-- Front-end for the siege engine plugin. local utils = require 'utils' local gui = require 'gui' local guidm = require 'gui.dwarfmode' local dlg = require 'gui.dialogs' local plugin = require 'plugins.siege-engine' SiegeEngine = defclass(SiegeEngine, guidm.MenuOverlay) SiegeEngine.focus_path = 'siege-engine' function SiegeEngine:init(building) self:init_fields{ building = building, center = utils.getBuildingCenter(building), links = {}, selected = 1 } guidm.MenuOverlay.init(self) return self end function SiegeEngine:onShow() guidm.MenuOverlay.onShow(self) self.old_cursor = guidm.getCursorPos() self.old_viewport = self:getViewport() end function SiegeEngine:onDestroy() guidm.setCursorPos(self.old_cursor) self:getViewport(self.old_viewport):set() end function SiegeEngine:onRenderBody(dc) dc:clear() dc:seek(1,1):string(utils.getBuildingName(self.building), COLOR_WHITE):newline() local view = self:getViewport() local map = self.df_layout.map plugin.paintAimScreen( self.building, view:getPos(), xy2pos(map.x1, map.y1), view:getSize() ) dc:newline():newline(1):pen(COLOR_WHITE) dc:string("Esc", COLOR_LIGHTGREEN):string(": Back, ") dc:string("Enter", COLOR_LIGHTGREEN):string(": Switch") end function SiegeEngine:onInput(keys) if keys.LEAVESCREEN then self:dismiss() elseif self:simulateCursorMovement(keys, self.center) then return end end if not string.find(dfhack.gui.getCurFocus(), 'dwarfmode/QueryBuilding/Some') then qerror("This script requires the main dwarfmode view in 'q' mode") end local building = df.global.world.selected_building if not df.building_siegeenginest:is_instance(building) then qerror("A siege engine must be selected") end local list = mkinstance(SiegeEngine):init(df.global.world.selected_building) list:show()