; for ( auto b = copy.begin(); b != copy.end(); b++ ) { EventHandler handle = (*b).second; handle.eventHandler(out, (void*)&data); } } if ( wound2 && !alreadyDone[unit1->id][unit2->id] ) { UnitAttackData data; data.attacker = unit2->id; data.defender = unit1->id; data.wound = wound2->id; alreadyDone[data.attacker][data.defender] = 1; for ( auto b = copy.begin(); b != copy.end(); b++ ) { EventHandler handle = (*b).second; handle.eventHandler(out, (void*)&data); } } if ( unit1->flags1.bits.dead ) { UnitAttackData data; data.attacker = unit2->id; data.defender = unit1->id; data.wound = -1; alreadyDone[data.attacker][data.defender] = 1; for ( auto b = copy.begin(); b != copy.end(); b++ ) { EventHandler handle = (*b).second; handle.eventHandler(out, (void*)&data); } } if ( unit2->flags1.bits.dead ) { UnitAttackData data; data.attacker = unit1->id; data.defender = unit2->id; data.wound = -1; alreadyDone[data.attacker][data.defender] = 1; for ( auto b = copy.begin(); b != copy.end(); b++ ) { EventHandler handle = (*b).second; handle.eventHandler(out, (void*)&data); } } if ( !wound1 && !wound2 ) { //if ( unit1->flags1.bits.dead || unit2->flags1.bits.dead ) // continue; if ( reportStr.find("severed part") ) continue; if ( Once::doOnce("EventManager neither wound") ) { out.print("%s, %d: neither wound: %s\n", __FILE__, __LINE__, reportStr.c_str()); } } } } static std::string getVerb(df::unit* unit, std::string reportStr) { std::string result(reportStr); std::string name = unit->name.first_name + " "; bool useName = strncmp(result.c_str(), name.c_str(), name.length()) == 0; if ( useName ) { result = result.substr(name.length()); result = result.substr(0,result.length()-1); return result; } //use profession name std::string profession = "The " + Units::getProfessionName(unit) + " "; bool match = strncmp(result.c_str(), profession.c_str(), profession.length()) == 0; if ( !match ) return ""; result = result.substr(profession.length()); result = result.substr(0,result.length()-1); //TODO: special case for the player in adventure mode return result; } static void manageInteractionEvent(color_ostream& out) { if (!df::global::world) return; multimap copy(handlers[EventType::INTERACTION].begin(), handlers[EventType::INTERACTION].end()); std::vector& reports = df::global::world->status.reports; size_t a = df::report::binsearch_index(reports, lastReportInteraction, false); while (a < reports.size() && reports[a]->id <= lastReportInteraction) { a++; } if ( a < reports.size() ) updateReportToRelevantUnits(); int32_t attackerId = -1; int32_t lastTime = -1; std::string attackVerb; int32_t attackReport = -1; for ( ; a < reports.size(); a++ ) { df::report* report = reports[a]; lastReportInteraction = report->id; if ( report->flags.bits.continuation ) continue; df::announcement_type type = report->type; if ( type != df::announcement_type::INTERACTION_ACTOR && type != df::announcement_type::INTERACTION_TARGET ) continue; int32_t unitId = -1; int32_t validCount = 0; std::string verb; //find relevant unit for ( auto b = reportToRelevantUnits[report->id].begin(); b != reportToRelevantUnits[report->id].end(); b++ ) { int32_t candidateId = *b; df::unit* candidate = df::unit::find(candidateId); if ( !candidate ) { //TODO: error continue; } if ( candidate->pos != report->pos ) continue; std::string verbC = getVerb(candidate, report->text); if ( verbC.length() == 0 ) continue; verb = verbC; validCount++; unitId = candidateId; } if ( validCount > 1 ) { if ( Once::doOnce("EventManager interaction too many actors") ) { out.print("%s:%d: too many actors for report %d\n", __FILE__, __LINE__, report->id); out.print("reportStr = \"%s\", pos = %d,%d,%d\n", report->text.c_str(), report->pos.x, report->pos.y, report->pos.z); } attackerId = -1; continue; } if ( validCount == 0 ) { if ( Once::doOnce("EventManager interaction too few actors") ) { out.print("%s:%d: too few actors for report %d\n", __FILE__, __LINE__, report->id); out.print("reportStr = \"%s\", pos = %d,%d,%d\n", report->text.c_str(), report->pos.x, report->pos.y, report->pos.z); } attackerId = -1; continue; } //int32_t unitId = reportToRelevantUnits[report->id][0]; bool isActor = type == df::announcement_type::INTERACTION_ACTOR; if ( isActor ) { attackReport = report->id; attackerId = unitId; lastTime = report->year*ticksPerYear + report->time; attackVerb = verb; continue; } if ( attackerId == -1 ) continue; if ( report->year*ticksPerYear + report->time != lastTime ) { attackerId = -1; continue; } InteractionData data; data.attacker = attackerId; data.defender = unitId; data.attackReport = attackReport; data.defendReport = report->id; data.attackVerb = attackVerb; data.defendVerb = verb; for ( auto b = copy.begin(); b != copy.end(); b++ ) { EventHandler handle = (*b).second; handle.eventHandler(out, (void*)&data); } } }