#include "Core.h" #include "Export.h" // called from the main thread before the simulation thread is started // and the main event loop is initiated DFhackCExport void dfhooks_init() { // TODO: initialize things we need to do while still in the main thread } // called from the main thread after the main event loops exits DFhackCExport void dfhooks_shutdown() { DFHack::Core::getInstance().Shutdown(); } // called from the simulation thread in the main event loop DFhackCExport void dfhooks_update() { DFHack::Core::getInstance().Update(); } // called from the simulation thread just before adding the macro // recording/playback overlay DFhackCExport void dfhooks_prerender() { // TODO: render overlay widgets that are not attached to a viewscreen } // called from the main thread for each SDL event. if true is returned, then // the event has been consumed and further processing shouldn't happen DFhackCExport bool dfhooks_sdl_event(SDL::Event* event) { return DFHack::Core::getInstance().DFH_SDL_Event(event); } // called from the main thread for each utf-8 char read from the ncurses input // key is positive for ncurses keys and negative for everything else // if true is returned, then the event has been consumed and further processing // shouldn't happen DFhackCExport bool dfhooks_ncurses_key(int key) { return DFHack::Core::getInstance().DFH_ncurses_key(key); }