900 lines
25 KiB
C++
900 lines
25 KiB
C++
//
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#include <iostream>
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#include <vector>
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#include <map>
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#include <set>
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#include <cstdlib>
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#include <sstream>
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using std::vector;
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using std::string;
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using std::endl;
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using std::set;
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#include <dfhack/Core.h>
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#include <dfhack/Console.h>
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#include <dfhack/Export.h>
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#include <dfhack/PluginManager.h>
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#include <dfhack/modules/Vegetation.h>
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#include <dfhack/modules/Maps.h>
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#include <dfhack/modules/Gui.h>
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#include <dfhack/TileTypes.h>
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#include <dfhack/extra/MapExtras.h>
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using namespace MapExtras;
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using namespace DFHack;
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//zilpin: These two functions were giving me compile errors in VS2008, so I cheated with the C style loop below, just to get it to build.
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//Original code is commented out.
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void tolower(std::string &str)
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{
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//The C++ way...
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//std::transform(str.begin(), str.end(), str.begin(), std::bind2nd(std::ptr_fun(&std::tolower<char> ), std::locale("")));
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//The C way...
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for(char *c=(char *)str.c_str(); *c; ++c)
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{
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*c = tolower(*c);
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}
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}
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void toupper(std::string &str)
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{
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//std::transform(str.begin(), str.end(), str.begin(), std::bind2nd(std::ptr_fun(&std::toupper<char>), std::locale("")));
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for(char *c=(char *)str.c_str(); *c; ++c)
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{
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*c = toupper(*c);
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}
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}
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int toint(const std::string &str, int failValue = 0)
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{
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std::istringstream ss(str);
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int valInt;
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ss >> valInt;
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if (ss.fail())
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{
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return failValue;
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}
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return valInt;
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}
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struct TileType
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{
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DFHack::TileShape shape;
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DFHack::TileMaterial material;
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DFHack::TileSpecial special;
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DFHack::TileVariant variant;
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int dig;
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int hidden;
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int light;
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int subterranean;
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int skyview;
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TileType()
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{
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shape = DFHack::tileshape_invalid;
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material = DFHack::tilematerial_invalid;
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special = DFHack::tilespecial_invalid;
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variant = DFHack::tilevariant_invalid;
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dig = -1;
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hidden = -1;
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light = -1;
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subterranean = -1;
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skyview = -1;
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}
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bool empty()
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{
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return shape == -1 && material == -1 && special == -1 && variant == -1
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&& hidden == -1 && light == -1 && subterranean == -1 && skyview == -1
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&& dig == -1;
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}
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};
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std::ostream &operator<<(std::ostream &stream, const TileType &paint)
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{
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bool used = false;
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bool needSpace = false;
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if (paint.special >= 0)
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{
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stream << DFHack::TileSpecialString[paint.special];
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used = true;
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needSpace = true;
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}
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if (paint.material >= 0)
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{
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if (needSpace)
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{
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stream << " ";
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needSpace = false;
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}
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stream << DFHack::TileMaterialString[paint.material];
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used = true;
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needSpace = true;
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}
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if (paint.shape >= 0)
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{
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if (needSpace)
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{
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stream << " ";
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needSpace = false;
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}
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stream << DFHack::TileShapeString[paint.shape];
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used = true;
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needSpace = true;
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}
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if (paint.variant >= 0)
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{
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if (needSpace)
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{
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stream << " ";
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needSpace = false;
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}
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stream << "VAR_" << (paint.variant + 1);
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used = true;
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needSpace = true;
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}
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if (paint.dig >= 0)
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{
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if (needSpace)
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{
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stream << " ";
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needSpace = false;
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}
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stream << (paint.dig ? "DESIGNATED" : "UNDESIGATNED");
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used = true;
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needSpace = true;
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}
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if (paint.hidden >= 0)
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{
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if (needSpace)
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{
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stream << " ";
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needSpace = false;
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}
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stream << (paint.hidden ? "HIDDEN" : "VISIBLE");
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used = true;
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needSpace = true;
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}
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if (paint.light >= 0)
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{
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if (needSpace)
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{
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stream << " ";
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needSpace = false;
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}
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stream << (paint.light ? "LIGHT" : "DARK");
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used = true;
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needSpace = true;
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}
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if (paint.subterranean >= 0)
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{
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if (needSpace)
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{
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stream << " ";
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needSpace = false;
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}
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stream << (paint.subterranean ? "SUBTERRANEAN" : "ABOVE GROUND");
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used = true;
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needSpace = true;
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}
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if (paint.skyview >= 0)
