836 lines
29 KiB
C++
836 lines
29 KiB
C++
/*
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* Tailor plugin. Automatically manages keeping your dorfs clothed.
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*/
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#include <string>
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#include <vector>
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#include "df/creature_raw.h"
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#include "df/historical_entity.h"
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#include "df/item.h"
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#include "df/item_flags.h"
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#include "df/itemdef_armorst.h"
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#include "df/itemdef_glovesst.h"
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#include "df/itemdef_helmst.h"
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#include "df/itemdef_pantsst.h"
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#include "df/itemdef_shoesst.h"
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#include "df/items_other_id.h"
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#include "df/manager_order.h"
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#include "df/plotinfost.h"
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#include "df/world.h"
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#include "Core.h"
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#include "Debug.h"
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#include "LuaTools.h"
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#include "PluginManager.h"
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#include "modules/Materials.h"
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#include "modules/Persistence.h"
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#include "modules/Translation.h"
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#include "modules/Units.h"
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#include "modules/World.h"
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using std::string;
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using std::vector;
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using namespace DFHack;
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DFHACK_PLUGIN("tailor");
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DFHACK_PLUGIN_IS_ENABLED(is_enabled);
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REQUIRE_GLOBAL(plotinfo);
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REQUIRE_GLOBAL(standing_orders_use_dyed_cloth);
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REQUIRE_GLOBAL(world);
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namespace DFHack {
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DBG_DECLARE(tailor, cycle, DebugCategory::LINFO);
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DBG_DECLARE(tailor, config, DebugCategory::LINFO);
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}
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static const string CONFIG_KEY = string(plugin_name) + "/config";
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static PersistentDataItem config;
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enum ConfigValues {
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CONFIG_IS_ENABLED = 0,
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CONFIG_SILK_IDX = 1,
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CONFIG_CLOTH_IDX = 2,
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CONFIG_YARN_IDX = 3,
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CONFIG_LEATHER_IDX = 4,
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CONFIG_ADAMANTINE_IDX = 5,
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};
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static int get_config_val(PersistentDataItem &c, int index) {
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if (!c.isValid())
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return -1;
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return c.ival(index);
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}
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static bool get_config_bool(PersistentDataItem &c, int index) {
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return get_config_val(c, index) == 1;
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}
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static void set_config_val(PersistentDataItem &c, int index, int value) {
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if (c.isValid())
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c.ival(index) = value;
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}
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static void set_config_bool(PersistentDataItem &c, int index, bool value) {
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set_config_val(c, index, value ? 1 : 0);
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}
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static const int32_t CYCLE_TICKS = 1200; // one day
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static int32_t cycle_timestamp = 0; // world->frame_counter at last cycle
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// ah, if only STL had a bimap
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static const std::map<df::job_type, df::item_type> jobTypeMap = {
