- Fixes for state transitions that were found broken. eg. plugin disabled -> enable auto-unpause feature -> enable plugin (auto-unpause will not truly be enabled; similar transitions were broken) - Adds a commented out lock for if the pause code is ever adopted into the core API, as to enable many mods to use the `World::SetPauseState()` without walking over each other, and in the case of `reveal hell` also be able to avoid needing to set the state every tick in onupdate - Revises the usage docs with `enable|disable|set` syntax |
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.. | ||
CMakeLists.txt | ||
pause.cpp | ||
pause.h | ||
spectate.cpp |