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{
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if (needSpace)
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{
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stream << " ";
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needSpace = false;
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}
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stream << (paint.skyview ? "OUTSIDE" : "INSIDE");
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used = true;
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needSpace = true;
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}
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if (!used)
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{
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stream << "any";
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}
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return stream;
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}
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bool processTileType(TileType &paint, const std::string &option, const std::string &value)
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{
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std::string val = value;
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toupper(val);
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int valInt;
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if (val == "ANY")
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{
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valInt = -1;
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}
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else
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{
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valInt = toint(value, -2);
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}
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bool found = false;
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if (option == "shape" || option == "sh" || option == "s")
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{
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if (valInt >= -1 && valInt < DFHack::tileshape_count)
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{
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paint.shape = (DFHack::TileShape) valInt;
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found = true;
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}
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else
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{
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for (int i = 0; i < DFHack::tileshape_count; i++)
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{
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if (val == DFHack::TileShapeString[i])
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{
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paint.shape = (DFHack::TileShape) i;
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found = true;
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break;
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}
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}
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if (!found)
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{
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std::cout << "Unknown tile shape: " << value << std::endl;
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}
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}
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}
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else if (option == "material" || option == "mat" || option == "m")
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{
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if (valInt >= -1 && valInt < DFHack::tilematerial_count)
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{
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paint.material = (DFHack::TileMaterial) valInt;
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found = true;
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}
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else
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{
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for (int i = 0; i < DFHack::tilematerial_count; i++)
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{
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if (val == DFHack::TileMaterialString[i])
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{
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paint.material = (DFHack::TileMaterial) i;
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found = true;
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break;
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}
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}
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if (!found)
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{
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std::cout << "Unknown tile material: " << value << std::endl;
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}
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}
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}
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else if (option == "special" || option == "sp")
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{
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if (valInt >= -1 && valInt < DFHack::tilespecial_count)
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{
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paint.special = (DFHack::TileSpecial) valInt;
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found = true;
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}
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else
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{
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for (int i = 0; i < DFHack::tilespecial_count; i++)
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{
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if (val == DFHack::TileSpecialString[i])
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{
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paint.special = (DFHack::TileSpecial) i;
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found = true;
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break;
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}
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}
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if (!found)
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{
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std::cout << "Unknown tile special: " << value << std::endl;
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}
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}
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}
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else if (option == "variant" || option == "var" || option == "v")
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{
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if (valInt >= -1 && valInt <= DFHack::VAR_4)
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{
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paint.variant = (DFHack::TileVariant) valInt;
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found = true;
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}
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else
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{
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std::cout << "Unknown tile variant: " << value << std::endl;
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}
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}
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else if (option == "designated" || option == "d")
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{
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if (valInt >= -1 && valInt < 2)
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{
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paint.dig = valInt;
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found = true;
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}
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else
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{
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std::cout << "Unknown designation flag: " << value << std::endl;
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}
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}
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else if (option == "hidden" || option == "h")
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{
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if (valInt >= -1 && valInt < 2)
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{
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paint.hidden = valInt;
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found = true;
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}
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else
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{
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std::cout << "Unknown hidden flag: " << value << std::endl;
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}
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}
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else if (option == "light" || option == "l")
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{
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if (valInt >= -1 && valInt < 2)
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{
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paint.light = valInt;
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found = true;
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}
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else
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{
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std::cout << "Unknown light flag: " << value << std::endl;
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}
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}
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else if (option == "subterranean" || option == "st")
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{
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if (valInt >= -1 && valInt < 2)
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{
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paint.subterranean = valInt;
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found = true;
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}
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else
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{
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std::cout << "Unknown subterranean flag: " << value << std::endl;
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}
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}
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else if (option == "skyview" || option == "sv")
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{
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if (valInt >= -1 && valInt < 2)
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{
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paint.skyview = valInt;
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found = true;
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}
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else
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{
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std::cout << "Unknown skyview flag: " << value << std::endl;
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}
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}
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else
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{
