dfhack/library/modules
Petr Mrázek 873cbd8388 Make 'die' plugin a builtin, made the console interaction less confusing. 2011-07-20 20:58:19 +02:00
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Buildings.cpp Crud removal: Context is gone. Added missing FakeSDL.h 2011-06-17 15:02:43 +02:00
Constructions.cpp Crud removal: Context is gone. Added missing FakeSDL.h 2011-06-17 15:02:43 +02:00
Creatures.cpp Crud removal: Context is gone. Added missing FakeSDL.h 2011-06-17 15:02:43 +02:00
Engravings.cpp Crud removal: Context is gone. Added missing FakeSDL.h 2011-06-17 15:02:43 +02:00
Gui.cpp Qt plugin fixes for windows, renamed interface to df_interface in Gui. 2011-07-16 18:10:08 +02:00
Items.cpp Making Items a bit more sane. It's still using Accessors though. 2011-07-20 10:41:13 +02:00
Maps.cpp Make 'die' plugin a builtin, made the console interaction less confusing. 2011-07-20 20:58:19 +02:00
Materials.cpp Crud removal: Context is gone. Added missing FakeSDL.h 2011-06-17 15:02:43 +02:00
Translation.cpp Windows side of the Console rewrite 2011-07-14 04:05:27 +02:00
Vegetation.cpp Crud removal: Context is gone. Added missing FakeSDL.h 2011-06-17 15:02:43 +02:00
Vermin.cpp Vermin module and colonies plugin 2011-07-12 23:17:51 -07:00
World.cpp Get game's current world save folder 2011-07-16 16:00:50 -07:00