- move the first apartments level up in the checklist. it's usually needed before some of the "frills" blueprints - remove unreliable `addcloak` alias from the `/setup` blueprint and replace it with a message that suggests manually adding leather cloaks to uniforms. We'll find a way to automate this someday. - add instructions for expanding the `Inside` burrow as the fort is built - add two craftsdwarf's workshops to the industry level, for a total of three. add suggestions for setting their profiles to restrict them individually to wood, stone, and bones - add suggestion for restricting the mechanic's workshop to only be used by skilled dwarves - widen the 1-wide corridor in the apartments level to 2-wide. the blueprint still fits within the footprint of the suites level, so we still fit fine in a 1x1 embark. |
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|---|---|---|
| .github | ||
| CMake | ||
| build | ||
| ci | ||
| data | ||
| depends | ||
| dfhack-config | ||
| docs | ||
| library | ||
| package | ||
| plugins | ||
| scripts@cd7bb7cb6d | ||
| test | ||
| travis | ||
| .gitignore | ||
| .gitmodules | ||
| .ycm_extra_conf.py | ||
| CMakeLists.txt | ||
| CMakeSettings.json | ||
| LICENSE.rst | ||
| README.html | ||
| README.md | ||
| conf.py | ||
| dfhack.init-example | ||
| index.rst | ||
| onLoad.init-example | ||
README.md
DFHack Readme
DFHack is a Dwarf Fortress memory access library, distributed with scripts and plugins implementing a wide variety of useful functions and tools.
The full documentation is available online here,
from the README.html page in the DFHack distribution, or as raw text in the ./docs folder.
If you're an end-user, modder, or interested in contributing to DFHack -
go read those docs.
If that's unclear or you need more help, try the Bay12 forums thread or the #dfhack IRC channel on freenode.