dfhack/library/include/modules
expwnent ba73de5e35 EventManager: use units.all instead of units.active. 2013-06-20 21:34:32 -04:00
..
Buildings.h Merge branch 'recent' into eventManager-unstable 2013-01-02 03:16:45 -05:00
Burrows.h Update license, add contributors file, bump release number 2012-09-30 04:03:37 +02:00
Constructions.h EventManager: made Buildings module keep track of buildings so that it 2013-01-01 22:22:31 -05:00
Engravings.h Update license, add contributors file, bump release number 2012-09-30 04:03:37 +02:00
EventManager.h EventManager: use units.all instead of units.active. 2013-06-20 21:34:32 -04:00
Graphic.h Get rid of tabs 2012-11-16 15:33:36 -06:00
Gui.h Duplicate the lua Painter class in C++. 2012-11-19 18:11:26 +04:00
Items.h Add a few utility functions to the main library. 2012-10-30 12:40:26 +04:00
Job.h EventManager: completely overhauled JOB_COMPLETED event detection, and tweaked Job::cloneJobStruct. 2013-05-25 09:44:17 -04:00
MapCache.h Naming consistency 2012-11-16 15:35:34 -06:00
Maps.h Merge branch 'canStepBetween' into recent 2013-01-05 18:10:29 -05:00
Materials.h Naming consistency 2012-11-16 15:35:34 -06:00
Notes.h Header changes/cleanup. 2011-12-31 12:48:42 +01:00
Once.h New module: Once. Intended to help prevent debug error message spam. 2013-03-23 22:38:33 -04:00
Screen.h Add docs for the automaterial plugin, and use the new Painter class. 2012-11-22 19:38:45 +04:00
Translation.h Update license, add contributors file, bump release number 2012-09-30 04:03:37 +02:00
Units.h Add an api function to retrieve unit skill experience. 2012-11-16 22:48:49 +04:00
Vermin.h Get rid of Simple namespace, Gui module is now a namespace. 2012-03-03 14:38:24 +01:00
Windows.h Update license, add contributors file, bump release number 2012-09-30 04:03:37 +02:00
World.h Add persistent history of per-constraint item counts in workflow. 2012-11-28 19:25:01 +04:00
kitchen.h Update license, add contributors file, bump release number 2012-09-30 04:03:37 +02:00