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{ df::job_type::MakeArmor, df::item_type::ARMOR },
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{ df::job_type::MakePants, df::item_type::PANTS },
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{ df::job_type::MakeHelm, df::item_type::HELM },
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{ df::job_type::MakeGloves, df::item_type::GLOVES },
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{ df::job_type::MakeShoes, df::item_type::SHOES }
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};
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static const std::map<df::item_type, df::job_type> itemTypeMap = {
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{ df::item_type::ARMOR, df::job_type::MakeArmor },
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{ df::item_type::PANTS, df::job_type::MakePants },
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{ df::item_type::HELM, df::job_type::MakeHelm },
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{ df::item_type::GLOVES, df::job_type::MakeGloves },
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{ df::item_type::SHOES, df::job_type::MakeShoes }
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};
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class MatType {
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public:
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const std::string name;
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const df::job_material_category job_material;
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const df::armor_general_flags armor_flag;
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bool operator==(const MatType& m) const {
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return name == m.name;
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}
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// operator< is required to use this as a std::map key
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bool operator<(const MatType& m) const {
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return name < m.name;
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}
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MatType(std::string& n, df::job_material_category jm, df::armor_general_flags af)
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: name(n), job_material(jm), armor_flag(af) {};
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MatType(const char* n, df::job_material_category jm, df::armor_general_flags af)
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: name(std::string(n)), job_material(jm), armor_flag(af) {};
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};
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static const MatType
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M_SILK = MatType("silk", df::job_material_category::mask_silk, df::armor_general_flags::SOFT),
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M_CLOTH = MatType("cloth", df::job_material_category::mask_cloth, df::armor_general_flags::SOFT),
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M_YARN = MatType("yarn", df::job_material_category::mask_yarn, df::armor_general_flags::SOFT),
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M_LEATHER = MatType("leather", df::job_material_category::mask_leather, df::armor_general_flags::LEATHER),
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M_ADAMANTINE = MatType("adamantine", df::job_material_category::mask_strand, df::armor_general_flags::SOFT);
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static const std::list<MatType> all_materials = { M_SILK, M_CLOTH, M_YARN, M_LEATHER, M_ADAMANTINE };
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static const std::list<MatType> default_materials = { M_SILK, M_CLOTH, M_YARN, M_LEATHER }; // adamantine not included by default
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static std::list<MatType> material_order = default_materials;
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static struct BadFlags {
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uint32_t whole;
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BadFlags() {
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df::item_flags flags;
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#define F(x) flags.bits.x = true;
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F(dump); F(forbid); F(garbage_collect);
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F(hostile); F(on_fire); F(rotten); F(trader);
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F(in_building); F(construction); F(owned);
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F(in_chest); F(removed); F(encased);
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F(spider_web);
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#undef F
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whole = flags.whole;
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}
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} badFlags;
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class Tailor {
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private:
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std::map<int, int> sizes; // this maps body size to races
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std::map<std::pair<df::item_type, int>, int> available;
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std::map<std::pair<df::item_type, int>, int> needed;
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std::map<std::tuple<df::job_type, int, int>, int> orders;
