504 lines
14 KiB
C++
504 lines
14 KiB
C++
#include "Core.h"
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#include "Console.h"
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#include "Export.h"
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#include "PluginManager.h"
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#include "modules/Gui.h"
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#include "modules/Translation.h"
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#include "modules/Units.h"
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#include "LuaTools.h"
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#include "DataDefs.h"
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#include "df/ui.h"
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#include "df/world.h"
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#include "df/viewscreen_joblistst.h"
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#include "df/viewscreen_unitlistst.h"
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#include "df/viewscreen_layer_militaryst.h"
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#include "df/viewscreen_layer_workshop_profilest.h"
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#include "df/viewscreen_layer_noblelistst.h"
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#include "df/viewscreen_layer_overall_healthst.h"
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#include "df/viewscreen_dwarfmodest.h"
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#include "df/viewscreen_petst.h"
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#include "df/layer_object_listst.h"
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#include "MiscUtils.h"
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#include <stdlib.h>
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using std::vector;
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using std::string;
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using std::endl;
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using namespace DFHack;
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using namespace df::enums;
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using df::global::ui;
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using df::global::world;
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using df::global::ui_building_in_owner;
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using df::global::ui_building_item_cursor;
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using df::global::ui_owner_candidates;
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static bool unit_list_hotkey(df::viewscreen *top);
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static command_result sort_units(color_ostream &out, vector <string> & parameters);
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DFHACK_PLUGIN("sort");
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DFhackCExport command_result plugin_init (color_ostream &out, std::vector <PluginCommand> &commands)
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{
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commands.push_back(PluginCommand(
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"sort-units", "Sort the visible unit list.", sort_units, unit_list_hotkey,
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" sort-units order [order...]\n"
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" Sort the unit list using the given sequence of comparisons.\n"
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" The '<' prefix for an order makes undefined values sort first.\n"
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" The '>' prefix reverses the sort order for defined values.\n"
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" Unit order examples:\n"
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" name, age, arrival, squad, squad_position, profession\n"
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"The orderings are defined in hack/lua/plugins/sort/*.lua\n"
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));
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown ( color_ostream &out )
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{
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return CR_OK;
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}
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template<class T>
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void reorder_vector(std::vector<T> *pvec, const std::vector<unsigned> &order)
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{
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assert(pvec->size() == order.size());
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std::vector<T> tmp(*pvec);
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for (size_t i = 0; i < order.size(); i++)
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(*pvec)[i] = tmp[order[i]];
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}
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template<class T>
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void reorder_cursor(T *cursor, const std::vector<unsigned> &order)
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{
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if (*cursor == 0)
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return;
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for (size_t i = 0; i < order.size(); i++)
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{
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if (unsigned(*cursor) == order[i])
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{
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*cursor = T(i);
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break;
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}
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}
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}
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bool parse_ordering_spec(color_ostream &out, lua_State *L, std::string type, const std::vector<std::string> ¶ms)
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{
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if (!lua_checkstack(L, params.size() + 2))
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return false;
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if (!Lua::PushModulePublic(out, L, "plugins.sort", "parse_ordering_spec"))
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return false;
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Lua::Push(L, type);
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for (size_t i = 0; i < params.size(); i++)
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Lua::Push(L, params[i]);
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if (!Lua::SafeCall(out, L, params.size()+1, 1))
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return false;
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if (!lua_istable(L, -1))
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{
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lua_pop(L, 1);
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return false;
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}
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return true;
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}
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bool read_order(color_ostream &out, lua_State *L, std::vector<unsigned> *order, size_t size)
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{
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std::vector<char> found;
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Lua::StackUnwinder frame(L, 1);
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if (!lua_istable(L, -1))
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{
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out.printerr("Not a table returned as ordering.\n");
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return false;
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}
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if (lua_rawlen(L, -1) != size)
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{
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out.printerr("Invalid ordering size: expected %d, actual %d\n", size, lua_rawlen(L, -1));
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return false;
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}
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order->clear();
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order->resize(size);
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found.resize(size);
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for (size_t i = 1; i <= size; i++)
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{
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lua_rawgeti(L, frame[1], i);
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int v = lua_tointeger(L, -1);
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lua_pop(L, 1);
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if (v < 1 || size_t(v) > size)
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{
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out.printerr("Order value out of range: %d\n", v);
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return false;
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}
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if (found[v-1])
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{
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out.printerr("Duplicate order value: %d\n", v);
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return false;
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}
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found[v-1] = 1;
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(*order)[i-1] = v-1;
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}
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return true;
