dfhack/build/build-win64-from-linux.sh

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2.0 KiB
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#!/bin/bash
set -e
# Number of jobs == core count
jobs=$(grep -c ^processor /proc/cpuinfo)
# Calculate absolute paths for docker to do mounts
srcdir=$(realpath "$(dirname "$(readlink -f "$0")")"/..)
cd "$srcdir"/build
builder_uid=$(id -u)
mkdir -p win64-cross
mkdir -p win64-cross/output
mkdir -p win64-cross/ccache
# Check for sudo; we want to use the real user
if [[ $(id -u) -eq 0 ]]; then
if [[ -z "$SUDO_UID" || "$SUDO_UID" -eq 0 ]]; then
echo "Please don't run this script directly as root, use sudo instead:"
echo
echo " sudo $0"
# This is because we can't change the buildmaster UID in the container to 0 --
# that's already taken by root.
exit 1
fi
# If this was run using sudo, let's make sure the directories are owned by the
# real user (and set the BUILDER_UID to it)
builder_uid=$SUDO_UID
chown -R $builder_uid win64-cross
fi
# Assumes you built a container image called dfhack-build-msvc from
# https://github.com/BenLubar/build-env/tree/master/msvc, see
# docs/dev/compile/Compile.rst.
#
# NOTE: win64-cross is mounted in /src/build due to the hardcoded `cmake ..` in
# the Dockerfile
if ! docker run --rm -i -v "$srcdir":/src -v "$srcdir/build/win64-cross/":/src/build \
-e BUILDER_UID=$builder_uid \
-e CCACHE_DIR=/src/build/ccache \
-e steam_username \
-e steam_password \
--name dfhack-win \
ghcr.io/dfhack/build-env:msvc \
bash -c "cd /src/build && dfhack-configure windows 64 Release -DCMAKE_INSTALL_PREFIX=/src/build/output -DBUILD_DOCS=1 $CMAKE_EXTRA_ARGS && dfhack-make -j$jobs install" \
; then
echo
echo "Build failed"
exit 1
else
echo
echo "Windows artifacts are at win64-cross/output. Copy or symlink them to"
echo "your steam DF directory to install dfhack (and optionally delete the"
echo "hack/ directory already present)"
echo
echo "Typically this can be done like this:"
echo " cp -r win64-cross/output/* ~/.local/share/Steam/steamapps/common/\"Dwarf Fortress\""
fi