#include "Core.h" #include "Console.h" #include "Export.h" #include "PluginManager.h" #include "modules/Gui.h" #include "modules/Translation.h" #include "modules/Units.h" #include "LuaTools.h" #include "DataDefs.h" #include "df/ui.h" #include "df/world.h" #include "df/viewscreen_joblistst.h" #include "df/viewscreen_unitlistst.h" #include "df/viewscreen_layer_militaryst.h" #include "df/viewscreen_layer_workshop_profilest.h" #include "df/viewscreen_layer_noblelistst.h" #include "df/viewscreen_layer_overall_healthst.h" #include "df/viewscreen_dwarfmodest.h" #include "df/viewscreen_petst.h" #include "df/layer_object_listst.h" #include "MiscUtils.h" #include using std::vector; using std::string; using std::endl; using namespace DFHack; using namespace df::enums; using df::global::ui; using df::global::world; using df::global::ui_building_in_owner; using df::global::ui_building_item_cursor; using df::global::ui_owner_candidates; static bool unit_list_hotkey(df::viewscreen *top); static command_result sort_units(color_ostream &out, vector & parameters); DFHACK_PLUGIN("sort"); DFhackCExport command_result plugin_init (color_ostream &out, std::vector &commands) { commands.push_back(PluginCommand( "sort-units", "Sort the visible unit list.", sort_units, unit_list_hotkey, " sort-units order [order...]\n" " Sort the unit list using the given sequence of comparisons.\n" " The '<' prefix for an order makes undefined values sort first.\n" " The '>' prefix reverses the sort order for defined values.\n" " Unit order examples:\n" " name, age, arrival, squad, squad_position, profession\n" "The orderings are defined in hack/lua/plugins/sort/*.lua\n" )); return CR_OK; } DFhackCExport command_result plugin_shutdown ( color_ostream &out ) { return CR_OK; } template void reorder_vector(std::vector *pvec, const std::vector &order) { assert(pvec->size() == order.size()); std::vector tmp(*pvec); for (size_t i = 0; i < order.size(); i++) (*pvec)[i] = tmp[order[i]]; } template void reorder_cursor(T *cursor, const std::vector &order) { if (*cursor == 0) return; for (size_t i = 0; i < order.size(); i++) { if (unsigned(*cursor) == order[i]) { *cursor = T(i); break; } } } bool parse_ordering_spec(color_ostream &out, lua_State *L, std::string type, const std::vector ¶ms) { if (!lua_checkstack(L, params.size() + 2)) return false; if (!Lua::PushModulePublic(out, L, "plugins.sort", "parse_ordering_spec")) return false; Lua::Push(L, type); for (size_t i = 0; i < params.size(); i++) Lua::Push(L, params[i]); if (!Lua::SafeCall(out, L, params.size()+1, 1)) return false; if (!lua_istable(L, -1)) { lua_pop(L, 1); return false; } return true; } bool read_order(color_ostream &out, lua_State *L, std::vector *order, size_t size) { std::vector found; Lua::StackUnwinder frame(L, 1); if (!lua_istable(L, -1)) { out.printerr("Not a table returned as ordering.\n"); return false; } if (lua_rawlen(L, -1) != size) { out.printerr("Invalid ordering size: expected %d, actual %d\n", size, lua_rawlen(L, -1)); return false; } order->clear(); order->resize(size); found.resize(size); for (size_t i = 1; i <= size; i++) { lua_rawgeti(L, frame[1], i); int v = lua_tointeger(L, -1); lua_pop(L, 1); if (v < 1 || size_t(v) > size) { out.printerr("Order value out of range: %d\n", v); return false; } if (found[v-1]) { out.printerr("Duplicate order value: %d\n", v); return false; } found[v-1] = 1; (*order)[i-1] = v-1; } return true; } template bool compute_order(color_ostream &out, lua_State *L, int base, std::vector *order, const std::vector &key) { lua_pushvalue(L, base+1); Lua::PushVector(L, key, true); lua_pushvalue(L, base+2); if (!Lua::SafeCall(out, L, 2, 1)) return false; return read_order(out, L, order, key.size()); } static bool ParseSpec(color_ostream &out, lua_State *L, const char *type, vector ¶ms) { if (!parse_ordering_spec(out, L, "units", params)) { out.printerr("Invalid ordering specification for %s.\n", type); return false; } return true; } #define PARSE_SPEC(type, params) \ if (!ParseSpec(*pout, L, type, params)) return false; static void sort_null_first(vector ¶meters) { vector_insert_at(parameters, 0, std::string("(vector_get(layer->layer_objects,idx)); } static bool maybe_sort_units(color_ostream *pout, lua_State *L, df::viewscreen *screen, vector ¶meters) { Lua::StackUnwinder top(L); if (L) { if (!Lua::PushModulePublic(*pout, L, "plugins.sort", "make_sort_order")) { pout->printerr("Cannot access the sorter function.