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}
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template<class T>
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bool compute_order(color_ostream &out, lua_State *L, int base, std::vector<unsigned> *order, const std::vector<T> &key)
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{
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lua_pushvalue(L, base+1);
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Lua::PushVector(L, key, true);
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lua_pushvalue(L, base+2);
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if (!Lua::SafeCall(out, L, 2, 1))
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return false;
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return read_order(out, L, order, key.size());
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}
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static bool ParseSpec(color_ostream &out, lua_State *L, const char *type, vector<string> ¶ms)
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{
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if (!parse_ordering_spec(out, L, "units", params))
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{
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out.printerr("Invalid ordering specification for %s.\n", type);
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return false;
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}
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return true;
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}
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#define PARSE_SPEC(type, params) \
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if (!ParseSpec(*pout, L, type, params)) return false;
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static void sort_null_first(vector<string> ¶meters)
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{
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vector_insert_at(parameters, 0, std::string("<exists"));
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}
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static df::layer_object_listst *getLayerList(df::viewscreen_layerst *layer, int idx)
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{
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return virtual_cast<df::layer_object_listst>(vector_get(layer->layer_objects,idx));
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}
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static bool maybe_sort_units(color_ostream *pout, lua_State *L,
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df::viewscreen *screen, vector<string> ¶meters)
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{
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Lua::StackUnwinder top(L);
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if (L)
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{
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if (!Lua::PushModulePublic(*pout, L, "plugins.sort", "make_sort_order"))
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{
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pout->printerr("Cannot access the sorter function.\n");
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return false;
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}
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}
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std::vector<unsigned> order;
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if (auto units = strict_virtual_cast<df::viewscreen_unitlistst>(screen))
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{
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if (!L) return true;
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/*
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* Sort units in the 'u'nit list screen.
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*/
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PARSE_SPEC("units", parameters);
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int page = units->page;
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if (compute_order(*pout, L, top, &order, units->units[page]))
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{
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reorder_cursor(&units->cursor_pos[page], order);
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reorder_vector(&units->units[page], order);
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reorder_vector(&units->jobs[page], order);
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}
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return true;
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}
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else if (auto jobs = strict_virtual_cast<df::viewscreen_joblistst>(screen))
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{
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if (!L) return true;
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/*
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* Sort units in the 'j'ob list screen.
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*/
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PARSE_SPEC("units", parameters);
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if (compute_order(*pout, L, top, &order, jobs->units))
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{
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reorder_cursor(&jobs->cursor_pos, order);
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reorder_vector(&jobs->units, order);
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reorder_vector(&jobs->jobs, order);
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}
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return true;
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}
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else if (auto military = strict_virtual_cast<df::viewscreen_layer_militaryst>(screen))
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{
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switch (military->page)
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{
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case df::viewscreen_layer_militaryst::Positions:
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{
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auto &candidates = military->positions.candidates;
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auto list3 = getLayerList(military, 2);
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/*
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* Sort candidate units in the 'p'osition page of the 'm'ilitary screen.
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*/
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if (list3 && !candidates.empty() && list3->bright)
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{
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if (!L) return true;
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PARSE_SPEC("units", parameters);
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if (compute_order(*pout, L, top, &order, candidates))
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{
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reorder_cursor(&list3->cursor, order);
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reorder_vector(&candidates, order);
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}
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return true;
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}
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return false;
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}
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default:
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return false;
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}
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}
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else if (auto profile = strict_virtual_cast<df::viewscreen_layer_workshop_profilest>(screen))
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{
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auto list1 = getLayerList(profile, 0);
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if (!list1) return false;
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if (!L) return true;
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/*
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* Sort units in the workshop 'q'uery 'P'rofile modification screen.
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*/
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PARSE_SPEC("units", parameters);
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if (compute_order(*pout, L, top, &order, profile->workers))
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{
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reorder_cursor(&list1->cursor, order);
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reorder_vector(&profile->workers, order);
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}
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return true;
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}
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else if (auto nobles = strict_virtual_cast<df::viewscreen_layer_noblelistst>(screen))
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{
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switch (nobles->mode)
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{
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case df::viewscreen_layer_noblelistst::Appoint:
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{
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auto list2 = getLayerList(nobles, 1);
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/*
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* Sort units in the appointment candidate list of the 'n'obles screen.
