- move the first apartments level up in the checklist. it's usually needed before some of the "frills" blueprints - remove unreliable `addcloak` alias from the `/setup` blueprint and replace it with a message that suggests manually adding leather cloaks to uniforms. We'll find a way to automate this someday. - add instructions for expanding the `Inside` burrow as the fort is built - add two craftsdwarf's workshops to the industry level, for a total of three. add suggestions for setting their profiles to restrict them individually to wood, stone, and bones - add suggestion for restricting the mechanic's workshop to only be used by skilled dwarves - widen the 1-wide corridor in the apartments level to 2-wide. the blueprint still fits within the footprint of the suites level, so we still fit fine in a 1x1 embark. |
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library | ||
README.md |
README.md
This folder contains blueprints that can be applied by the quickfort
script. For more information, see: