#include "buildingplan.h" #include "buildingtypekey.h" #include "defaultitemfilters.h" #include "plannedbuilding.h" #include "Debug.h" #include "LuaTools.h" #include "PluginManager.h" #include "modules/World.h" #include "df/item.h" #include "df/job_item.h" #include "df/world.h" using std::map; using std::set; using std::string; using std::unordered_map; using std::vector; using namespace DFHack; DFHACK_PLUGIN("buildingplan"); DFHACK_PLUGIN_IS_ENABLED(is_enabled); REQUIRE_GLOBAL(world); namespace DFHack { DBG_DECLARE(buildingplan, status, DebugCategory::LINFO); DBG_DECLARE(buildingplan, cycle, DebugCategory::LINFO); } static const string CONFIG_KEY = string(plugin_name) + "/config"; const string FILTER_CONFIG_KEY = string(plugin_name) + "/filter"; const string BLD_CONFIG_KEY = string(plugin_name) + "/building"; int get_config_val(PersistentDataItem &c, int index) { if (!c.isValid()) return -1; return c.ival(index); } bool get_config_bool(PersistentDataItem &c, int index) { return get_config_val(c, index) == 1; } void set_config_val(PersistentDataItem &c, int index, int value) { if (c.isValid()) c.ival(index) = value; } void set_config_bool(PersistentDataItem &c, int index, bool value) { set_config_val(c, index, value ? 1 : 0); } static PersistentDataItem config; // for use in counting available materials for the UI static map> mat_cache; static unordered_map, BuildingTypeKeyHash> job_item_cache; static unordered_map cur_choose_items; static unordered_map cur_heat_safety; static unordered_map cur_item_filters; // building id -> PlannedBuilding static unordered_map planned_buildings; // vector id -> filter bucket -> queue of (building id, job_item index) static Tasks tasks; // note that this just removes the PlannedBuilding. the tasks will get dropped // as we discover them in the tasks queues and they fail to be found in planned_buildings. // this "lazy" task cleaning algorithm works because there is no way to // re-register a building once it has been removed -- if it has been booted out of // planned_buildings, then it has either been built or desroyed. therefore there is // no chance of duplicate tasks getting added to the tasks queues. void PlannedBuilding::remove(color_ostream &out) { DEBUG(status,out).print("removing persistent data for building %d\n", id); World::DeletePersistentData(bld_config); if (planned_buildings.count(id) > 0) planned_buildings.erase(id); } static const int32_t CYCLE_TICKS = 600; // twice per game day static int32_t cycle_timestamp = 0; // world->frame_counter at last cycle static bool call_buildingplan_lua(color_ostream *out, const char *fn_name, int nargs = 0, int nres = 0, Lua::LuaLambda && args_lambda = Lua::DEFAULT_LUA_LAMBDA, Lua::LuaLambda && res_lambda = Lua::DEFAULT_LUA_LAMBDA) { DEBUG(status).print("calling buildingplan lua function: '%s'\n", fn_name); CoreSuspender guard; auto L = Lua::Core::State; Lua::StackUnwinder top(L); if (!out) out = &Core::getInstance().getConsole(); return Lua::CallLuaModuleFunction(*out, L, "plugins.buildingplan", fn_name, nargs, nres, std::forward(args_lambda), std::forward(res_lambda)); } static int get_num_filters(color_ostream &out, BuildingTypeKey key) { int num_filters = 0; if (!call_buildingplan_lua(&out, "get_num_filters", 3, 1, [&](lua_State *L) { Lua::Push(L, std::get<0>(key)); Lua::Push(L, std::get<1>(key)); Lua::Push(L, std::get<2>(key)); }, [&](lua_State *L) { num_filters = lua_tonumber(L, -1); })) { return 0; } return num_filters; } static const vector & get_job_items(color_ostream &out, BuildingTypeKey key) { if (job_item_cache.count(key)) return job_item_cache[key]; const int num_filters = get_num_filters(out, key); auto &jitems = job_item_cache[key]; for (int index = 0; index < num_filters; ++index) { bool failed = false; if (!call_buildingplan_lua(&out, "get_job_item", 4, 1, [&](lua_State *L) { Lua::Push(L, std::get<0>(key)); Lua::Push(L, std::get<1>(key)); Lua::Push(L, std::get<2>(key)); Lua::Push(L, index+1); }, [&](lua_State *L) { df::job_item *jitem = Lua::GetDFObject(L, -1); DEBUG(status,out).print("retrieving job_item for (%d, %d, %d) index=%d: %p\n", std::get<0>(key), std::get<1>(key), std::get<2>(key), index, jitem); if (!jitem) failed = true; else jitems.emplace_back(jitem); }) || failed) { jitems.clear(); break; } } return jitems; } static const df::dfhack_material_category stone_cat(df::dfhack_material_category::mask_stone); static const df::dfhack_material_category wood_cat(df::dfhack_material_category::mask_wood); static const df::dfhack_material_category metal_cat(df::dfhack_material_category::mask_metal); static const df::dfhack_material_category glass_cat(df::dfhack_material_category::mask_glass); static const df::dfhack_material_category clay_cat(df::dfhack_material_category::mask_clay); static void cache_matched(int16_t type, int32_t index) { MaterialInfo mi; mi.decode(type, index); if (mi.matches(stone_cat)) { DEBUG(status).print("cached stone material: %s (%d, %d)\n", mi.toString().c_str(), type, index); mat_cache.emplace(mi.toString(), std::make_pair(mi, "stone")); } else if (mi.matches(wood_cat)) { DEBUG(status).print("cached wood material: %s (%d, %d)\n", mi.toString().c_str(), type, index); mat_cache.emplace(mi.toString(), std::make_pair(mi, "wood")); } else if (mi.matches(metal_cat)) { DEBUG(status).print("cached metal material: %s (%d, %d)\n", mi.toString().c_str(), type, index); mat_cache.emplace(mi.toString(), std::make_pair(mi, "metal")); } else if (mi.matches(glass_cat)) { DEBUG(status).print("cached glass material: %s (%d, %d)\n", mi.toString().c_str(), type, index); mat_cache.emplace(mi.toString(), std::make_pair(mi, "glass")); } else if (mi.matches(clay_cat)) { DEBUG(status).print("cached clay material: %s (%d, %d)\n", mi.toString().c_str(), type, index); mat_cache.emplace(mi.toString(), std::make_pair(mi, "clay")); } else TRACE(status).print("not matched: %s\n", mi.toString().c_str()); } static void load_material_cache() { df::world_raws &raws = world->raws; for (int i = 1; i < DFHack::MaterialInfo::NUM_BUILTIN; ++i) if (raws.mat_table.builtin[i]) cache_matched(i, -1); for (size_t i = 0; i < raws.inorganics.size(); i++) cache_matched(0, i); for (size_t i = 0; i < raws.plants.all.size(); i++) { df::plant_raw *p = raws.plants.all[i]; if (p->material.size() <= 1) continue; for (size_t j = 0; j < p->material.size(); j++) { if (p->material[j]->id == "WOOD") { cache_matched(DFHack::MaterialInfo::PLANT_BASE+j, i); break; } } } } static HeatSafety get_heat_safety_filter(const BuildingTypeKey &key) { if (cur_heat_safety.count(key)) return cur_heat_safety.at(key); return HEAT_SAFETY_ANY; } static DefaultItemFilters & get_item_filters(color_ostream &out, const BuildingTypeKey &key) { if (cur_item_filters.count(key)) return cur_item_filters.at(key); cur_item_filters.emplace(key, DefaultItemFilters(out, key, get_job_items(out, key))); return cur_item_filters.at(key); } static command_result do_command(color_ostream &out, vector ¶meters); void buildingplan_cycle(color_ostream &out, Tasks &tasks, unordered_map &planned_buildings); static bool registerPlannedBuilding(color_ostream &out, PlannedBuilding & pb); DFhackCExport command_result plugin_init(color_ostream &out, std::vector &commands) { DEBUG(status,out).print("initializing %s\n", plugin_name); // provide a configuration interface for the plugin commands.push_back(PluginCommand( plugin_name, "Plan building placement before you have materials.", do_command)); return CR_OK; } DFhackCExport command_result plugin_enable(color_ostream &out, bool enable) { if (enable != is_enabled) { is_enabled = enable; DEBUG(status,out).print("%s from the API; persisting\n", is_enabled ? "enabled" : "disabled"); } else { DEBUG(status,out).print("%s from the API, but already %s; no action\n", is_enabled ? "enabled" : "disabled", is_enabled ? "enabled" : "disabled"); } return CR_OK; } DFhackCExport command_result plugin_shutdown (color_ostream &out) { DEBUG(status,out).print("shutting down %s\n", plugin_name); return CR_OK; } static void validate_config(color_ostream &out, bool verbose = false) { if (get_config_bool(config, CONFIG_BLOCKS) || get_config_bool(config, CONFIG_BOULDERS) || get_config_bool(config, CONFIG_LOGS) || get_config_bool(config, CONFIG_BARS)) return; if (verbose) out.printerr("all contruction materials disabled; resetting config\n"); set_config_bool(config, CONFIG_BLOCKS, true); set_config_bool(config, CONFIG_BOULDERS, true); set_config_bool(config, CONFIG_LOGS, true); set_config_bool(config, CONFIG_BARS, false); } static void clear_state(color_ostream &out) { call_buildingplan_lua(&out, "signal_reset"); call_buildingplan_lua(&out, "reload_pens"); planned_buildings.clear(); tasks.clear(); cur_choose_items.clear(); cur_heat_safety.clear(); cur_item_filters.clear(); for (auto &entry : job_item_cache ) { for (auto &jitem : entry.second) { delete jitem; } } job_item_cache.clear(); mat_cache.clear(); } DFhackCExport command_result plugin_load_data (color_ostream &out) { cycle_timestamp = 0; config = World::GetPersistentData(CONFIG_KEY); if (!config.isValid()) { DEBUG(status,out).print("no config found in this save; initializing\n"); config = World::AddPersistentData(CONFIG_KEY); } validate_config(out); DEBUG(status,out).print("loading persisted state\n"); clear_state(out); load_material_cache(); vector filter_configs; World::GetPersistentData(&filter_configs, FILTER_CONFIG_KEY); for (auto &cfg : filter_configs) { BuildingTypeKey key = DefaultItemFilters::getKey(cfg); cur_item_filters.emplace(key, DefaultItemFilters(out, cfg, get_job_items(out, key))); } vector building_configs; World::GetPersistentData(&building_configs, BLD_CONFIG_KEY); const size_t num_building_configs = building_configs.size(); for (size_t idx = 0; idx < num_building_configs; ++idx) { PlannedBuilding pb(out, building_configs[idx]); df::building *bld = df::building::find(pb.id); if (!bld) { INFO(status,out).print("building %d no longer exists; skipping\n", pb.id); pb.remove(out); continue; } BuildingTypeKey key(bld->getType(), bld->getSubtype(), bld->getCustomType()); if (pb.item_filters.size() != get_item_filters(out, key).getItemFilters().size()) { WARN(status).print("loaded state for building %d doesn't match world\n", pb.id); pb.remove(out); continue; } registerPlannedBuilding(out, pb); } return CR_OK; } static bool cycle_requested = false; static void do_cycle(color_ostream &out) { // mark that we have recently run cycle_timestamp = world->frame_counter; cycle_requested = false; buildingplan_cycle(out, tasks, planned_buildings); call_buildingplan_lua(&out, "signal_reset"); } DFhackCExport command_result plugin_onupdate(color_ostream &out) { if (!Core::getInstance().isWorldLoaded()) return CR_OK; if (is_enabled && (cycle_requested || world->frame_counter - cycle_timestamp >= CYCLE_TICKS)) do_cycle(out); return CR_OK; } static command_result do_command(color_ostream &out, vector ¶meters) { CoreSuspender suspend; if (!Core::getInstance().isWorldLoaded()) { out.printerr("Cannot configure %s without a loaded world.\n", plugin_name); return CR_FAILURE; } bool show_help = false; if (!call_buildingplan_lua(&out, "parse_commandline", parameters.size(), 1, [&](lua_State *L) { for (const string ¶m : parameters) Lua::Push(L, param); }, [&](lua_State *L) { show_help = !lua_toboolean(L, -1); })) { return CR_FAILURE; } return show_help ? CR_WRONG_USAGE : CR_OK; } ///////////////////////////////////////////////////// // Lua API // core will already be suspended when coming in through here // static string getBucket(const df::job_item & ji, const PlannedBuilding & pb, int idx) { if (idx < 0 || (size_t)idx >= pb.item_filters.size()) return "INVALID"; std::ostringstream ser; // put elements in front that significantly affect the difficulty of matching // the filter. ensure the lexicographically "less" value is the pickier value. const ItemFilter & item_filter = pb.item_filters[idx]; if (item_filter.getDecoratedOnly()) ser << "Da"; else ser << "Db"; if (ji.flags2.bits.magma_safe || pb.heat_safety == HEAT_SAFETY_MAGMA) ser << "Ha"; else if (ji.flags2.bits.fire_safe || pb.heat_safety == HEAT_SAFETY_FIRE) ser << "Hb"; else ser << "Hc"; size_t num_materials = item_filter.getMaterials().size(); if (num_materials == 0 || num_materials >= 9 || item_filter.getMaterialMask().whole) ser << "M9"; else ser << "M" << num_materials; // pull out and serialize only known relevant fields. if we miss a few, then // the filter bucket will be slighly less specific than it could be, but // that's probably ok. we'll just end up bucketing slightly different items // together. this is only a problem if the different filter at the front of // the queue doesn't match any available items and blocks filters behind it // that could be matched. ser << ji.item_type << ':' << ji.item_subtype << ':' << ji.mat_type << ':' << ji.mat_index << ':' << ji.flags1.whole << ':' << ji.flags2.whole << ':' << ji.flags3.whole << ':' << ji.flags4 << ':' << ji.flags5 << ':' << ji.metal_ore << ':' << ji.has_tool_use; ser << ':' << item_filter.serialize(); return ser.str(); } // get a list of item vectors that we should search for matches vector getVectorIds(color_ostream &out, const df::job_item *job_item) { std::vector ret; // if the filter already has the vector_id set to something specific, use it if (job_item->vector_id > df::job_item_vector_id::IN_PLAY) { DEBUG(status,out).print("using vector_id from job_item: %s\n", ENUM_KEY_STR(job_item_vector_id, job_item->vector_id).c_str()); ret.push_back(job_item->vector_id); return ret; } // if the filter is for building