.. |
depends
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Nuke linenoise. Now it's integrated in Console.
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2011-07-14 12:21:07 +02:00 |
doc
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Making ready for adding plugins. Fixes all over the place, more removal of obsolete parts.
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2011-06-20 01:12:07 +02:00 |
include
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Making Items a bit more sane. It's still using Accessors though.
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2011-07-20 10:41:13 +02:00 |
modules
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Make 'die' plugin a builtin, made the console interaction less confusing.
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2011-07-20 20:58:19 +02:00 |
private
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Vermin module and colonies plugin
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2011-07-12 23:17:51 -07:00 |
CMakeLists.txt
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Added SDLreal.dll on windows.
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2011-07-16 10:32:18 +02:00 |
Console-linux.cpp
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Added plugin loading/unloading/reloading. Many locks. Too many damn locks.
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2011-07-18 16:22:49 +02:00 |
Console-windows.cpp
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Safer console shutdown.
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2011-07-17 11:06:45 +02:00 |
Core.cpp
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Make 'die' plugin a builtin, made the console interaction less confusing.
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2011-07-20 20:58:19 +02:00 |
FakeSDL-linux.cpp
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Safer console shutdown.
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2011-07-17 11:06:45 +02:00 |
FakeSDL-windows.cpp
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Windows side of the Console rewrite
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2011-07-14 04:05:27 +02:00 |
PluginManager.cpp
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Make 'die' plugin a builtin, made the console interaction less confusing.
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2011-07-20 20:58:19 +02:00 |
Process-linux.cpp
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Process: added a method for getting the main module base (windows). Returns 0 on linux.
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2011-07-16 23:00:28 +02:00 |
Process-windows.cpp
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Process: added a method for getting the main module base (windows). Returns 0 on linux.
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2011-07-16 23:00:28 +02:00 |
TileTypes.cpp
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Yay, kittens! Also some license cleanup, IO thread usage, more SDL wrapping and ability to run reveal from DFHack console.
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2011-06-16 23:53:39 +02:00 |
VersionInfo.cpp
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Maps no longer copy the map block pointer array, blocks are structs, map data is public.
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2011-07-07 07:00:36 +02:00 |
VersionInfoFactory.cpp
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Windows side of the Console rewrite
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2011-07-14 04:05:27 +02:00 |
Virtual.cpp
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Forgot to commit a file.
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2011-07-12 23:27:09 +02:00 |