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std::map<MatType, int> supply;
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std::map<MatType, int> reserves;
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int default_reserve = 10;
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bool inventory_sanity_checking = false;
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public:
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void set_debug_flag(bool f)
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{
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inventory_sanity_checking = f;
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}
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void reset()
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{
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available.clear();
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needed.clear();
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sizes.clear();
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supply.clear();
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orders.clear();
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}
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void scan_clothing()
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{
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for (auto i : world->items.other[df::items_other_id::ANY_GENERIC37]) // GENERIC37 is "nontattered clothing"
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{
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if (i->flags.whole & badFlags.whole)
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{
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continue;
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}
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if (i->getWear() >= 1)
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continue;
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if (i->getMakerRace() < 0) // sometimes we get borked items with no valid maker race
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continue;
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df::item_type t = i->getType();
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int size = world->raws.creatures.all[i->getMakerRace()]->adultsize;
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available[std::make_pair(t, size)] += 1;
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}
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if (DBG_NAME(cycle).isEnabled(DebugCategory::LDEBUG))
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{
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for (auto& i : available)
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{
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df::item_type t;
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int size;
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std::tie(t, size) = i.first;
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DEBUG(cycle).print("tailor: %d %s of size %d found\n",
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i.second, ENUM_KEY_STR(item_type, t).c_str(), size);
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}
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}
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}
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void scan_materials()
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{
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bool require_dyed = df::global::standing_orders_use_dyed_cloth ? (*df::global::standing_orders_use_dyed_cloth) : false;
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for (auto i : world->items.other[df::items_other_id::CLOTH])
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{
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if (i->flags.whole & badFlags.whole)
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continue;
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if (require_dyed && (!i->isDyed()))
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{
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// only count dyed
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std::string d;
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i->getItemDescription(&d, 0);
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TRACE(cycle).print("tailor: skipping undyed %s\n", DF2CONSOLE(d).c_str());
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continue;
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}
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MaterialInfo mat(i);
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int ss = i->getStackSize();
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if (mat.material)
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{
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if (mat.material->flags.is_set(df::material_flags::SILK))
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supply[M_SILK] += ss;
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else if (mat.material->flags.is_set(df::material_flags::THREAD_PLANT))
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supply[M_CLOTH] += ss;
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else if (mat.material->flags.is_set(df::material_flags::YARN))
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supply[M_YARN] += ss;
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else if (mat.material->flags.is_set(df::material_flags::STOCKPILE_THREAD_METAL))