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*/
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if (list2)
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{
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if (!L) return true;
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sort_null_first(parameters);
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PARSE_SPEC("units", parameters);
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std::vector<df::unit*> units;
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for (size_t i = 0; i < nobles->candidates.size(); i++)
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units.push_back(nobles->candidates[i]->unit);
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if (compute_order(*pout, L, top, &order, units))
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{
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reorder_cursor(&list2->cursor, order);
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reorder_vector(&nobles->candidates, order);
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}
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return true;
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}
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return false;
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}
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default:
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return false;
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}
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}
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else if (auto animals = strict_virtual_cast<df::viewscreen_petst>(screen))
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{
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switch (animals->mode)
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{
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case df::viewscreen_petst::List:
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{
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if (!L) return true;
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/*
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* Sort animal units in the Animal page of the 'z' status screen.
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*/
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PARSE_SPEC("units", parameters);
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std::vector<df::unit*> units;
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for (size_t i = 0; i < animals->animal.size(); i++)
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units.push_back(animals->is_vermin[i] ? NULL : (df::unit*)animals->animal[i]);
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if (compute_order(*pout, L, top, &order, units))
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{
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reorder_cursor(&animals->cursor, order);
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reorder_vector(&animals->animal, order);
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reorder_vector(&animals->is_vermin, order);
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reorder_vector(&animals->pet_info, order);
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reorder_vector(&animals->is_tame, order);
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reorder_vector(&animals->is_adopting, order);
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}
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return true;
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}
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case df::viewscreen_petst::SelectTrainer:
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{
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if (!L) return true;
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/*
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* Sort candidate trainers in the Animal page of the 'z' status screen.
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*/
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sort_null_first(parameters);
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PARSE_SPEC("units", parameters);
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if (compute_order(*pout, L, top, &order, animals->trainer_unit))
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{
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reorder_cursor(&animals->trainer_cursor, order);
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reorder_vector(&animals->trainer_unit, order);
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reorder_vector(&animals->trainer_mode, order);
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}
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return true;
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}
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default:
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return false;
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}
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}
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else if (auto health = strict_virtual_cast<df::viewscreen_layer_overall_healthst>(screen))
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{
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auto list1 = getLayerList(health, 0);
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if (!list1) return false;
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if (!L) return true;
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/*
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* Sort units in the Health page of the 'z' status screen.
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*/
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PARSE_SPEC("units", parameters);
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if (compute_order(*pout, L, top, &order, health->unit))
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{
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reorder_cursor(&list1->cursor, order);
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reorder_vector(&health->unit, order);
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reorder_vector(&health->bits1, order);
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reorder_vector(&health->bits2, order);
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reorder_vector(&health->bits3, order);
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}
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return true;
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}
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else if (strict_virtual_cast<df::viewscreen_dwarfmodest>(screen))
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{
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switch (ui->main.mode)
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{
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case ui_sidebar_mode::Burrows:
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if (!L) return true;
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/*
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* Sort burrow member candidate units in the 'w' sidebar mode.
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*/
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PARSE_SPEC("units", parameters);
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if (compute_order(*pout, L, top, &order, ui->burrows.list_units))
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{
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reorder_cursor(&ui->burrows.unit_cursor_pos, order);
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reorder_vector(&ui->burrows.list_units, order);
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reorder_vector(&ui->burrows.sel_units, order);
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}
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return true;
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case ui_sidebar_mode::QueryBuilding:
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if (ui_building_in_owner && *ui_building_in_owner &&
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ui_owner_candidates && ui_building_item_cursor)
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{
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if (!L) return true;
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/*
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* Sort building owner candidate units in the 'q' sidebar mode.
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*/
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sort_null_first(parameters);
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PARSE_SPEC("units", parameters);
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if (compute_order(*pout, L, top, &order, *ui_owner_candidates))
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{
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reorder_cursor(ui_building_item_cursor, order);
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reorder_vector(ui_owner_candidates, order);
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}
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return true;
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}
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return false;
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default:
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return false;
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}
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}
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else
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return false;
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}
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static bool unit_list_hotkey(df::viewscreen *screen)
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{
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vector<string> dummy;
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return maybe_sort_units(NULL, NULL, screen, dummy);
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}
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static command_result sort_units(color_ostream &out, vector <string> ¶meters)
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{
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if (parameters.empty())
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return CR_WRONG_USAGE;
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auto L = Lua::Core::State;
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auto screen = Core::getInstance().getTopViewscreen();
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if (!maybe_sort_units(&out, L, screen, parameters))
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return CR_WRONG_USAGE;
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return CR_OK;
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}
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