use new prioritize defaults

develop
myk002 2022-09-28 12:15:25 -07:00
parent 2cf23e2b34
commit a0cc040d9c
No known key found for this signature in database
GPG Key ID: 8A39CA0FA0C16E78
1 changed files with 1 additions and 25 deletions

@ -49,31 +49,7 @@ seedwatch all 30
# ensures important tasks get assigned to workers.
# otherwise these job types can get ignored in busy forts.
#
# take care of rottables before they rot
prioritize -a --haul-labor=Food,Body StoreItemInStockpile
prioritize -a --reaction-name=TAN_A_HIDE CustomReaction
prioritize -a PrepareRawFish
#
# ensure medical, hygiene, and hospice tasks get done
prioritize -a CleanSelf RecoverWounded ApplyCast BringCrutch CleanPatient
prioritize -a DiagnosePatient DressWound GiveFood GiveWater ImmobilizeBreak
prioritize -a PlaceInTraction SetBone Surgery Suture
#
# organize items efficiently so new items can be brought to the stockpiles
prioritize -a StoreItemInVehicle StoreItemInBag StoreItemInBarrel
prioritize -a StoreItemInLocation StoreItemInHospital StoreItemInBin
#
# ensure prisoners and animals are tended to quickly
prioritize -a --haul-labor=Animals StoreItemInStockpile
prioritize -a TameAnimal TrainAnimal TrainHuntingAnimal TrainWarAnimal
prioritize -a PenLargeAnimal PitLargeAnimal SlaughterAnimal
#
# when these things come up, get them done ASAP
prioritize -a ManageWorkOrders TradeAtDepot BringItemToDepot
prioritize -a DestroyBuilding RemoveConstruction DumpItem PullLever
prioritize -a FellTree FireBallista FireCatapult OperatePump
prioritize -a CollectSand MakeArmor MakeWeapon
prioritize -aq defaults
# autobutcher settings are saved in the savegame, so we only need to set them once.
# this way, any custom settings you set during gameplay are not overwritten