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supply[M_ADAMANTINE] += ss;
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else
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{
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std::string d;
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i->getItemDescription(&d, 0);
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DEBUG(cycle).print("tailor: weird cloth item found: %s (%d)\n", DF2CONSOLE(d).c_str(), i->id);
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}
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}
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}
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for (auto i : world->items.other[df::items_other_id::SKIN_TANNED])
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{
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if (i->flags.whole & badFlags.whole)
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continue;
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supply[M_LEATHER] += i->getStackSize();
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}
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DEBUG(cycle).print("tailor: available silk %d yarn %d cloth %d leather %d adamantine %d\n",
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supply[M_SILK], supply[M_YARN], supply[M_CLOTH], supply[M_LEATHER], supply[M_ADAMANTINE]);
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}
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void scan_replacements()
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{
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for (auto u : world->units.active)
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{
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if (!Units::isOwnCiv(u) ||
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!Units::isOwnGroup(u) ||
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!Units::isActive(u) ||
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Units::isBaby(u) ||
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!Units::casteFlagSet(u->race, u->caste, df::enums::caste_raw_flags::EQUIPS))
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continue; // skip units we don't control or that can't wear clothes
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std::set <df::item_type> wearing;
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std::set <df::item_type> ordered;
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std::deque<df::item*> worn;
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for (auto inv : u->inventory)
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{
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if (inv->mode != df::unit_inventory_item::Worn)
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continue;
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// skip non-clothing
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if (!inv->item->isClothing())
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continue;
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if (inv->item->getWear() > 0)
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worn.push_back(inv->item);
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else
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wearing.insert(inv->item->getType());
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}
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int usize = world->raws.creatures.all[u->race]->adultsize;
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sizes[usize] = u->race;
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for (auto w : worn)
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{
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// skip armor
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if (w->getEffectiveArmorLevel() > 0)
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continue;
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auto ty = w->getType();
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auto makerRace = w->getMakerRace();
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if (makerRace < 0 || makerRace >= world->raws.creatures.all.size())
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continue;
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int isize = world->raws.creatures.all[makerRace]->adultsize;
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std::string description;
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w->getItemDescription(&description, 0);
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if (wearing.count(ty) == 0)
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{
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if (available[std::make_pair(ty, usize)] > 0)
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{
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available[std::make_pair(ty, usize)] -= 1;
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DEBUG(cycle).print("tailor: allocating a %s (size %d) to %s\n",
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ENUM_KEY_STR(item_type, ty).c_str(), usize,
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DF2CONSOLE(Translation::TranslateName(&u->name, false)).c_str());
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wearing.insert(ty);
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}
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else if (ordered.count(ty) == 0)
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{
