dfhack/library/include/dfhack/modules
Petr Mrázek fa220531b7 Proper enum for game mode 2011-03-01 13:08:20 +01:00
..
Buildings.h Common base for all modules 2010-06-25 07:11:26 +02:00
Constructions.h Common base for all modules 2010-06-25 07:11:26 +02:00
Creatures.h Support for reading inventory 2010-08-17 15:21:54 +02:00
Gui.h Keeping the current working directory addition, but reverting the current tileset and color stuff, as the tileset was just an initializer, not the actual current one, just going to have to read the init.txt file myself 2010-09-13 09:45:53 -04:00
Items.h Small fixes 2010-11-03 10:45:29 +01:00
Maps.h One more vein type. No ready for use. 2011-02-27 20:43:44 +01:00
Materials.h Search tools run on windows and moved to supported, some windows segment/heap/PE section enumeration work. 2011-02-14 03:58:32 +01:00
Position.h A bit of offset work on linux, uprated README and COMPILE, screen reading code (untested). 2010-07-19 21:42:17 +02:00
Translation.h Common base for all modules 2010-06-25 07:11:26 +02:00
Vegetation.h Common base for all modules 2010-06-25 07:11:26 +02:00
WindowIO.h fix to get the windowIO.h to compile from a submodule 2010-09-17 09:20:15 -04:00
World.h Proper enum for game mode 2011-03-01 13:08:20 +01:00