dfhack/library/include/modules/EventManager.h

50 lines
1.6 KiB
C++

#pragma once
#ifndef EVENT_MANAGER_H_INCLUDED
#define EVENT_MANAGER_H_INCLUDED
#include "Core.h"
#include "Export.h"
#include "ColorText.h"
#include "PluginManager.h"
#include "Console.h"
namespace DFHack {
namespace EventManager {
namespace EventType {
enum EventType {
TICK,
JOB_INITIATED,
JOB_COMPLETED,
UNIT_DEATH,
ITEM_CREATED,
BUILDING,
CONSTRUCTION,
EVENT_MAX
};
}
struct EventHandler {
void (*eventHandler)(color_ostream&, void*); //called when the event happens
EventHandler(void (*eventHandlerIn)(color_ostream&, void*)): eventHandler(eventHandlerIn) {
}
bool operator==(EventHandler& handle) const {
return eventHandler == handle.eventHandler;
}
bool operator!=(EventHandler& handle) const {
return !( *this == handle);
}
};
DFHACK_EXPORT void registerListener(EventType::EventType e, EventHandler handler, int32_t freq, Plugin* plugin);
DFHACK_EXPORT void registerTick(EventHandler handler, int32_t when, Plugin* plugin, bool absolute=false);
DFHACK_EXPORT void unregister(EventType::EventType e, EventHandler handler, int32_t freq, Plugin* plugin);
DFHACK_EXPORT void unregisterAll(Plugin* plugin);
void manageEvents(color_ostream& out);
void onStateChange(color_ostream& out, state_change_event event);
}
}
#endif