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DEBUG(cycle).print ("tailor: %s (size %d) worn by %s (size %d) needs replacement, but none available\n",
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DF2CONSOLE(description).c_str(), isize,
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DF2CONSOLE(Translation::TranslateName(&u->name, false)).c_str(), usize);
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needed[std::make_pair(ty, usize)] += 1;
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ordered.insert(ty);
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}
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}
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if (wearing.count(ty) > 0)
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{
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if (w->flags.bits.owned)
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{
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bool confiscated = Items::setOwner(w, NULL);
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INFO(cycle).print(
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"tailor: %s %s from %s.\n",
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(confiscated ? "confiscated" : "could not confiscate"),
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DF2CONSOLE(description).c_str(),
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DF2CONSOLE(Translation::TranslateName(&u->name, false)).c_str()
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);
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}
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if (w->getWear() > 1)
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w->flags.bits.dump = true;
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}
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}
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for (auto ty : std::set<df::item_type>{ df::item_type::ARMOR, df::item_type::PANTS, df::item_type::SHOES })
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{
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if (wearing.count(ty) == 0 && ordered.count(ty) == 0)
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{
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TRACE(cycle).print("tailor: one %s of size %d needed to cover %s\n",
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ENUM_KEY_STR(item_type, ty).c_str(),
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usize,
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DF2CONSOLE(Translation::TranslateName(&u->name, false)).c_str());
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needed[std::make_pair(ty, usize)] += 1;
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}
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}
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}
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}
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void create_orders()
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{
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auto entity = world->entities.all[plotinfo->civ_id];
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for (auto& a : needed)
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{
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df::item_type ty = a.first.first;
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int size = a.first.second;
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int count = a.second;
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if (count <= 0)
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continue;
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int sub = 0;
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std::vector<int16_t> v;
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switch (ty) {
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case df::item_type::ARMOR: v = entity->resources.armor_type; break;
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case df::item_type::GLOVES: v = entity->resources.gloves_type; break;
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case df::item_type::HELM: v = entity->resources.helm_type; break;
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case df::item_type::PANTS: v = entity->resources.pants_type; break;
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case df::item_type::SHOES: v = entity->resources.shoes_type; break;
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default: break;
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}
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for (auto vv : v) {
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bool isClothing = false;
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switch (ty) {
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case df::item_type::ARMOR: isClothing = world->raws.itemdefs.armor[vv]->armorlevel == 0; break;
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case df::item_type::GLOVES: isClothing = world->raws.itemdefs.gloves[vv]->armorlevel == 0; break;
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case df::item_type::HELM: isClothing = world->raws.itemdefs.helms[vv]->armorlevel == 0; break;
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case df::item_type::PANTS: isClothing = world->raws.itemdefs.pants[vv]->armorlevel == 0; break;
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case df::item_type::SHOES: isClothing = world->raws.itemdefs.shoes[vv]->armorlevel == 0; break;
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default: break;
