dfhack/scripts/gui/siege-engine.lua

73 lines
1.9 KiB
Lua

-- Front-end for the siege engine plugin.
local utils = require 'utils'
local gui = require 'gui'
local guidm = require 'gui.dwarfmode'
local dlg = require 'gui.dialogs'
local plugin = require 'plugins.siege-engine'
SiegeEngine = defclass(SiegeEngine, guidm.MenuOverlay)
SiegeEngine.focus_path = 'siege-engine'
function SiegeEngine:init(building)
self:init_fields{
building = building,
center = utils.getBuildingCenter(building),
links = {}, selected = 1
}
guidm.MenuOverlay.init(self)
return self
end
function SiegeEngine:onShow()
guidm.MenuOverlay.onShow(self)
self.old_cursor = guidm.getCursorPos()
self.old_viewport = self:getViewport()
end
function SiegeEngine:onDestroy()
guidm.setCursorPos(self.old_cursor)
self:getViewport(self.old_viewport):set()
end
function SiegeEngine:onRenderBody(dc)
dc:clear()
dc:seek(1,1):string(utils.getBuildingName(self.building), COLOR_WHITE):newline()
local view = self:getViewport()
local map = self.df_layout.map
plugin.paintAimScreen(
self.building, view:getPos(),
xy2pos(map.x1, map.y1), view:getSize()
)
dc:newline():newline(1):pen(COLOR_WHITE)
dc:string("Esc", COLOR_LIGHTGREEN):string(": Back, ")
dc:string("Enter", COLOR_LIGHTGREEN):string(": Switch")
end
function SiegeEngine:onInput(keys)
if keys.LEAVESCREEN then
self:dismiss()
elseif self:simulateCursorMovement(keys, self.center) then
return
end
end
if not string.find(dfhack.gui.getCurFocus(), 'dwarfmode/QueryBuilding/Some') then
qerror("This script requires the main dwarfmode view in 'q' mode")
end
local building = df.global.world.selected_building
if not df.building_siegeenginest:is_instance(building) then
qerror("A siege engine must be selected")
end
local list = mkinstance(SiegeEngine):init(df.global.world.selected_building)
list:show()