material, refer to our global settings for // which vectors to search if (job_item->flags2.bits.building_material) { if (get_config_bool(config, CONFIG_BLOCKS)) ret.push_back(df::job_item_vector_id::BLOCKS); if (get_config_bool(config, CONFIG_BOULDERS)) ret.push_back(df::job_item_vector_id::BOULDER); if (get_config_bool(config, CONFIG_LOGS)) ret.push_back(df::job_item_vector_id::WOOD); if (get_config_bool(config, CONFIG_BARS)) ret.push_back(df::job_item_vector_id::BAR); } // fall back to IN_PLAY if no other vector was appropriate if (ret.empty()) ret.push_back(df::job_item_vector_id::IN_PLAY); return ret; } static bool registerPlannedBuilding(color_ostream &out, PlannedBuilding & pb) { df::building * bld = pb.getBuildingIfValidOrRemoveIfNot(out); if (!bld) return false; if (bld->jobs.size() != 1) { DEBUG(status,out).print("unexpected number of jobs: want 1, got %zu\n", bld->jobs.size()); return false; } auto job_items = bld->jobs[0]->job_items; if (isJobReady(out, job_items)) { // all items are already attached finalizeBuilding(out, bld); return true; } int num_job_items = (int)job_items.size(); int32_t id = bld->id; for (int job_item_idx = 0; job_item_idx < num_job_items; ++job_item_idx) { int rev_jitem_index = num_job_items - (job_item_idx+1); auto job_item = job_items[rev_jitem_index]; auto bucket = getBucket(*job_item, pb, job_item_idx); // if there are multiple vector_ids, schedule duplicate tasks. after // the correct number of items are matched, the extras will get popped // as invalid for (auto vector_id : pb.vector_ids[job_item_idx]) { for (int item_num = 0; item_num < job_item->quantity; ++item_num) { tasks[vector_id][bucket].emplace_back(id, rev_jitem_index); DEBUG(status,out).print("added task: %s/%s/%d,%d; " "%zu vector(s), %zu filter bucket(s), %zu task(s) in bucket", ENUM_KEY_STR(job_item_vector_id, vector_id).c_str(), bucket.c_str(), id, rev_jitem_index, tasks.size(), tasks[vector_id].size(), tasks[vector_id][bucket].size()); } } } // suspend jobs for (auto job : bld->jobs) job->flags.bits.suspend = true; // add the planned buildings to our register planned_buildings.emplace(bld->id, pb); return true; } static string get_desc_string(color_ostream &out, df::job_item *jitem, const vector &vec_ids) { vector descs; for (auto &vec_id : vec_ids) { df::job_item jitem_copy = *jitem; jitem_copy.vector_id = vec_id; call_buildingplan_lua(&out, "get_desc", 1, 1, [&](lua_State *L) { Lua::Push(L, &jitem_copy); }, [&](lua_State *L) { descs.emplace_back(lua_tostring(L, -1)); }); } return join_strings(" or ", descs); } static void printStatus(color_ostream &out) { DEBUG(status,out).print("entering buildingplan_printStatus\n"); out.print("buildingplan is %s\n\n", is_enabled ? "enabled" : "disabled"); out.print("Current settings:\n"); out.print(" use blocks: %s\n", get_config_bool(config, CONFIG_BLOCKS) ? "yes" : "no"); out.print(" use boulders: %s\n", get_config_bool(config, CONFIG_BOULDERS) ? "yes" : "no"); out.print(" use logs: %s\n", get_config_bool(config, CONFIG_LOGS) ? "yes" : "no"); out.print(" use bars: %s\n", get_config_bool(config, CONFIG_BARS) ? "yes" : "no"); out.print("\n"); size_t bld_count = 0; map counts; int32_t total = 0; for (auto &entry : planned_buildings) { auto &pb = entry.second; // don't actually remove bad buildings from the list while we're // actively iterating through that list auto bld = pb.getBuildingIfValidOrRemoveIfNot(out, true); if (!bld || bld->jobs.size() != 1) continue; auto &job_items = bld->jobs[0]->job_items; const size_t num_job_items = job_items.size(); if (num_job_items != pb.vector_ids.size()) continue; ++bld_count; int job_item_idx = 0; for (auto &vec_ids : pb.vector_ids) { auto &jitem = job_items[num_job_items - (job_item_idx+1)]; int32_t quantity = jitem->quantity; if (quantity) { counts[get_desc_string(out, jitem, vec_ids)] += quantity; total += quantity; } ++job_item_idx; } } if (bld_count) { out.print("Waiting for %d item(s) to be produced for %zd building(s):\n", total, bld_count); for (auto &count : counts) out.print(" %3d %s%s\n", count.second, count.first.c_str(), count.second == 1 ? "" : "s"); } else { out.print("Currently no planned buildings\n"); } out.print("\n"); } static bool setSetting(color_ostream &out, string name, bool value) { DEBUG(status,out).print("entering setSetting (%s -> %s)\n", name.c_str(), value ? "true" : "false"); if (name == "blocks") set_config_bool(config, CONFIG_BLOCKS, value); else if (name == "boulders") set_config_bool(config, CONFIG_BOULDERS, value); else if (name == "logs") set_config_bool(config, CONFIG_LOGS, value); else if (name == "bars") set_config_bool(config, CONFIG_BARS, value); else { out.printerr("unrecognized setting: '%s'\n", name.c_str()); return false; } validate_config(out, true); call_buildingplan_lua(&out, "signal_reset"); return true; } static bool isPlannableBuilding(color_ostream &out, df::building_type type, int16_t subtype, int32_t custom) { DEBUG(status,out).print("entering isPlannableBuilding\n"); return get_num_filters(out, BuildingTypeKey(type, subtype, custom)) >= 1; } static bool isPlannedBuilding(color_ostream &out, df::building *bld) { TRACE(status,out).print("entering isPlannedBuilding\n"); return bld && planned_buildings.count(bld->id); } static bool addPlannedBuilding(color_ostream &out, df::building *bld) { DEBUG(status,out).print("entering addPlannedBuilding\n"); if (!bld || planned_buildings.count(bld->id) || !isPlannableBuilding(out, bld->getType(), bld->getSubtype(), bld->getCustomType())) return false; BuildingTypeKey key(bld->getType(), bld->getSubtype(), bld->getCustomType()); PlannedBuilding pb(out, bld, get_heat_safety_filter(key), get_item_filters(out, key).getItemFilters()); return registerPlannedBuilding(out, pb); } static void doCycle(color_ostream &out) { DEBUG(status,out).print("entering doCycle\n"); do_cycle(out); } static void scheduleCycle(color_ostream &out) { DEBUG(status,out).print("entering scheduleCycle\n"); cycle_requested = true; } static int scanAvailableItems(color_ostream &out, df::building_type type, int16_t subtype, int32_t custom, int index, vector *item_ids = NULL, map *counts = NULL) { DEBUG(status,out).print( "entering countAvailableItems building_type=%d subtype=%d custom=%d index=%d\n", type, subtype, custom, index); BuildingTypeKey key(type, subtype, custom); HeatSafety heat = get_heat_safety_filter(key); auto &job_items = get_job_items(out, key); if (index < 0 || job_items.size() <= (size_t)index) return 0; auto &item_filters = get_item_filters(out, key).getItemFilters(); auto &jitem = job_items[index]; auto vector_ids = getVectorIds(out, jitem); int count = 0; for (auto vector_id : vector_ids) { auto other_id = ENUM_ATTR(job_item_vector_id, other, vector_id); for (auto &item : df::global::world->items.other[other_id]) { ItemFilter filter = item_filters[index]; if (counts) { // don't filter by material; we want counts for all materials filter.setMaterialMask(0); filter.setMaterials(set()); } if (itemPassesScreen(item) && matchesFilters(item, jitem, heat, filter)) { if (item_ids) item_ids->emplace_back(item->id); if (counts) { MaterialInfo mi; mi.decode(item); (*counts)[mi]++; } ++count; } } } DEBUG(status,out).print("found matches %d\n", count); return count; } static int getAvailableItems(lua_State *L) { color_ostream *out = Lua::GetOutput(L); if (!out) out = &Core::getInstance().getConsole(); df::building_type type = (df::building_type)luaL_checkint(L, 1); int16_t subtype = luaL_checkint(L, 2); int32_t custom = luaL_checkint(L, 3); int index = luaL_checkint(L, 4); DEBUG(status,*out).print( "entering getAvailableItems building_type=%d subtype=%d custom=%d index=%d\n", type, subtype, custom, index); vector item_ids; scanAvailableItems(*out, type, subtype, custom, index, &item_ids); Lua::PushVector(L, item_ids); return 1; } static int getGlobalSettings(lua_State *L) { color_ostream *out = Lua::GetOutput(L); if (!out) out = &Core::getInstance().getConsole(); DEBUG(status,*out).print("entering getGlobalSettings\n"); map settings; settings.emplace("blocks", get_config_bool(config, CONFIG_BLOCKS)); settings.emplace("logs", get_config_bool(config, CONFIG_LOGS)); settings.emplace("boulders", get_config_bool(config, CONFIG_BOULDERS)); settings.emplace("bars", get_config_bool(config, CONFIG_BARS)); Lua::Push(L, settings); return 1; } static int countAvailableItems(color_ostream &out, df::building_type type, int16_t subtype, int32_t custom, int index) { DEBUG(status,out).print( "entering countAvailableItems building_type=%d subtype=%d custom=%d index=%d\n", type, subtype, custom, index); return scanAvailableItems(out, type, subtype, custom, index); } static bool hasFilter(color_ostream &out, df::building_type type, int16_t subtype, int32_t custom, int index) { TRACE(status,out).print("entering hasFilter\n"); BuildingTypeKey key(type, subtype, custom); auto &filters = get_item_filters(out, key); if (index < 0 || filters.getItemFilters().size() <= (size_t)index) return false; return !filters.getItemFilters()[index].isEmpty(); } static void