dfhack/library/Hooks.cpp

39 lines
1.4 KiB
C++

#include "Core.h"
#include "Export.h"
// called from the main thread before the simulation thread is started
// and the main event loop is initiated
DFhackCExport void dfhooks_init() {
// TODO: initialize things we need to do while still in the main thread
}
// called from the main thread after the main event loops exits
DFhackCExport void dfhooks_shutdown() {
DFHack::Core::getInstance().Shutdown();
}
// called from the simulation thread in the main event loop
DFhackCExport void dfhooks_update() {
DFHack::Core::getInstance().Update();
}
// called from the simulation thread just before adding the macro
// recording/playback overlay
DFhackCExport void dfhooks_prerender() {
// TODO: render overlay widgets that are not attached to a viewscreen
}
// called from the main thread for each SDL event. if true is returned, then
// the event has been consumed and further processing shouldn't happen
DFhackCExport bool dfhooks_sdl_event(SDL::Event* event) {
return DFHack::Core::getInstance().DFH_SDL_Event(event);
}
// called from the main thread for each utf-8 char read from the ncurses input
// key is positive for ncurses keys and negative for everything else
// if true is returned, then the event has been consumed and further processing
// shouldn't happen
DFhackCExport bool dfhooks_ncurses_key(int key) {
return DFHack::Core::getInstance().DFH_ncurses_key(key);
}