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}
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if (isClothing)
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{
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sub = vv;
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break;
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}
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}
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auto jj = itemTypeMap.find(ty);
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if (jj != itemTypeMap.end())
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{
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const df::job_type j = jj->second;
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orders[std::make_tuple(j, sub, size)] += count;
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DEBUG(cycle).print("tailor: %s times %d of size %d ordered\n", ENUM_KEY_STR(job_type, j).c_str(), count, size);
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}
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}
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}
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void scan_existing_orders()
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{
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for (auto o : world->manager_orders)
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{
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auto f = jobTypeMap.find(o->job_type);
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if (f == jobTypeMap.end())
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continue;
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int race = o->hist_figure_id;
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for (auto& m : all_materials)
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{
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if (o->material_category.whole == m.job_material.whole)
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{
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supply[m] -= o->amount_left;
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TRACE(cycle).print("tailor: supply of %s reduced by %d due to being required for an existing order\n",
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DF2CONSOLE(m.name).c_str(), o->amount_left);
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}
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}
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if (race == -1)
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continue; // -1 means that the race of the worker will determine the size made; we must ignore these jobs
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int size = world->raws.creatures.all[race]->adultsize;
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auto tt = jobTypeMap.find(o->job_type);
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if (tt == jobTypeMap.end())
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{
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continue;
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}
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needed[std::make_pair(tt->second, size)] -= o->amount_left;
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TRACE(cycle).print("tailor: existing order for %d %s of size %d detected\n",
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o->amount_left,
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ENUM_KEY_STR(job_type, o->job_type).c_str(),
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size);
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}
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}
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static df::manager_order * get_existing_order(df::job_type ty, int16_t sub, int32_t hfid, df::job_material_category mcat) {
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for (auto order : world->manager_orders) {
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if (order->job_type == ty &&
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order->item_type == df::item_type::NONE &&
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order->item_subtype == sub &&
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order->mat_type == -1 &&
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order->mat_index == -1 &&
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order->hist_figure_id == hfid &&
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order->material_category.whole == mcat.whole &&
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order->frequency == df::manager_order::T_frequency::OneTime)
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return order;
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}
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return NULL;
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}
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int place_orders()
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{
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int ordered = 0;
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auto entity = world->entities.all[plotinfo->civ_id];
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for (auto& o : orders)
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{
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df::job_type ty;
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int sub;
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int size;
