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Buildings.cpp
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Update xml and all uses of job_handler
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2017-11-25 00:59:59 -05:00 |
Burrows.cpp
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Replace many includes with forward declarations in modules/Maps.h
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2016-08-13 21:44:01 -04:00 |
Constructions.cpp
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Replace many includes with forward declarations in modules/Maps.h
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2016-08-13 21:44:01 -04:00 |
Designations.cpp
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Update xml and all uses of job_handler
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2017-11-25 00:59:59 -05:00 |
Engravings.cpp
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…
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EventManager.cpp
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Update xml and all uses of job_handler
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2017-11-25 00:59:59 -05:00 |
Filesystem.cpp
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Fix a bunch of 64-bit Windows warnings
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2017-07-21 13:30:05 -05:00 |
Graphic.cpp
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Gui.cpp
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add checks to avoid potential segfaults. use more dfhack idiomatic code
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2018-01-31 20:10:40 +01:00 |
Items.cpp
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fixing getItemBaseValue() for cheese, sheets and instruments
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2017-06-26 09:17:23 +12:00 |
Job.cpp
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Update xml and all uses of job_handler
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2017-11-25 00:59:59 -05:00 |
MapCache.cpp
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Add designation priority support to MapCache and dig plugin
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2018-01-21 19:27:16 -05:00 |
Maps.cpp
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Add designation priority support to MapCache and dig plugin
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2018-01-21 19:27:16 -05:00 |
Materials.cpp
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Add 'undisturbed' flag to job item checks
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2015-10-26 02:19:41 +01:00 |
Notes.cpp
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Once.cpp
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…
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Random.cpp
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Renderer.cpp
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Add Renderer module - safer way to install custom renderers
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2015-10-21 17:18:39 -04:00 |
Screen.cpp
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getKeyDisplay: use enabler::GetKeyDisplay()
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2017-12-25 20:14:11 -05:00 |
Translation.cpp
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Made DFHack buildable. Also added plant proto definitions
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2014-07-23 19:57:47 +05:30 |
Units.cpp
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Add unit and tile visibility functions
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2017-06-10 21:54:08 -04:00 |
Vermin.cpp
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Windows.cpp
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World.cpp
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Move save_dir back into cur_savegame and update submodules
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2016-08-14 12:41:09 -04:00 |
kitchen.cpp
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