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std::cout << "Unknown option: '" << option << "'" << std::endl;
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}
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return found;
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}
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void help( std::ostream & out, const std::string &option)
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{
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if (option.empty())
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{
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out << "Commands:" << std::endl
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<< " quit / q : quit" << std::endl
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<< " filter / f [options] : change filter options" << std::endl
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<< " paint / p [options] : change paint options" << std::endl
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<< " point / p : set point brush" << std::endl
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<< " range / r : set range brush" << std::endl
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<< " block : set block brush" << std::endl
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<< " column : set column brush" << std::endl
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<< std::endl
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<< "Filter/paint options:" << std::endl
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<< " Shape / sh / s: set tile shape information" << std::endl
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<< " Material / mat / m: set tile material information" << std::endl
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<< " Special / sp: set special tile information" << std::endl
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<< " Variant / var / v: set variant tile information" << std::endl
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<< " Designated / d: set designated flag" << std::endl
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<< " Hidden / h: set hidden flag" << std::endl
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<< " Light / l: set light flag" << std::endl
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<< " Subterranean / st: set subterranean flag" << std::endl
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<< " Skyview / sv: set skyview flag" << std::endl
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<< "See help [option] for more information" << std::endl;
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}
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else if (option == "shape" || option == "s" ||option == "sh")
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{
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out << "Available shapes:" << std::endl
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<< " ANY" << std::endl;
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for (int i = 0; i < DFHack::tileshape_count; i++)
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{
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out << " " << DFHack::TileShapeString[i] << std::endl;
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}
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}
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else if (option == "material"|| option == "mat" ||option == "m")
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{
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out << "Available materials:" << std::endl
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<< " ANY" << std::endl;
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for (int i = 0; i < DFHack::tilematerial_count; i++)
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{
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out << " " << DFHack::TileMaterialString[i] << std::endl;
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}
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}
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else if (option == "special" || option == "sp")
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{
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out << "Available specials:" << std::endl
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<< " ANY" << std::endl;
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for (int i = 0; i < DFHack::tilespecial_count; i++)
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{
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out << " " << DFHack::TileSpecialString[i] << std::endl;
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}
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}
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else if (option == "variant" || option == "var" || option == "v")
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{
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out << "Available variants:" << std::endl
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<< " ANY, 0 - " << DFHack::VAR_4 << std::endl;
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}
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else if (option == "designated" || option == "d")
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{
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out << "Available designated flags:" << std::endl
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<< " ANY, 0, 1" << std::endl;
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}
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else if (option == "hidden" || option == "h")
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{
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out << "Available hidden flags:" << std::endl
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<< " ANY, 0, 1" << std::endl;
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}
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else if (option == "light" || option == "l")
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{
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out << "Available light flags:" << std::endl
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<< " ANY, 0, 1" << std::endl;
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}
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else if (option == "subterranean" || option == "st")
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{
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out << "Available subterranean flags:" << std::endl
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<< " ANY, 0, 1" << std::endl;
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}
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else if (option == "skyview" || option == "sv")
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{
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out << "Available skyview flags:" << std::endl
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<< " ANY, 0, 1" << std::endl;
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}
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}
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typedef std::vector<DFHack::DFCoord> coord_vec;
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class Brush
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{
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public:
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virtual ~Brush() {};
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virtual coord_vec points(MapExtras::MapCache &mc, DFHack::DFCoord start) = 0;
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};
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/**
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* generic 3D rectangle brush. you can specify the dimensions of
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* the rectangle and optionally which tile is its 'center'
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*/
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class RectangleBrush : public Brush
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{
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int x_, y_, z_;
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int cx_, cy_, cz_;
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public:
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RectangleBrush(int x, int y, int z = 1, int centerx = -1, int centery = -1, int centerz = -1)
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{
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if (centerx == -1)
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{
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cx_ = x/2;
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}
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else
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{
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cx_ = centerx;
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}
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if (centery == -1)
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{
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cy_ = y/2;
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}
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else
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{
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cy_ = centery;
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}
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if (centerz == -1)
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{
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cz_ = z/2;
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}
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else
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{
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cz_ = centerz;
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}
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x_ = x;
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y_ = y;
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z_ = z;
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};
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coord_vec points(MapExtras::MapCache &mc, DFHack::DFCoord start)
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{
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coord_vec v;
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DFHack::DFCoord iterstart(start.x - cx_, start.y - cy_, start.z - cz_);
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DFHack::DFCoord iter = iterstart;
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for (int xi = 0; xi < x_; xi++)
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{
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for (int yi = 0; yi < y_; yi++)
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{
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for (int zi = 0; zi < z_; zi++)
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{
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if(mc.testCoord(iter))
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v.push_back(iter);
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iter.z++;
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}
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iter.z = iterstart.z;
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iter.y++;
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}
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iter.y = iterstart.y;
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iter.x ++;
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}
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return v;
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};
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~RectangleBrush(){};
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};
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/**
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* stupid block brush, legacy. use when you want to apply something to a whole DF map block.