clearFilter(color_ostream &out, df::building_type type, int16_t subtype, int32_t custom, int index) { TRACE(status,out).print("entering clearFilter\n"); BuildingTypeKey key(type, subtype, custom); auto &filters = get_item_filters(out, key); if (index < 0 || filters.getItemFilters().size() <= (size_t)index) return; ItemFilter filter = filters.getItemFilters()[index]; filter.clear(); filters.setItemFilter(out, filter, index); call_buildingplan_lua(&out, "signal_reset"); } static int setMaterialMaskFilter(lua_State *L) { color_ostream *out = Lua::GetOutput(L); if (!out) out = &Core::getInstance().getConsole(); df::building_type type = (df::building_type)luaL_checkint(L, 1); int16_t subtype = luaL_checkint(L, 2); int32_t custom = luaL_checkint(L, 3); int index = luaL_checkint(L, 4); DEBUG(status,*out).print( "entering setMaterialMaskFilter building_type=%d subtype=%d custom=%d index=%d\n", type, subtype, custom, index); BuildingTypeKey key(type, subtype, custom); auto &filters = get_item_filters(*out, key).getItemFilters(); if (index < 0 || filters.size() <= (size_t)index) return 0; uint32_t mask = 0; vector cats; Lua::GetVector(L, cats, 5); for (auto &cat : cats) { if (cat == "stone") mask |= stone_cat.whole; else if (cat == "wood") mask |= wood_cat.whole; else if (cat == "metal") mask |= metal_cat.whole; else if (cat == "glass") mask |= glass_cat.whole; else if (cat == "clay") mask |= clay_cat.whole; } DEBUG(status,*out).print( "setting material mask filter for building_type=%d subtype=%d custom=%d index=%d to %x\n", type, subtype, custom, index, mask); ItemFilter filter = filters[index]; filter.setMaterialMask(mask); set new_mats; if (mask) { // remove materials from the list that don't match the mask const auto &mats = filter.getMaterials(); const df::dfhack_material_category mat_mask(mask); for (auto & mat : mats) { if (mat.matches(mat_mask)) new_mats.emplace(mat); } } filter.setMaterials(new_mats); get_item_filters(*out, key).setItemFilter(*out, filter, index); call_buildingplan_lua(out, "signal_reset"); return 0; } static int getMaterialMaskFilter(lua_State *L) { color_ostream *out = Lua::GetOutput(L); if (!out) out = &Core::getInstance().getConsole(); df::building_type type = (df::building_type)luaL_checkint(L, 1); int16_t subtype = luaL_checkint(L, 2); int32_t custom = luaL_checkint(L, 3); int index = luaL_checkint(L, 4); DEBUG(status,*out).print( "entering getMaterialFilter building_type=%d subtype=%d custom=%d index=%d\n", type, subtype, custom, index); BuildingTypeKey key(type, subtype, custom); auto &filters = get_item_filters(*out, key); if (index < 0 || filters.getItemFilters().size() <= (size_t)index) return 0; map ret; uint32_t bits = filters.getItemFilters()[index].getMaterialMask().whole; ret.emplace("unset", !bits); ret.emplace("stone", !bits || bits & stone_cat.whole); ret.emplace("wood", !bits || bits & wood_cat.whole); ret.emplace("metal", !bits || bits & metal_cat.whole); ret.emplace("glass", !bits || bits & glass_cat.whole); ret.emplace("clay", !bits || bits & clay_cat.whole); Lua::Push(L, ret); return 1; } static int setMaterialFilter(lua_State *L) { color_ostream *out = Lua::GetOutput(L); if (!out) out = &Core::getInstance().getConsole(); df::building_type type = (df::building_type)luaL_checkint(L, 1); int16_t subtype = luaL_checkint(L, 2); int32_t custom = luaL_checkint(L, 3); int index = luaL_checkint(L, 4); DEBUG(status,*out).print( "entering setMaterialFilter building_type=%d subtype=%d custom=%d index=%d\n", type, subtype, custom, index); BuildingTypeKey key(type, subtype, custom); auto &filters = get_item_filters(*out, key).getItemFilters(); if (index < 0 || filters.size() <= (size_t)index) return 0; set mats; vector matstrs; Lua::GetVector(L, matstrs, 5); for (auto &mat : matstrs) { if (mat_cache.count(mat)) mats.emplace(mat_cache.at(mat).first); } DEBUG(status,*out).print( "setting material filter for building_type=%d subtype=%d custom=%d index=%d to %zd materials\n", type, subtype, custom, index, mats.size()); ItemFilter filter = filters[index]; filter.setMaterials(mats); // ensure relevant masks are explicitly enabled df::dfhack_material_category mask = filter.getMaterialMask(); if (!mats.size()) mask.whole = 0; // if all materials are disabled, reset the mask for (auto & mat : mats) { if (mat.matches(stone_cat)) mask.whole |= stone_cat.whole; else if (mat.matches(wood_cat)) mask.whole |= wood_cat.whole; else if (mat.matches(metal_cat)) mask.whole |= metal_cat.whole; else if (mat.matches(glass_cat)) mask.whole |= glass_cat.whole; else