add checks to avoid potential segfaults. use more dfhack idiomatic code

develop
Dan Amlund 2018-01-31 20:01:49 +01:00
parent 537e94d75a
commit 38491b4be8
1 changed files with 43 additions and 36 deletions

@ -951,16 +951,27 @@ df::unit *Gui::getAnyUnit(df::viewscreen *top)
if (VIRTUAL_CAST_VAR(screen, df::viewscreen_announcelistst, top))
{
auto *report = vector_get(screen->reports, screen->sel_idx);
for (df::unit *unit : world->units.all)
{
if (unit == screen->unit)
continue;
for (int32_t report_id : unit->reports.log[screen->report_type])
if (screen->unit) {
// in (r)eports -> enter
auto *report = vector_get(screen->reports, screen->sel_idx);
if (report)
{
if (report_id == report->id)
return unit;
for (df::unit *unit : world->units.all)
{
if (unit && screen->report_type >= 0 && screen->report_type < 3
&& unit != screen->unit) // find 'other' unit related to this report
{
for (int32_t report_id : unit->reports.log[screen->report_type])
{
if (report_id == report->id)
return unit;
}
}
}
}
} else {
// in (a)nnouncements
return NULL; // cannot determine unit from reports
}
}
@ -968,16 +979,16 @@ df::unit *Gui::getAnyUnit(df::viewscreen *top)
{
if (screen->page == df::viewscreen_layer_militaryst::T_page::Positions) {
auto positions = getLayerList(screen, 1);
if (positions->enabled && positions->active)
if (positions && positions->enabled && positions->active)
return vector_get(screen->positions.assigned, positions->cursor);
auto candidates = getLayerList(screen, 2);
if (candidates->enabled && candidates->active)
if (candidates && candidates->enabled && candidates->active)
return vector_get(screen->positions.candidates, candidates->cursor);
}
if (screen->page == df::viewscreen_layer_militaryst::T_page::Equip) {
auto positions = getLayerList(screen, 1);
if (positions->enabled && positions->active)
if (positions && positions->enabled && positions->active)
return vector_get(screen->equip.units, positions->cursor);
}
}
@ -994,10 +1005,13 @@ df::unit *Gui::getAnyUnit(df::viewscreen *top)
if (!Gui::dwarfmode_hotkey(top))
return NULL;
if (!ui)
return NULL;
// general assigning units in building, i.e. (q)uery cage -> (a)ssign
if (ui_building_in_assign && *ui_building_in_assign
&& ui_building_assign_units && ui_building_item_cursor
&& ui->main.mode != Zones) // dont show for (i) zone
&& ui_building_assign_units && ui_building_item_cursor
&& ui->main.mode != Zones) // dont show for (i) zone
return vector_get(*ui_building_assign_units, *ui_building_item_cursor);
if (ui->follow_unit != -1)
@ -1006,7 +1020,7 @@ df::unit *Gui::getAnyUnit(df::viewscreen *top)
switch (ui->main.mode) {
case ViewUnits:
{
if (!ui_selected_unit)
if (!ui_selected_unit || !ui_selected_unit)
return NULL;
return vector_get(world->units.active, *ui_selected_unit);
@ -1014,10 +1028,10 @@ df::unit *Gui::getAnyUnit(df::viewscreen *top)
case ZonesPitInfo: // (i) zone -> (P)it
case ZonesPenInfo: // (i) zone -> pe(N)
{
if (!ui_building_assign_units || !ui_building_item_cursor)
return NULL;
if (ui_building_assign_units || ui_building_item_cursor)
return vector_get(*ui_building_assign_units, *ui_building_item_cursor);
return vector_get(*ui_building_assign_units, *ui_building_item_cursor);
return NULL;
}
case Burrows:
{
@ -1028,12 +1042,13 @@ df::unit *Gui::getAnyUnit(df::viewscreen *top)
}
case QueryBuilding:
{
df::building *building = getAnyBuilding(top);
if (building->getType() == df::building_type::Cage)
if (df::building *building = getAnyBuilding(top))
{
auto *cage = static_cast<df::building_cagest*>(building);
if (*ui_building_item_cursor < cage->assigned_units.size())
return df::unit::find(cage->assigned_units[*ui_building_item_cursor]);
if (VIRTUAL_CAST_VAR(cage, df::building_cagest, building))
{
if (ui_building_item_cursor)
return df::unit::find(vector_get(cage->assigned_units, *ui_building_item_cursor));
}
}
return NULL;
}
@ -1042,24 +1057,16 @@ df::unit *Gui::getAnyUnit(df::viewscreen *top)
if (!ui_look_list || !ui_look_cursor)
return NULL;
auto item = vector_get(ui_look_list->items, *ui_look_cursor);
if (item) {
if (auto item = vector_get(ui_look_list->items, *ui_look_cursor))
{
if (item->type == df::ui_look_list::T_items::Unit)
return item->unit;
else if (item->type == df::ui_look_list::T_items::Item)
{
if (item->item->getType() == df::item_type::CORPSE)
{
// loo(k) at corpse
auto *corpse = static_cast<df::item_corpsest*>(item->item);
return df::unit::find(corpse->unit_id);
}
else if (item->item->getType() == df::item_type::CORPSEPIECE)
{
// loo(k) at corpse piece
auto *corpsepiece = static_cast<df::item_corpsepiecest*>(item->item);
return df::unit::find(corpsepiece->unit_id);
}
if (VIRTUAL_CAST_VAR(corpse, df::item_corpsest, item->item))
return df::unit::find(corpse->unit_id); // loo(k) at corpse
else if (VIRTUAL_CAST_VAR(corpsepiece, df::item_corpsepiecest, item->item))
return df::unit::find(corpsepiece->unit_id); // loo(k) at corpse piece
}
else if (item->type == df::ui_look_list::T_items::Spatter)
{