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*/
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class BlockBrush : public Brush
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{
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public:
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BlockBrush() {};
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~BlockBrush() {};
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coord_vec points(MapExtras::MapCache &mc, DFHack::DFCoord start)
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{
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coord_vec v;
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DFHack::DFCoord blockc = start % 16;
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DFHack::DFCoord iterc = blockc * 16;
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if (!mc.testCoord(start))
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return v;
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for (int xi = 0; xi < 16; xi++)
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{
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for (int yi = 0; yi < 16; yi++)
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{
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v.push_back(iterc);
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iterc.y++;
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}
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iterc.x++;
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}
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return v;
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};
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};
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/**
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* Column from a position through open space tiles
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* example: create a column of magma
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*/
|
|
class ColumnBrush : public Brush
|
|
{
|
|
public:
|
|
ColumnBrush(){};
|
|
|
|
~ColumnBrush(){};
|
|
|
|
coord_vec points(MapExtras::MapCache &mc, DFHack::DFCoord start)
|
|
{
|
|
coord_vec v;
|
|
bool juststarted = true;
|
|
while (mc.testCoord(start))
|
|
{
|
|
uint16_t tt = mc.tiletypeAt(start);
|
|
if(DFHack::LowPassable(tt) || juststarted && DFHack::HighPassable(tt))
|
|
{
|
|
v.push_back(start);
|
|
juststarted = false;
|
|
start.z++;
|
|
}
|
|
else break;
|
|
}
|
|
return v;
|
|
};
|
|
};
|
|
|
|
CommandHistory tiletypes_hist;
|
|
|
|
DFhackCExport command_result df_tiletypes (Core * c, vector <string> & parameters);
|
|
|
|
DFhackCExport const char * plugin_name ( void )
|
|
{
|
|
return "tiletypes";
|
|
}
|
|
|
|
DFhackCExport command_result plugin_init ( Core * c, std::vector <PluginCommand> &commands)
|
|
{
|
|
tiletypes_hist.load("tiletypes.history");
|
|
commands.clear();
|
|
commands.push_back(PluginCommand("tiletypes", "Paint map tiles freely, similar to liquids.", df_tiletypes, true));
|
|
return CR_OK;
|
|
}
|
|
|
|
DFhackCExport command_result plugin_shutdown ( Core * c )
|
|
{
|
|
tiletypes_hist.save("tiletypes.history");
|
|
return CR_OK;
|
|
}
|
|
|
|
DFhackCExport command_result df_tiletypes (Core * c, vector <string> & parameters)
|
|
{
|
|
uint32_t x_max = 0, y_max = 0, z_max = 0;
|
|
int32_t x = 0, y = 0, z = 0;
|
|
|
|
DFHack::Maps *maps;
|
|
DFHack::Gui *gui;
|
|
for(int i = 0; i < parameters.size();i++)
|
|
{
|
|
if(parameters[i] == "help" || parameters[i] == "?")
