83 lines
2.2 KiB
CMake
83 lines
2.2 KiB
CMake
INCLUDE(Plugins.cmake)
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# Dfusion plugin
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IF(UNIX)
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OPTION(BUILD_DFUSION "Build DFusion." OFF)
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ELSE()
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OPTION(BUILD_DFUSION "Build DFusion." ON)
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ENDIF()
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if(BUILD_DFUSION)
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add_subdirectory (Dfusion)
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endif()
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OPTION(BUILD_QTPLUG "Build the experimental Qt plugin." OFF)
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if(BUILD_QTPLUG)
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add_subdirectory (qtplug)
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endif()
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OPTION(BUILD_STONESENSE "Build stonesense (needs a checkout first)." OFF)
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if(BUILD_STONESENSE)
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add_subdirectory (stonesense)
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endif()
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OPTION(BUILD_DEV_PLUGINS "Build developer plugins." OFF)
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if(BUILD_DEV_PLUGINS)
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add_subdirectory (devel)
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endif()
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OPTION(BUILD_SERVER "Build server." OFF)
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if(BUILD_SERVER)
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add_subdirectory (server)
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endif()
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OPTION(BUILD_DF2MC "Build DF2MC (needs a checkout first)." OFF)
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if(BUILD_DF2MC)
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add_subdirectory (df2mc)
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endif()
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OPTION(BUILD_MAPEXPORT "Build map exporter." ON)
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if (BUILD_MAPEXPORT)
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add_subdirectory (mapexport)
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endif()
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DFHACK_PLUGIN(reveal reveal.cpp)
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DFHACK_PLUGIN(probe probe.cpp)
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DFHACK_PLUGIN(drybuckets drybuckets.cpp)
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DFHACK_PLUGIN(getplants getplants.cpp)
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DFHACK_PLUGIN(plants plants.cpp)
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DFHACK_PLUGIN(fastdwarf fastdwarf.cpp)
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DFHACK_PLUGIN(prospector prospector.cpp)
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DFHACK_PLUGIN(cleaners cleaners.cpp)
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DFHACK_PLUGIN(weather weather.cpp)
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DFHACK_PLUGIN(vdig vdig.cpp)
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DFHACK_PLUGIN(colonies colonies.cpp)
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DFHACK_PLUGIN(mode mode.cpp)
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DFHACK_PLUGIN(liquids liquids.cpp)
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DFHACK_PLUGIN(tiletypes tiletypes.cpp)
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DFHACK_PLUGIN(tubefill tubefill.cpp)
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DFHACK_PLUGIN(autodump autodump.cpp)
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DFHACK_PLUGIN(cleanowned cleanowned.cpp)
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DFHACK_PLUGIN(deramp deramp.cpp)
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DFHACK_PLUGIN(flows flows.cpp)
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DFHACK_PLUGIN(filltraffic filltraffic.cpp)
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DFHACK_PLUGIN(seedwatch seedwatch.cpp)
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DFHACK_PLUGIN(initflags initflags.cpp)
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DFHACK_PLUGIN(stockpiles stockpiles.cpp)
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DFHACK_PLUGIN(rename rename.cpp)
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DFHACK_PLUGIN(fixwagons fixwagons.cpp)
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DFHACK_PLUGIN(jobutils jobutils.cpp)
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DFHACK_PLUGIN(regrass regrass.cpp)
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DFHACK_PLUGIN(workflow workflow.cpp)
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DFHACK_PLUGIN(showmood showmood.cpp)
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DFHACK_PLUGIN(fixveins fixveins.cpp)
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#DFHACK_PLUGIN(versionosd versionosd.cpp)
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add_subdirectory(export)
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# this is the skeleton plugin. If you want to make your own, make a copy and then change it
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OPTION(BUILD_SKELETON "Build the skeleton plugin." OFF)
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if(BUILD_SKELETON)
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add_subdirectory(skeleton)
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endif()
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