45ac340f37
- Fixes for state transitions that were found broken. eg. plugin disabled -> enable auto-unpause feature -> enable plugin (auto-unpause will not truly be enabled; similar transitions were broken) - Adds a commented out lock for if the pause code is ever adopted into the core API, as to enable many mods to use the `World::SetPauseState()` without walking over each other, and in the case of `reveal hell` also be able to avoid needing to set the state every tick in onupdate - Revises the usage docs with `enable|disable|set` syntax |
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.github | ||
CMake | ||
build | ||
ci | ||
data | ||
depends | ||
dfhack-config | ||
docs | ||
library | ||
package | ||
plugins | ||
scripts@937cf27f9b | ||
test | ||
travis | ||
.gitignore | ||
.gitmodules | ||
.pre-commit-config.yaml | ||
.readthedocs.requirements.txt | ||
.readthedocs.yml | ||
.ycm_extra_conf.py | ||
CMakeLists.txt | ||
CMakeSettings.json | ||
LICENSE.rst | ||
README.html | ||
README.md | ||
conf.py | ||
index.rst |
README.md
DFHack Readme
DFHack is a Dwarf Fortress memory access library, distributed with scripts and plugins implementing a wide variety of useful functions and tools.
The full documentation is available online here.
It is also accessible via the README.html page in the DFHack distribution or as raw text in the ./docs
folder.
If you're an end-user, modder, or interested in contributing to DFHack -
go read those docs.
If the docs are unclear or you need more help, please check out our support page for ways to contact the DFHack developers.