.. |
depends
|
Nuke linenoise. Now it's integrated in Console.
|
2011-07-14 12:21:07 +02:00 |
doc
|
Making ready for adding plugins. Fixes all over the place, more removal of obsolete parts.
|
2011-06-20 01:12:07 +02:00 |
include
|
Merge branch 'dfapi' of github.com:peterix/dfhack into dfapi
|
2011-07-18 16:28:06 +02:00 |
modules
|
Get game's current world save folder
|
2011-07-16 16:00:50 -07:00 |
private
|
Vermin module and colonies plugin
|
2011-07-12 23:17:51 -07:00 |
CMakeLists.txt
|
Added SDLreal.dll on windows.
|
2011-07-16 10:32:18 +02:00 |
Console-linux.cpp
|
Added plugin loading/unloading/reloading. Many locks. Too many damn locks.
|
2011-07-18 16:22:49 +02:00 |
Console-windows.cpp
|
Safer console shutdown.
|
2011-07-17 11:06:45 +02:00 |
Core.cpp
|
Added plugin loading/unloading/reloading. Many locks. Too many damn locks.
|
2011-07-18 16:22:49 +02:00 |
FakeSDL-linux.cpp
|
Safer console shutdown.
|
2011-07-17 11:06:45 +02:00 |
FakeSDL-windows.cpp
|
Windows side of the Console rewrite
|
2011-07-14 04:05:27 +02:00 |
PluginManager.cpp
|
Added plugin loading/unloading/reloading. Many locks. Too many damn locks.
|
2011-07-18 16:22:49 +02:00 |
Process-linux.cpp
|
Process: added a method for getting the main module base (windows). Returns 0 on linux.
|
2011-07-16 23:00:28 +02:00 |
Process-windows.cpp
|
Process: added a method for getting the main module base (windows). Returns 0 on linux.
|
2011-07-16 23:00:28 +02:00 |
TileTypes.cpp
|
Yay, kittens! Also some license cleanup, IO thread usage, more SDL wrapping and ability to run reveal from DFHack console.
|
2011-06-16 23:53:39 +02:00 |
VersionInfo.cpp
|
Maps no longer copy the map block pointer array, blocks are structs, map data is public.
|
2011-07-07 07:00:36 +02:00 |
VersionInfoFactory.cpp
|
Windows side of the Console rewrite
|
2011-07-14 04:05:27 +02:00 |
Virtual.cpp
|
Forgot to commit a file.
|
2011-07-12 23:27:09 +02:00 |