dfhack/docs/plugins/misery.rst

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misery
======
.. dfhack-tool::
:summary: Make citizens more miserable.
:tags: fort gameplay units
When enabled, all of your citizens receive a negative thought about a
particularly nasty soapy bath. You can vary the strength of this negative
thought to increase or decrease the difficulty of keeping your citizens happy.
Usage
-----
::
enable misery
misery [status]
misery <factor>
misery clear
The default misery factor is ``2``, which will result in a moderate hit to your
dwarves' happiness. Larger numbers increase the challenge.
Examples
--------
``enable misery``
Start adding bad thoughts about nasty soapy baths to your citizens!
``misery 5``
Change the strength of the soapy bath negative thought to something quite
large -- this is very challenging to handle!
``misery clear``
Clear away negative thoughts added by ``misery``. Note that this will not
clear negative thoughts that your dwarves accumulated "naturally".