loading other plugin modules during plugin_init results in those other plugin modules not getting initialized properly. specifically, their DFHACK_PLUGIN_LUA_FUNCTIONS and commands don't get added to their lua module namespaces. |
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|---|---|---|
| .. | ||
| blueprints | ||
| examples | ||
| init | ||
| orders | ||
| professions | ||
| quickfort | ||
| CMakeLists.txt | ||
| base_command_counts.json | ||