6191b24153
- move the first apartments level up in the checklist. it's usually needed before some of the "frills" blueprints - remove unreliable `addcloak` alias from the `/setup` blueprint and replace it with a message that suggests manually adding leather cloaks to uniforms. We'll find a way to automate this someday. - add instructions for expanding the `Inside` burrow as the fort is built - add two craftsdwarf's workshops to the industry level, for a total of three. add suggestions for setting their profiles to restrict them individually to wood, stone, and bones - add suggestion for restricting the mechanic's workshop to only be used by skilled dwarves - widen the 1-wide corridor in the apartments level to 2-wide. the blueprint still fits within the footprint of the suites level, so we still fit fine in a 1x1 embark. |
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.github | ||
CMake | ||
build | ||
ci | ||
data | ||
depends | ||
dfhack-config | ||
docs | ||
library | ||
package | ||
plugins | ||
scripts@cd7bb7cb6d | ||
test | ||
travis | ||
.gitignore | ||
.gitmodules | ||
.ycm_extra_conf.py | ||
CMakeLists.txt | ||
CMakeSettings.json | ||
LICENSE.rst | ||
README.html | ||
README.md | ||
conf.py | ||
dfhack.init-example | ||
index.rst | ||
onLoad.init-example |
README.md
DFHack Readme
DFHack is a Dwarf Fortress memory access library, distributed with scripts and plugins implementing a wide variety of useful functions and tools.
The full documentation is available online here,
from the README.html page in the DFHack distribution, or as raw text in the ./docs
folder.
If you're an end-user, modder, or interested in contributing to DFHack -
go read those docs.
If that's unclear or you need more help, try the Bay12 forums thread or the #dfhack IRC channel on freenode.