dfhack/plugins/raw/reaction_spatter.txt

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reaction_spatter
[OBJECT:REACTION]
Reaction name must start with 'SPATTER_ADD_':
[REACTION:SPATTER_ADD_EXTRACT_WEAPON]
[NAME:cover weapon with extract]
[BUILDING:CRAFTSMAN:CUSTOM_ALT_V]
[SKILL:DYER]
[ADVENTURE_MODE_ENABLED]
[REAGENT:extract:10:LIQUID_MISC:NONE:NONE:NONE]
[MIN_DIMENSION:10]
[REACTION_CLASS:CREATURE_EXTRACT]
[REAGENT:extract container:1:NONE:NONE:NONE:NONE]
[CONTAINS:extract]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
The object to improve must be the last reagent:
[REAGENT:object:1:WEAPON:NONE:NONE:NONE]
[PRESERVE_REAGENT]
The probability is used as spatter size instead:
[IMPROVEMENT:100:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]
[REACTION:SPATTER_ADD_EXTRACT_AMMO]
[NAME:cover ammo with extract]
[BUILDING:CRAFTSMAN:CUSTOM_ALT_M]
[SKILL:DYER]
[ADVENTURE_MODE_ENABLED]
[REAGENT:extract:10:LIQUID_MISC:NONE:NONE:NONE]
[MIN_DIMENSION:10]
[REACTION_CLASS:CREATURE_EXTRACT]
[REAGENT:extract container:1:NONE:NONE:NONE:NONE]
[CONTAINS:extract]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
The object to improve must be the last reagent:
[REAGENT:object:1:AMMO:NONE:NONE:NONE]
[PRESERVE_REAGENT]
The probability is used as spatter size instead:
[IMPROVEMENT:100:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]