reaction_spatter [OBJECT:REACTION] Reaction name must start with 'SPATTER_ADD_': [REACTION:SPATTER_ADD_EXTRACT_WEAPON] [NAME:cover weapon with extract] [BUILDING:CRAFTSMAN:CUSTOM_ALT_V] [SKILL:DYER] [ADVENTURE_MODE_ENABLED] [REAGENT:extract:10:LIQUID_MISC:NONE:NONE:NONE] [MIN_DIMENSION:10] [REACTION_CLASS:CREATURE_EXTRACT] [REAGENT:extract container:1:NONE:NONE:NONE:NONE] [CONTAINS:extract] [PRESERVE_REAGENT] [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] The object to improve must be the last reagent: [REAGENT:object:1:WEAPON:NONE:NONE:NONE] [PRESERVE_REAGENT] The probability is used as spatter size instead: [IMPROVEMENT:100:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE] [REACTION:SPATTER_ADD_EXTRACT_AMMO] [NAME:cover ammo with extract] [BUILDING:CRAFTSMAN:CUSTOM_ALT_M] [SKILL:DYER] [ADVENTURE_MODE_ENABLED] [REAGENT:extract:10:LIQUID_MISC:NONE:NONE:NONE] [MIN_DIMENSION:10] [REACTION_CLASS:CREATURE_EXTRACT] [REAGENT:extract container:1:NONE:NONE:NONE:NONE] [CONTAINS:extract] [PRESERVE_REAGENT] [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] The object to improve must be the last reagent: [REAGENT:object:1:AMMO:NONE:NONE:NONE] [PRESERVE_REAGENT] The probability is used as spatter size instead: [IMPROVEMENT:100:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]