50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
#pragma once
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#ifndef EVENT_MANAGER_H_INCLUDED
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#define EVENT_MANAGER_H_INCLUDED
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#include "Core.h"
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#include "Export.h"
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#include "ColorText.h"
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#include "PluginManager.h"
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#include "Console.h"
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namespace DFHack {
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namespace EventManager {
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namespace EventType {
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enum EventType {
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TICK,
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JOB_INITIATED,
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JOB_COMPLETED,
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UNIT_DEATH,
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ITEM_CREATED,
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BUILDING,
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CONSTRUCTION,
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EVENT_MAX
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};
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}
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struct EventHandler {
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void (*eventHandler)(color_ostream&, void*); //called when the event happens
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EventHandler(void (*eventHandlerIn)(color_ostream&, void*)): eventHandler(eventHandlerIn) {
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}
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bool operator==(EventHandler& handle) const {
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return eventHandler == handle.eventHandler;
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}
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bool operator!=(EventHandler& handle) const {
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return !( *this == handle);
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}
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};
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DFHACK_EXPORT void registerListener(EventType::EventType e, EventHandler handler, int32_t freq, Plugin* plugin);
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DFHACK_EXPORT void registerTick(EventHandler handler, int32_t when, Plugin* plugin, bool absolute=false);
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DFHACK_EXPORT void unregister(EventType::EventType e, EventHandler handler, int32_t freq, Plugin* plugin);
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DFHACK_EXPORT void unregisterAll(Plugin* plugin);
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void manageEvents(color_ostream& out);
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void onStateChange(color_ostream& out, state_change_event event);
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}
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}
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#endif
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