#!/bin/bash set -e # Number of jobs == core count jobs=$(grep -c ^processor /proc/cpuinfo) # Calculate absolute paths for docker to do mounts srcdir=$(realpath "$(dirname "$(readlink -f "$0")")"/..) cd "$srcdir"/build builder_uid=$(id -u) mkdir -p win64-cross mkdir -p win64-cross/output mkdir -p win64-cross/ccache # Check for sudo; we want to use the real user if [[ $(id -u) -eq 0 ]]; then if [[ -z "$SUDO_UID" || "$SUDO_UID" -eq 0 ]]; then echo "Please don't run this script directly as root, use sudo instead:" echo echo " sudo $0" # This is because we can't change the buildmaster UID in the container to 0 -- # that's already taken by root. exit 1 fi # If this was run using sudo, let's make sure the directories are owned by the # real user (and set the BUILDER_UID to it) builder_uid=$SUDO_UID chown -R $builder_uid win64-cross fi # Assumes you built a container image called dfhack-build-msvc from # https://github.com/BenLubar/build-env/tree/master/msvc, see # docs/dev/compile/Compile.rst. # # NOTE: win64-cross is mounted in /src/build due to the hardcoded `cmake ..` in # the Dockerfile if ! docker run --rm -i -v "$srcdir":/src -v "$srcdir/build/win64-cross/":/src/build \ -e BUILDER_UID=$builder_uid \ -e CCACHE_DIR=/src/build/ccache \ -e steam_username \ -e steam_password \ --name dfhack-win \ ghcr.io/dfhack/build-env:msvc \ bash -c "cd /src/build && dfhack-configure windows 64 Release -DCMAKE_INSTALL_PREFIX=/src/build/output -DBUILD_DOCS=1 $CMAKE_EXTRA_ARGS && dfhack-make -j$jobs install" \ ; then echo echo "Build failed" exit 1 else echo echo "Windows artifacts are at win64-cross/output. Copy or symlink them to" echo "your steam DF directory to install dfhack (and optionally delete the" echo "hack/ directory already present)" echo echo "Typically this can be done like this:" echo " cp -r win64-cross/output/* ~/.local/share/Steam/steamapps/common/\"Dwarf Fortress\"" fi