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std::tie(ty, sub, size) = o.first;
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int count = o.second;
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if (sizes.count(size) == 0)
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{
|
|
WARN(cycle).print("tailor: cannot determine race for clothing of size %d, skipped\n",
|
|
size);
|
|
continue;
|
|
}
|
|
|
|
if (count > 0)
|
|
{
|
|
std::vector<int16_t> v;
|
|
BitArray<df::armor_general_flags>* fl;
|
|
std::string name_s, name_p;
|
|
|
|
switch (ty) {
|
|
|
|
case df::job_type::MakeArmor:
|
|
v = entity->resources.armor_type;
|
|
name_s = world->raws.itemdefs.armor[sub]->name;
|
|
name_p = world->raws.itemdefs.armor[sub]->name_plural;
|
|
fl = &world->raws.itemdefs.armor[sub]->props.flags;
|
|
break;
|
|
case df::job_type::MakeGloves:
|
|
name_s = world->raws.itemdefs.gloves[sub]->name;
|
|
name_p = world->raws.itemdefs.gloves[sub]->name_plural;
|
|
v = entity->resources.gloves_type;
|
|
fl = &world->raws.itemdefs.gloves[sub]->props.flags;
|
|
break;
|
|
case df::job_type::MakeHelm:
|
|
name_s = world->raws.itemdefs.helms[sub]->name;
|
|
name_p = world->raws.itemdefs.helms[sub]->name_plural;
|
|
v = entity->resources.helm_type;
|
|
fl = &world->raws.itemdefs.helms[sub]->props.flags;
|
|
break;
|
|
case df::job_type::MakePants:
|
|
name_s = world->raws.itemdefs.pants[sub]->name;
|
|
name_p = world->raws.itemdefs.pants[sub]->name_plural;
|
|
v = entity->resources.pants_type;
|
|
fl = &world->raws.itemdefs.pants[sub]->props.flags;
|
|
break;
|
|
case df::job_type::MakeShoes:
|
|
name_s = world->raws.itemdefs.shoes[sub]->name;
|
|
name_p = world->raws.itemdefs.shoes[sub]->name_plural;
|
|
v = entity->resources.shoes_type;
|
|
fl = &world->raws.itemdefs.shoes[sub]->props.flags;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
bool can_make = std::find(v.begin(), v.end(), sub) != v.end();
|
|
|
|
if (!can_make)
|
|
{
|
|
INFO(cycle).print("tailor: civilization cannot make %s, skipped\n", DF2CONSOLE(name_p).c_str());
|
|
continue;
|
|
}
|
|
|
|
DEBUG(cycle).print("tailor: ordering %d %s\n", count, DF2CONSOLE(name_p).c_str());
|
|
|
|
for (auto& m : material_order)
|
|
{
|
|
if (count <= 0)
|
|
break;
|
|
|
|
auto r = reserves.find(m);
|
|
int res = (r == reserves.end()) ? default_reserve : r->second;
|
|
|
|
if (supply[m] > res && fl->is_set(m.armor_flag)) {
|
|
int c = count;
|
|
if (supply[m] < count + res)
|
|
{
|
|
c = supply[m] - res;
|
|
TRACE(cycle).print("tailor: order reduced from %d to %d to protect reserves of %s\n",
|
|
count, c, DF2CONSOLE(m.name).c_str());
|
|
}
|
|
supply[m] -= c;
|
|
|
|
auto order = get_existing_order(ty, sub, sizes[size], m.job_material);
|
|
if (order) {
|
|
if (order->amount_total > 0) {
|
|
order->amount_left += c;
|
|
order->amount_total += c;
|
|
}
|
|
} else {
|
|
order = new df::manager_order;
|
|
order->job_type = ty;
|
|
order->item_type = df::item_type::NONE;
|
|
order->item_subtype = sub;
|
|
order->mat_type = -1;
|
|
order->mat_index = -1;
|
|
order->amount_left = c;
|
|
order->amount_total = c;
|
|
order->status.bits.validated = false;
|
|
order->status.bits.active = false;
|
|
order->id = world->manager_order_next_id++;
|
|
order->hist_figure_id = sizes[size];
|
|
order->material_category = m.job_material;
|
|
|
|
world->manager_orders.push_back(order);
|
|
}
|
|
|
|
INFO(cycle).print("tailor: added order #%d for %d %s %s, sized for %s\n",
|
|
order->id,
|
|
c,
|
|
bitfield_to_string(order->material_category).c_str(),
|
|
DF2CONSOLE((c > 1) ? name_p : name_s).c_str(),
|
|
DF2CONSOLE(world->raws.creatures.all[order->hist_figure_id]->name[1]).c_str()
|
|
);
|
|
|
|
count -= c;
|
|
ordered += c;
|
|
}
|
|
else
|
|
{
|
|
TRACE(cycle).print("tailor: material %s skipped due to lack of reserves, %d available\n", DF2CONSOLE(m.name).c_str(), supply[m]);
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
return ordered;
|
|
}
|
|
|
|
int do_cycle()
|
|
{
|
|
reset();
|
|
scan_clothing();
|
|
scan_materials();
|
|
scan_replacements();
|
|
scan_existing_orders();
|
|
create_orders();
|
|
return place_orders();
|
|
}
|
|
|
|
};
|
|
|
|
static std::unique_ptr<Tailor> tailor_instance;
|
|
|
|
static command_result do_command(color_ostream &out, vector<string> ¶meters);
|
|
static int do_cycle(color_ostream &out);
|
|
|
|
DFhackCExport command_result plugin_init(color_ostream &out, std::vector <PluginCommand> &commands) {
|
|
DEBUG(config,out).print("initializing %s\n", plugin_name);
|
|
|
|
tailor_instance = std::make_unique<Tailor>();
|
|
|
|
// provide a configuration interface for the plugin
|
|
commands.push_back(PluginCommand(
|
|
plugin_name,
|
|
"Automatically keep your dwarves in fresh clothing.",
|
|
do_command));
|
|
|
|
return CR_OK;
|
|
}
|
|
|
|
DFhackCExport command_result plugin_enable(color_ostream &out, bool enable) {
|
|
if (!Core::getInstance().isWorldLoaded()) {
|
|
out.printerr("Cannot enable %s without a loaded world.\n", plugin_name);
|
|
return CR_FAILURE;
|
|
}
|
|
|
|
if (enable != is_enabled) {
|
|
is_enabled = enable;
|
|
DEBUG(config,out).print("%s from the API; persisting\n",
|
|
is_enabled ? "enabled" : "disabled");
|
|
set_config_bool(config, CONFIG_IS_ENABLED, is_enabled);
|
|
if (enable)
|
|
do_cycle(out);
|
|
} else {
|
|
DEBUG(config,out).print("%s from the API, but already %s; no action\n",
|
|
is_enabled ? "enabled" : "disabled",
|
|
is_enabled ? "enabled" : "disabled");
|
|
}
|
|
return CR_OK;
|
|
}
|
|
|
|
DFhackCExport command_result plugin_shutdown (color_ostream &out) {
|
|
DEBUG(config,out).print("shutting down %s\n", plugin_name);
|