\n"); return false; } } std::vector order; if (auto units = strict_virtual_cast(screen)) { if (!L) return true; /* * Sort units in the 'u'nit list screen. */ PARSE_SPEC("units", parameters); int page = units->page; if (compute_order(*pout, L, top, &order, units->units[page])) { reorder_cursor(&units->cursor_pos[page], order); reorder_vector(&units->units[page], order); reorder_vector(&units->jobs[page], order); } return true; } else if (auto jobs = strict_virtual_cast(screen)) { if (!L) return true; /* * Sort units in the 'j'ob list screen. */ PARSE_SPEC("units", parameters); if (compute_order(*pout, L, top, &order, jobs->units)) { reorder_cursor(&jobs->cursor_pos, order); reorder_vector(&jobs->units, order); reorder_vector(&jobs->jobs, order); } return true; } else if (auto military = strict_virtual_cast(screen)) { switch (military->page) { case df::viewscreen_layer_militaryst::Positions: { auto &candidates = military->positions.candidates; auto list3 = getLayerList(military, 2); /* * Sort candidate units in the 'p'osition page of the 'm'ilitary screen. */ if (list3 && !candidates.empty() && list3->bright) { if (!L) return true; PARSE_SPEC("units", parameters); if (compute_order(*pout, L, top, &order, candidates)) { reorder_cursor(&list3->cursor, order); reorder_vector(&candidates, order); } return true; } return false; } default: return false; } } else if (auto profile = strict_virtual_cast(screen)) { auto list1 = getLayerList(profile, 0); if (!list1) return false; if (!L) return true; /* * Sort units in the workshop 'q'uery 'P'rofile modification screen. */ PARSE_SPEC("units", parameters); if (compute_order(*pout, L, top, &order, profile->workers)) { reorder_cursor(&list1->cursor, order); reorder_vector(&profile->workers, order); } return true; } else if (auto nobles = strict_virtual_cast(screen)) { switch (nobles->mode) { case df::viewscreen_layer_noblelistst::Appoint: { auto list2 = getLayerList(nobles, 1); /* * Sort units in the appointment candidate list of the 'n'obles screen. */ if (list2) { if (!L) return true; sort_null_first(parameters); PARSE_SPEC("units", parameters); std::vector units; for (size_t i = 0; i < nobles->candidates.size(); i++) units.push_back(nobles->candidates[i]->unit); if (compute_order(*pout, L, top, &order, units)) { reorder_cursor(&list2->cursor, order); reorder_vector(&nobles->candidates, order); } return true; } return false; } default: return false; } } else if (auto animals = strict_virtual_cast(screen)) { switch (animals->mode) { case df::viewscreen_petst::List: { if (!L) return true; /* * Sort animal units in the Animal page of the 'z' status screen. */ PARSE_SPEC("units", parameters); std::vector units; for (size_t i = 0; i < animals->animal.size(); i++) units.push_back(animals->is_vermin[i] ? NULL : (df::unit*)animals->animal[i]); if (compute_order(*pout, L, top, &order, units)) { reorder_cursor(&animals->cursor, order); reorder_vector(&animals->animal, order); reorder_vector(&animals->is_vermin, order); reorder_vector(&animals->pet_info, order); reorder_vector(&animals->is_tame, order); reorder_vector(&animals->is_adopting, order); } return true; } case df::viewscreen_petst::SelectTrainer: { if (!L) return true; /* * Sort candidate trainers in the Animal page of the 'z' status screen. */ sort_null_first(parameters); PARSE_SPEC("units", parameters); if (compute_order(*pout, L, top, &order, animals->trainer_unit)) { reorder_cursor(&animals->trainer_cursor, order); reorder_vector(&animals->trainer_unit, order); reorder_vector(&animals->trainer_mode, order); } return true; } default: return false; } } else if (auto health = strict_virtual_cast(screen)) { auto list1 = getLayerList(health, 0); if (!list1) return false; if (!L) return true; /* * Sort units in the Health page of the 'z' status screen. */ PARSE_SPEC("units", parameters); if (compute_order(*pout, L, top, &order, health->unit)) { reorder_cursor(&list1->cursor, order); reorder_vector(&health->unit, order); reorder_vector(&health->bits1, order); reorder_vector(&health->bits2, order); reorder_vector(&health->bits3, order); } return true; } else if (strict_virtual_cast(screen)) { switch (ui->main.mode) { case ui_sidebar_mode::Burrows: if (!L) return true; /* * Sort burrow member candidate units in the 'w' sidebar mode. */ PARSE_SPEC("units", parameters); if (compute_order(*pout, L, top, &order, ui->burrows.list_units)) { reorder_cursor(&ui->burrows.unit_cursor_pos, order); reorder_vector(&ui->burrows.list_units, order); reorder_vector(&ui->burrows.sel_units, order); } return true; case ui_sidebar_mode::QueryBuilding: if (ui_building_in_owner && *ui_building_in_owner && ui_owner_candidates && ui_building_item_cursor) { if (!L) return true; /* * Sort building owner candidate units in the 'q' sidebar mode. */ sort_null_first(parameters); PARSE_SPEC("units", parameters); if (compute_order(*pout, L, top, &order, *ui_owner_candidates)) { reorder_cursor(ui_building_item_cursor, order); reorder_vector(ui_owner_candidates, order); } return true; } return false; default: return false; } } else return false; } static bool unit_list_hotkey(df::viewscreen *screen) { vector dummy; return maybe_sort_units(NULL, NULL, screen, dummy); } static command_result sort_units(color_ostream &out, vector ¶meters) { if (parameters.empty()) return CR_WRONG_USAGE; auto L = Lua::Core::State; auto screen = Core::getInstance().getTopViewscreen(); if (!maybe_sort_units(&out, L, screen, parameters)) return CR_WRONG_USAGE; return CR_OK; }