dfhack/plugins
Alexander Gavrilov 2222757e77 Implement context-sensitive keybinding support.
Allow defining commands with guard conditions, and binding
one or more commands to alphabetic and function keys. When
the relevant key is pressed, the first listed command with
successfully evaluated guard is chosen.

For consistency, the guard is also checked when the command
is invoked from the console; this requires suspending the
core inside PluginManager, before invoking plugin code.
2011-12-30 23:25:50 +04:00
..
Dfusion Start of building hacking 2011-10-02 13:21:36 +03:00
devel Renaming Creatures to Units 2011-12-02 10:56:40 +01:00
df2mc@8ffad51635 Update df2mc. 2011-11-06 03:28:38 +01:00
qtplug Make qtplug compile again. 2011-09-27 00:11:13 +02:00
server zeromq windows version 2011-11-25 23:21:31 +01:00
skeleton STUFF! 2011-10-07 03:53:58 +02:00
stonesense@dbfeaf935d Renaming Creatures to Units 2011-12-02 10:56:40 +01:00
.keep Making ready for adding plugins. Fixes all over the place, more removal of obsolete parts. 2011-06-20 01:12:07 +02:00
CMakeLists.txt Add a plugin to rename squads and hotkeys (without the 9 char limit). 2011-12-29 17:37:07 +04:00
Plugins.cmake Add a salt/stagnant flag removal command to the liquids tool. 2011-09-02 01:25:01 +02:00
autodump.cpp Kill item variable accessors. YES. 2011-10-25 04:48:06 +02:00
cleaners.cpp Renaming Creatures to Units 2011-12-02 10:56:40 +01:00
cleanowned.cpp Renaming Creatures to Units 2011-12-02 10:56:40 +01:00
colonies.cpp Add 'help' options to a bunch of commands. 2011-08-09 01:50:22 +02:00
deramp.cpp Many tweaks to plugins, reorganized the build system and removed more cruft. 2011-08-14 08:42:21 +02:00
drybuckets.cpp Add an enum for base material types. 2011-10-30 21:32:43 +01:00
fastdwarf.cpp Renaming Creatures to Units 2011-12-02 10:56:40 +01:00
filltraffic.cpp Windows offset for save name, some tweaks, updated stonesense submodule to current. 2011-10-23 22:23:54 +02:00
flows.cpp Many tweaks to plugins, reorganized the build system and removed more cruft. 2011-08-14 08:42:21 +02:00
getplants.cpp Better handling of plants in getplants plugin. 2011-10-29 02:15:36 +02:00
initflags.cpp Add infrastructure necessary to use the generated headers. 2011-12-24 14:51:58 +04:00
liquids.cpp Fix liquids bug with block brush, fix liquids bug with out-of-map painting. 2011-10-25 02:38:21 +02:00
mode.cpp Command history separated from Console. 2011-08-13 14:42:09 +02:00
plants.cpp Add 'help' options to a bunch of commands. 2011-08-09 01:50:22 +02:00
probe.cpp Renaming Creatures to Units 2011-12-02 10:56:40 +01:00
prospector.cpp More init hardening. 2011-11-04 09:08:29 +01:00
rename.cpp Add a plugin to rename squads and hotkeys (without the 9 char limit). 2011-12-29 17:37:07 +04:00
reveal.cpp Add nopause command. 2011-11-06 01:26:57 +01:00
seedwatch.cpp Notify plugins about game being loaded or unloaded. 2011-12-30 18:12:15 +04:00
stockpiles.cpp Implement context-sensitive keybinding support. 2011-12-30 23:25:50 +04:00
tiletypes.cpp Tweak tiletypes so that tile variants are not strictly required to match. 2011-11-06 01:27:16 +01:00
tubefill.cpp Many tweaks to plugins, reorganized the build system and removed more cruft. 2011-08-14 08:42:21 +02:00
vdig.cpp Killed lambas :(, fixed bug with 'digcircle unset' that made it behave exactly like 'digcircle set' 2011-11-15 21:58:38 +01:00
versionosd.cpp Slight reformat in versionosd. 2011-12-24 12:27:34 +01:00
weather.cpp Command history separated from Console. 2011-08-13 14:42:09 +02:00