|
|
{
|
|
c->con.print("This tool allows painting tiles types with a brush, using an optional filter.\n"
|
|
"The tool is interactive, similarly to the liquids tool.\n"
|
|
"Further help is available inside.\n"
|
|
);
|
|
return CR_OK;
|
|
}
|
|
}
|
|
|
|
TileType filter, paint;
|
|
Brush *brush = new RectangleBrush(1,1);
|
|
bool end = false;
|
|
std::string brushname = "point";
|
|
int width = 1, height = 1, z_levels = 1;
|
|
c->con << "Welcome to the tiletype tool.\nType 'help' or '?' for a list of available commands, 'q' to quit.\nPress return after a command to confirm." << std::endl;
|
|
c->con.printerr("THIS TOOL CAN BE DANGEROUS. YOU'VE BEEN WARNED.\n");
|
|
while (!end)
|
|
{
|
|
c->con << "Filter: " << filter << std::endl
|
|
<< "Paint: " << paint << std::endl
|
|
<< "Brush: " << brushname << std::endl;
|
|
|
|
std::string input = "";
|
|
std::string command = "";
|
|
std::string option = "";
|
|
std::string value = "";
|
|
|
|
c->con.lineedit("tiletypes> ",input,tiletypes_hist);
|
|
tiletypes_hist.add(input);
|
|
std::istringstream ss(input);
|
|
ss >> command >> option >> value;
|
|
tolower(command);
|
|
tolower(option);
|
|
|
|
if (command == "help" || command == "?")
|
|
{
|
|
help(c->con,option);
|
|
}
|
|
else if (command == "quit" || command == "q")
|
|
{
|
|
end = true;
|
|
}
|
|
else if (command == "filter" || command == "f")
|
|
{
|
|
processTileType(filter, option, value);
|
|
}
|
|
else if (command == "paint" || (command == "p" && !option.empty()))
|
|
{
|
|
processTileType(paint, option, value);
|
|
}
|
|
else if (command == "point" || command == "p")
|
|
{
|
|
delete brush;
|
|
brushname = "point";
|
|
brush = new RectangleBrush(1,1);
|
|
}
|
|
else if (command == "range" || command == "r")
|
|
{
|
|
std::stringstream ss;
|
|
CommandHistory hist;
|
|
ss << "Set range width <" << width << "> ";
|
|
c->con.lineedit(ss.str(),command,hist);
|
|
width = command == "" ? width : toint(command);
|
|
if (width < 1) width = 1;
|
|
|
|
ss.str("");
|
|
ss << "Set range height <" << height << "> ";
|
|
c->con.lineedit(ss.str(),command,hist);
|
|
height = command == "" ? height : toint(command);
|
|
if (height < 1) height = 1;
|
|
|
|
ss.str("");
|
|
ss << "Set range z-levels <" << z_levels << "> ";
|
|
c->con.lineedit(ss.str(),command,hist);
|
|
z_levels = command == "" ? z_levels : toint(command);
|
|
if (z_levels < 1) z_levels = 1;
|
|
|
|
delete brush;
|
|
if (width == 1 && height == 1 && z_levels == 1)
|
|
{
|
|
brushname = "point";
|
|
}
|
|
else
|
|
{
|
|
brushname = "range";
|
|
}
|
|
brush = new RectangleBrush(width, height, z_levels, 0, 0, 0);
|
|
}
|
|
else if (command == "block")
|
|
{
|
|
delete brush;
|
|
brushname = "block";
|
|
brush = new BlockBrush();
|
|
}
|
|
else if (command == "column")
|
|
{
|
|
delete brush;
|
|
brushname = "column";
|
|
brush = new ColumnBrush();
|
|
}
|
|
else if (command.empty())
|
|
{
|
|
if (paint.empty())
|
|
{
|
|
c->con.printerr("Set the paint first.\n");
|
|
continue;
|
|
}
|
|
|
|
c->Suspend();
|
|
maps = c->getMaps();
|
|
gui = c->getGui();
|
|
if (!maps->Start())
|
|
{
|
|
c->con.printerr("Cannot get map info!\n");
|
|
c->Resume();
|
|
return CR_FAILURE;
|
|
}
|
|
maps->getSize(x_max, y_max, z_max);
|
|
|
|
if (!(gui->Start() && gui->getCursorCoords(x,y,z)))
|
|
{
|
|
c->con.printerr("Can't get cursor coords! Make sure you have a cursor active in DF.\n");
|
|
c->Resume();
|
|
return CR_FAILURE;
|
|
}
|
|