|
|
|
tailor_instance.release();
|
|
|
|
return CR_OK;
|
|
}
|
|
|
|
static void set_material_order() {
|
|
material_order.clear();
|
|
for (size_t i = 0; i < all_materials.size(); ++i) {
|
|
if (i == (size_t)get_config_val(config, CONFIG_SILK_IDX))
|
|
material_order.push_back(M_SILK);
|
|
else if (i == (size_t)get_config_val(config, CONFIG_CLOTH_IDX))
|
|
material_order.push_back(M_CLOTH);
|
|
else if (i == (size_t)get_config_val(config, CONFIG_YARN_IDX))
|
|
material_order.push_back(M_YARN);
|
|
else if (i == (size_t)get_config_val(config, CONFIG_LEATHER_IDX))
|
|
material_order.push_back(M_LEATHER);
|
|
else if (i == (size_t)get_config_val(config, CONFIG_ADAMANTINE_IDX))
|
|
material_order.push_back(M_ADAMANTINE);
|
|
}
|
|
if (!material_order.size())
|
|
std::copy(default_materials.begin(), default_materials.end(), std::back_inserter(material_order));
|
|
}
|
|
|
|
DFhackCExport command_result plugin_load_data (color_ostream &out) {
|
|
cycle_timestamp = 0;
|
|
config = World::GetPersistentData(CONFIG_KEY);
|
|
|
|
if (!config.isValid()) {
|
|
DEBUG(config,out).print("no config found in this save; initializing\n");
|
|
config = World::AddPersistentData(CONFIG_KEY);
|
|
set_config_bool(config, CONFIG_IS_ENABLED, is_enabled);
|
|
}
|
|
|
|
is_enabled = get_config_bool(config, CONFIG_IS_ENABLED);
|
|
DEBUG(config,out).print("loading persisted enabled state: %s\n",
|
|
is_enabled ? "true" : "false");
|
|
set_material_order();
|
|
|
|
return CR_OK;
|
|
}
|
|
|
|
DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event) {
|
|
if (event == DFHack::SC_WORLD_UNLOADED) {
|
|
if (is_enabled) {
|
|
DEBUG(config,out).print("world unloaded; disabling %s\n",
|
|
plugin_name);
|
|
is_enabled = false;
|
|
}
|
|
}
|
|
return CR_OK;
|
|
}
|
|
|
|
DFhackCExport command_result plugin_onupdate(color_ostream &out) {
|
|
if (is_enabled && world->frame_counter - cycle_timestamp >= CYCLE_TICKS) {
|
|
int ordered = do_cycle(out);
|
|
if (0 < ordered)
|
|
out.print("tailor: ordered %d items of clothing\n", ordered);
|
|
}
|
|
return CR_OK;
|
|
}
|
|
|
|
static bool call_tailor_lua(color_ostream *out, const char *fn_name,
|
|
int nargs = 0, int nres = 0,
|
|
Lua::LuaLambda && args_lambda = Lua::DEFAULT_LUA_LAMBDA,
|
|
Lua::LuaLambda && res_lambda = Lua::DEFAULT_LUA_LAMBDA) {
|
|
DEBUG(config).print("calling tailor lua function: '%s'\n", fn_name);
|
|
|
|
CoreSuspender guard;
|
|
|
|
auto L = Lua::Core::State;
|
|
Lua::StackUnwinder top(L);
|
|
|
|
if (!out)
|
|
out = &Core::getInstance().getConsole();
|
|
|
|
return Lua::CallLuaModuleFunction(*out, L, "plugins.tailor", fn_name,
|
|
nargs, nres,
|
|
std::forward<Lua::LuaLambda&&>(args_lambda),
|
|
std::forward<Lua::LuaLambda&&>(res_lambda));
|
|
}
|
|
|
|
static command_result do_command(color_ostream &out, vector<string> ¶meters) {
|
|
CoreSuspender suspend;
|
|
|
|
if (!Core::getInstance().isWorldLoaded()) {
|
|
out.printerr("Cannot run %s without a loaded world.\n", plugin_name);
|
|
return CR_FAILURE;
|
|
}
|
|
|
|
bool show_help = false;
|
|
if (!call_tailor_lua(&out, "parse_commandline", parameters.size(), 1,
|
|
[&](lua_State *L) {
|
|
for (const string ¶m : parameters)
|
|
Lua::Push(L, param);
|
|
},
|
|
[&](lua_State *L) {
|
|
show_help = !lua_toboolean(L, -1);
|
|
})) {
|
|
return CR_FAILURE;
|
|
}
|
|
|
|
return show_help ? CR_WRONG_USAGE : CR_OK;
|
|
}
|
|
|
|
/////////////////////////////////////////////////////
|
|
// cycle logic
|
|
//
|
|
|
|
static int do_cycle(color_ostream &out) {
|
|
// mark that we have recently run
|
|
cycle_timestamp = world->frame_counter;
|
|
|
|
DEBUG(cycle,out).print("running %s cycle\n", plugin_name);
|
|
|
|
return tailor_instance->do_cycle();
|
|
}
|
|
|
|
/////////////////////////////////////////////////////
|
|
// Lua API
|
|
//
|
|
|
|
static void tailor_doCycle(color_ostream &out) {
|
|
DEBUG(config,out).print("entering tailor_doCycle\n");
|
|
out.print("ordered %d items of clothing\n", do_cycle(out));
|
|
}
|
|
|
|
// remember, these are ONE-based indices from Lua
|
|
static void tailor_setMaterialPreferences(color_ostream &out, int32_t silkIdx,
|
|
int32_t clothIdx, int32_t yarnIdx, int32_t leatherIdx,
|
|
int32_t adamantineIdx) {
|
|
DEBUG(config,out).print("entering tailor_setMaterialPreferences\n");
|
|
|
|
// it doesn't really matter if these are invalid. set_material_order will do
|
|
// the right thing.
|
|
set_config_val(config, CONFIG_SILK_IDX, silkIdx - 1);
|
|
set_config_val(config, CONFIG_CLOTH_IDX, clothIdx - 1);
|
|
set_config_val(config, CONFIG_YARN_IDX, yarnIdx - 1);
|
|
set_config_val(config, CONFIG_LEATHER_IDX, leatherIdx - 1);
|
|
set_config_val(config, CONFIG_ADAMANTINE_IDX, adamantineIdx - 1);
|
|
|
|
set_material_order();
|
|
}
|
|
|
|
static int tailor_getMaterialPreferences(lua_State *L) {
|
|
color_ostream *out = Lua::GetOutput(L);
|
|
if (!out)
|
|
out = &Core::getInstance().getConsole();
|
|
DEBUG(config,*out).print("entering tailor_getMaterialPreferences\n");
|
|
vector<string> names;
|
|
for (const auto& m : material_order)
|
|
names.emplace_back(m.name);
|
|
Lua::PushVector(L, names);
|
|
return 1;
|
|
}
|
|
|
|
static void tailor_setDebugFlag(color_ostream& out, bool enable)
|
|
{
|
|
DEBUG(config, out).print("entering tailor_setDebugFlag\n");
|
|
|
|
tailor_instance->set_debug_flag(enable);
|
|
|
|
}
|
|
|
|
DFHACK_PLUGIN_LUA_FUNCTIONS {
|
|
DFHACK_LUA_FUNCTION(tailor_doCycle),
|
|
DFHACK_LUA_FUNCTION(tailor_setMaterialPreferences),
|
|
DFHACK_LUA_FUNCTION(tailor_setDebugFlag),
|
|
DFHACK_LUA_END
|
|
};
|
|
|
|
DFHACK_PLUGIN_LUA_COMMANDS {
|
|
DFHACK_LUA_COMMAND(tailor_getMaterialPreferences),
|
|
DFHACK_LUA_END
|
|
};
|