if (mat.matches(clay_cat)) mask.whole |= clay_cat.whole; } filter.setMaterialMask(mask.whole); get_item_filters(*out, key).setItemFilter(*out, filter, index); call_buildingplan_lua(out, "signal_reset"); return 0; } static int getMaterialFilter(lua_State *L) { color_ostream *out = Lua::GetOutput(L); if (!out) out = &Core::getInstance().getConsole(); df::building_type type = (df::building_type)luaL_checkint(L, 1); int16_t subtype = luaL_checkint(L, 2); int32_t custom = luaL_checkint(L, 3); int index = luaL_checkint(L, 4); DEBUG(status,*out).print( "entering getMaterialFilter building_type=%d subtype=%d custom=%d index=%d\n", type, subtype, custom, index); BuildingTypeKey key(type, subtype, custom); auto &filters = get_item_filters(*out, key).getItemFilters(); if (index < 0 || filters.size() <= (size_t)index) return 0; const auto &mat_filter = filters[index].getMaterials(); map counts; scanAvailableItems(*out, type, subtype, custom, index, NULL, &counts); HeatSafety heat = get_heat_safety_filter(key); df::job_item jitem_cur_heat = getJobItemWithHeatSafety( get_job_items(*out, key)[index], heat); df::job_item jitem_fire = getJobItemWithHeatSafety( get_job_items(*out, key)[index], HEAT_SAFETY_FIRE); df::job_item jitem_magma = getJobItemWithHeatSafety( get_job_items(*out, key)[index], HEAT_SAFETY_MAGMA); // name -> {count=int, enabled=bool, category=string, heat=string} map> ret; for (auto & entry : mat_cache) { auto &mat = entry.second.first; if (!mat.matches(jitem_cur_heat)) continue; string heat_safety = ""; if (mat.matches(jitem_magma)) heat_safety = "magma-safe"; else if (mat.matches(jitem_fire)) heat_safety = "fire-safe"; auto &name = entry.first; auto &cat = entry.second.second; map props; string count = "0"; if (counts.count(mat)) count = int_to_string(counts.at(mat)); props.emplace("count", count); props.emplace("enabled", (!mat_filter.size() || mat_filter.count(mat)) ? "true" : "false"); props.emplace("category", cat); ret.emplace(name, props); } Lua::Push(L, ret); return 1; } static void setChooseItems(color_ostream &out, df::building_type type, int16_t subtype, int32_t custom, bool choose) { DEBUG(status,out).print("entering setChooseItems\n"); BuildingTypeKey key(type, subtype, custom); cur_choose_items[key] = choose; // no need to reset signal; no change to the state of any other UI element } static int getChooseItems(lua_State *L) { color_ostream *out = Lua::GetOutput(L); if (!out) out = &Core::getInstance().getConsole(); df::building_type type = (df::building_type)luaL_checkint(L, 1); int16_t subtype = luaL_checkint(L, 2); int32_t custom = luaL_checkint(L, 3); DEBUG(status,*out).print( "entering getChooseItems building_type=%d subtype=%d custom=%d\n", type, subtype, custom); BuildingTypeKey key(type, subtype, custom); Lua::Push(L, cur_choose_items[key]); return 1; } static void setHeatSafetyFilter(color_ostream &out, df::building_type type, int16_t subtype, int32_t custom, int heat) { DEBUG(status,out).print("entering setHeatSafetyFilter\n"); BuildingTypeKey key(type, subtype, custom); if (heat == HEAT_SAFETY_FIRE || heat == HEAT_SAFETY_MAGMA) cur_heat_safety[key] = (HeatSafety)heat; else cur_heat_safety.erase(key); call_buildingplan_lua(&out, "signal_reset"); } static int getHeatSafetyFilter(lua_State *L) { color_ostream *out = Lua::GetOutput(L); if (!out) out = &Core::getInstance().getConsole(); df::building_type type = (df::building_type)luaL_checkint(L, 1); int16_t subtype = luaL_checkint(L, 2); int32_t custom = luaL_checkint(L, 3); DEBUG(status,*out).print( "entering getHeatSafetyFilter building_type=%d subtype=%d custom=%d\n", type, subtype, custom); BuildingTypeKey key(type, subtype, custom); HeatSafety heat = get_heat_safety_filter(key); Lua::Push(L, heat); return 1; } static void setQualityFilter(color_ostream &out, df::building_type type, int16_t subtype, int32_t custom, int index, int decorated, int min_quality, int max_quality) { DEBUG(status,out).print("entering setQualityFilter\n"); BuildingTypeKey key(type, subtype, custom); auto &filters = get_item_filters(out, key).getItemFilters(); if (index < 0 || filters.size() <= (size_t)index) return; ItemFilter filter = filters[index]; filter.setDecoratedOnly(decorated != 0); filter.setMinQuality(min_quality); filter.setMaxQuality(max_quality); get_item_filters(out, key).setItemFilter(out, filter, index); call_buildingplan_lua(&out, "signal_reset"); } static int getQualityFilter(lua_State *L) { color_ostream *out = Lua::GetOutput(L); if (!out) out = &Core::getInstance().getConsole(); df::building_type type = (df::building_type)luaL_checkint(L, 1); int16_t subtype = luaL_checkint(L, 2); int32_t custom = luaL_checkint(L, 3); int index = luaL_checkint(L, 4); DEBUG(status,*out).print( "entering getQualityFilter building_type=%d subtype=%d custom=%d index=%d\n", type, subtype, custom, index); BuildingTypeKey key(type, subtype, custom); auto &filters = get_item_filters(*out, key).getItemFilters(); if (index < 0 || filters.size() <= (size_t)index) return 0; auto &filter = filters[index]; map ret; ret.emplace("decorated", filter.getDecoratedOnly()); ret.emplace("min_quality", filter.getMinQuality()); ret.emplace("max_quality", filter.getMaxQuality()); Lua::Push(L, ret); return 1; } static bool validate_pb(color_ostream &out, df::building *bld, int index) { if (!isPlannedBuilding(out, bld) || bld->jobs.size() != 1) return false; auto &job_items = bld->jobs[0]->job_items; if ((int)job_items.size() <= index) return false; PlannedBuilding &pb = planned_buildings.at(bld->id); if ((int)pb.vector_ids.size() <= index) return false; return true; } static string getDescString(color_ostream &out, df::building *bld, int index) { DEBUG(status,out).print("entering getDescString\n"); if (!validate_pb(out, bld, index)) return "INVALID"; PlannedBuilding &pb = planned_buildings.at(bld->id); auto & jitems = bld->jobs[0]->job_items; const size_t num_job_items = jitems.size(); int rev_index = num_job_items - (index + 1); auto &jitem = jitems[rev_index]; return int_to_string(jitem->quantity) + " " + get_desc_string(out, jitem, pb.vector_ids[index]); } static int getQueuePosition(color_ostream &out, df::building *bld, int index) { TRACE(status,out).print("entering getQueuePosition\n"); if (!validate_pb(out, bld, index)) return 0; PlannedBuilding &pb = planned_buildings.at(bld->id); auto & jitems = bld->jobs[0]->job_items; const size_t num_job_items = jitems.size(); int rev_index = num_job_items - (index + 1); auto &job_item = jitems[rev_index]; if (job_item->quantity <= 0) return 0; int min_pos = -1; for (auto &vec_id : pb.vector_ids[index]) { if (!tasks.count(vec_id)) continue; auto &buckets = tasks.at(vec_id); string bucket_id = getBucket(*job_item, pb, index); if (!buckets.count(bucket_id)) continue; int bucket_pos = -1; for (auto &task : buckets.at(bucket_id)) { ++bucket_pos; if (bld->id == task.first && rev_index == task.second) break; } if (bucket_pos++ >= 0) min_pos = min_pos < 0 ? bucket_pos : std::min(min_pos, bucket_pos); } return min_pos < 0 ? 0 : min_pos; } static void makeTopPriority(color_ostream &out, df::building *bld) { DEBUG(status,out).print("entering makeTopPriority\n"); if (!validate_pb(out, bld, 0)) return; PlannedBuilding &pb = planned_buildings.at(bld->id); auto &job_items = bld->jobs[0]->job_items; const int num_job_items = (int)job_items.size(); for (int index = 0; index < num_job_items; ++index) { int rev_index = num_job_items - (index + 1); for (auto &vec_id : pb.vector_ids[index]) { if (!tasks.count(vec_id)) continue; auto &buckets = tasks.at(vec_id); string bucket_id = getBucket(*job_items[rev_index], pb, index); if (!buckets.count(bucket_id)) continue; auto &bucket = buckets.at(bucket_id); for (auto taskit = bucket.begin(); taskit != bucket.end(); ++taskit) { if (bld->id == taskit->first && rev_index == taskit->second) { auto task_bld_id = taskit->first; auto task_job_item_idx = taskit->second; bucket.erase(taskit); bucket.emplace_front(task_bld_id, task_job_item_idx); break; } } } } } DFHACK_PLUGIN_LUA_FUNCTIONS { DFHACK_LUA_FUNCTION(printStatus), DFHACK_LUA_FUNCTION(setSetting), DFHACK_LUA_FUNCTION(isPlannableBuilding), DFHACK_LUA_FUNCTION(isPlannedBuilding), DFHACK_LUA_FUNCTION(addPlannedBuilding), DFHACK_LUA_FUNCTION(doCycle), DFHACK_LUA_FUNCTION(scheduleCycle), DFHACK_LUA_FUNCTION(countAvailableItems), DFHACK_LUA_FUNCTION(hasFilter), DFHACK_LUA_FUNCTION(clearFilter), DFHACK_LUA_FUNCTION(setChooseItems), DFHACK_LUA_FUNCTION(setHeatSafetyFilter), DFHACK_LUA_FUNCTION(setQualityFilter), DFHACK_LUA_FUNCTION(getDescString), DFHACK_LUA_FUNCTION(getQueuePosition), DFHACK_LUA_FUNCTION(makeTopPriority), DFHACK_LUA_END }; DFHACK_PLUGIN_LUA_COMMANDS { DFHACK_LUA_COMMAND(getGlobalSettings), DFHACK_LUA_COMMAND(getAvailableItems), DFHACK_LUA_COMMAND(setMaterialMaskFilter), DFHACK_LUA_COMMAND(getMaterialMaskFilter), DFHACK_LUA_COMMAND(setMaterialFilter), DFHACK_LUA_COMMAND(getMaterialFilter), DFHACK_LUA_COMMAND(getChooseItems), DFHACK_LUA_COMMAND(getHeatSafetyFilter), DFHACK_LUA_COMMAND(getQualityFilter), DFHACK_LUA_END };