c->con.print("Cursor coords: (%d, %d, %d)\n",x,y,z);
|
|
|
|
DFHack::DFCoord cursor(x,y,z);
|
|
MapExtras::MapCache map(maps);
|
|
coord_vec all_tiles = brush->points(map, cursor);
|
|
c->con.print("working...\n");
|
|
|
|
for (coord_vec::iterator iter = all_tiles.begin(); iter != all_tiles.end(); ++iter)
|
|
{
|
|
const DFHack::TileRow *source = DFHack::getTileRow(map.tiletypeAt(*iter));
|
|
DFHack::t_designation des = map.designationAt(*iter);
|
|
|
|
if ((filter.shape > -1 && filter.shape != source->shape)
|
|
|| (filter.material > -1 && filter.material != source->material)
|
|
|| (filter.special > -1 && filter.special != source->special)
|
|
|| (filter.variant > -1 && filter.variant != source->variant)
|
|
|| (filter.dig > -1 && (filter.dig != 0) != (des.bits.dig != DFHack::designation_no))
|
|
)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
DFHack::TileShape shape = paint.shape;
|
|
if (shape < 0)
|
|
{
|
|
shape = source->shape;
|
|
}
|
|
|
|
DFHack::TileMaterial material = paint.material;
|
|
if (material < 0)
|
|
{
|
|
material = source->material;
|
|
}
|
|
|
|
DFHack::TileSpecial special = paint.special;
|
|
if (special < 0)
|
|
{
|
|
special = source->special;
|
|
}
|
|
DFHack::TileVariant variant = paint.variant;
|
|
/*
|
|
* FIXME: variant should be:
|
|
* 1. If user variant:
|
|
* 2. If user variant \belongs target variants
|
|
* 3. use user variant
|
|
* 4. Else
|
|
* 5. use variant 0
|
|
* 6. If the source variant \belongs target variants
|
|
* 7 use source variant
|
|
* 8 ElseIf num target shape/material variants > 1
|
|
* 9. pick one randomly
|
|
* 10.Else
|
|
* 11. use variant 0
|
|
*
|
|
* The following variant check has been disabled because it's severely limiting
|
|
* the usefullness of the tool.
|
|
*/
|
|
/*
|
|
if (variant < 0)
|
|
{
|
|
variant = source->variant;
|
|
}
|
|
*/
|
|
// Remove direction from directionless tiles
|
|
DFHack::TileDirection direction = source->direction;
|
|
if (!(shape == DFHack::RIVER_BED || shape == DFHack::BROOK_BED || shape == DFHack::WALL && (material == DFHack::CONSTRUCTED || special == DFHack::TILE_SMOOTH))) {
|
|
direction.whole = 0;
|
|
}
|
|
|
|
int32_t type = DFHack::findTileType(shape, material, variant, special, direction);
|
|
// hack for empty space
|
|
if (shape == DFHack::EMPTY && material == DFHack::AIR && variant == DFHack::VAR_1 && special == DFHack::TILE_NORMAL && direction.whole == 0) {
|
|
type = 32;
|
|
}
|
|
// make sure it's not invalid
|
|
if(type != -1)
|
|
map.setTiletypeAt(*iter, type);
|
|
|
|
if (paint.hidden > -1)
|
|
{
|
|
des.bits.hidden = paint.hidden;
|
|
}
|
|
|
|
if (paint.light > -1)
|
|
{
|
|
des.bits.light = paint.light;
|
|
}
|
|
|
|
if (paint.subterranean > -1)
|
|
{
|
|
des.bits.subterranean = paint.subterranean;
|
|
}
|
|
|
|
if (paint.skyview > -1)
|
|
{
|
|
des.bits.skyview = paint.skyview;
|
|
}
|
|
|
|
// Remove liquid from walls, etc
|
|
if (type != -1 && !DFHack::FlowPassable(type))
|
|
{
|
|
des.bits.flow_size = 0;
|
|
//des.bits.liquid_type = DFHack::liquid_water;
|
|
//des.bits.water_table = 0;
|
|
des.bits.flow_forbid = 0;
|
|
//des.bits.liquid_static = 0;
|
|
//des.bits.water_stagnant = 0;
|
|
//des.bits.water_salt = 0;
|
|
}
|
|
|
|
map.setDesignationAt(*iter, des);
|
|
}
|
|
|
|
if (map.WriteAll())
|
|
{
|
|
c->con.print("OK\n");
|
|
}
|
|
else
|
|
{
|
|
c->con.printerr("Something failed horribly! RUN!\n");
|
|
}
|
|
maps->Finish();
|
|
c->Resume();
|
|
}
|
|
}
|
|
return CR_OK;
|
|
}
|