dfhack/scripts/gui
Alexander Gavrilov 448d7e3633 Support linking siege engines to stockpiles.
Since they can't do that natively, the links object has to
be maintained in dfhack memory, and with dfhack persistence.
2012-09-12 12:15:12 +04:00
..
hello-world.lua Try using the Objective-C 'alloc + init' idiom for lua screen objects. 2012-08-24 13:28:34 +04:00
liquids.lua Experimental creation of map blocks in gui/liquids script. 2012-09-06 22:45:19 +04:00
mechanisms.lua Support setting the target area for the siege engine. 2012-09-08 13:46:02 +04:00
power-meter.lua Implement a pressure plate sensitive to machine power. 2012-09-06 12:37:29 +04:00
rename.lua Support renaming some buildings, and arbitrary units, via gui script. 2012-09-05 21:27:42 +04:00
room-list.lua Expose a few API functions to lua, and implement a room browser overlay. 2012-08-24 18:26:18 +04:00
siege-engine.lua Support linking siege engines to stockpiles. 2012-09-12 12:15:12 +04:00