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401c8f3026
gm-editor: Added enum printing and selection. gm-editor: a bugfix for some entries not having fields
Warmist
2014-03-08 10:09:53 +0200
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-
415cdad489
Make using new for allocating DF objects with vtables a compile-time error.
Alexander Gavrilov
2014-04-30 21:28:02 +0400
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98325757e2
Fix signed-unsigned mismatch warnings in the new item value code.
Alexander Gavrilov
2014-04-30 20:44:22 +0400
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b74d0da872
Merge branch 'develop' of https://github.com/DFHack/dfhack
Japa
2014-04-26 09:23:21 +0530
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-
-
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0f4684f29d
Add Items::getItemBaseValue and Items::getValue, available from Lua
Quietust
2014-04-25 11:04:21 -0500
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57fbb1004b
Assorted cleanup
Quietust
2014-04-23 08:23:34 -0500
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c3d45c3a1e
Add Job::getName(job *), also available from Lua
Quietust
2014-04-23 08:03:10 -0500
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-
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1d1ede279f
Update structures
Alexander Gavrilov
2014-04-21 09:52:07 +0400
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e4641c506f
Replace a std::string method not implemented until C++11 with a C++0x-valid substitute
Timothy Collett
2014-04-13 11:18:31 -0400
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74429f12d7
Pull the list of libraries to preload into a variable in linux/dfhack.
Alexander Gavrilov
2014-04-21 09:33:13 +0400
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6bef167f83
Add a couple of useful scripts and fix two missing NULL checks.
Alexander Gavrilov
2014-04-21 09:24:05 +0400
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4b8760815d
Merge branch 'siege-reports' into develop
Alexander Gavrilov
2014-04-21 09:05:12 +0400
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5fb87c2ea9
Now accepts the new enable/disable commands.
Eric Wald
2014-04-18 21:58:20 -0600
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63d256c1e9
Adjust siege engine targeting weights.
Alexander Gavrilov
2014-04-17 22:10:43 +0400
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c27c38e4c0
Remove tired or hungry siege operators from duty when at peace.
Alexander Gavrilov
2014-04-15 21:52:39 +0400
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fc9826389b
Account for meandering movement when predicting unit path in siege engine.
Alexander Gavrilov
2014-04-15 12:32:41 +0400
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55cea36c76
Use the new API to produce combat reports for aimed siege engine attacks.
Alexander Gavrilov
2014-04-14 21:57:39 +0400
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ee4e3a6168
Use the new official gamelog output function in soundsense-season.
Alexander Gavrilov
2014-04-14 19:43:12 +0400
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7844907204
Add new API functions for creating announcements and combat reports.
Alexander Gavrilov
2014-04-14 19:41:01 +0400
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b56c3a95a6
Fix some signed/unsigned mismatch warnings and whitespace in Job module.
Alexander Gavrilov
2014-04-14 18:49:54 +0400
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22dab5d807
Update XML, fix several scripts that were broken by field name changes
Quietust
2014-04-14 12:30:34 -0500
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2391d11097
Minimal Readme documentation for the undump-buildings command
Eric Wald
2014-04-13 16:16:33 -0600
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3288ab8895
Repairing the new menu option list in the Readme files.
Eric Wald
2013-05-31 15:48:08 -0600
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0a99bb0cae
Now works when enabled is true by default.
Eric Wald
2013-05-31 15:30:57 -0600
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b9ed7a5cc2
Stockflow plugin v1.0
Eric Wald
2013-05-24 12:43:40 -0600
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ddd56d8ea6
Update the structures.
Alexander Gavrilov
2014-04-12 17:21:35 +0400
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412ba8e98a
Generate html files.
Alexander Gavrilov
2014-04-12 17:21:10 +0400
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508fcae758
Merge OSX build docs from git://github.com/lethosor/dfhack into develop
Alexander Gavrilov
2014-04-12 17:03:21 +0400
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65d361cad8
Merge a mod-manager fix from 'warmist/develop' into develop
Alexander Gavrilov
2014-04-12 17:02:18 +0400
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fccdbb010d
Update mod-manager.lua
warmist
2014-04-08 09:07:49 +0300
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7aecffe0cd
Update structures and fix broken things.
Alexander Gavrilov
2014-04-04 22:34:39 +0400
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788bc55096
Fix a mistake in the lua resize() method of BitArray.
Alexander Gavrilov
2014-04-04 22:33:05 +0400
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eac126c884
ruby: use placement-new instead of hack
jj
2014-04-01 15:05:39 +0200
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a09e132107
Support using multiple lua init scripts per save.
Alexander Gavrilov
2014-03-31 16:00:55 +0400
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f26a943d26
Merge branch 'lua-5.2.3' into develop
Alexander Gavrilov
2014-03-31 14:49:13 +0400
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7ea8e25cd3
Rename the LUA_PATH/LUA_CPATH environment variables to avoid conflicts.
Alexander Gavrilov
2014-03-31 13:51:54 +0400
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a70fbf41d4
Reapply dfhack-specific lua build configuration.
Alexander Gavrilov
2012-06-17 16:01:08 +0400
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1132bea917
Update to Lua 5.2.3
Alexander Gavrilov
2014-03-31 14:15:09 +0400
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837da8ae98
Fix siege-engine to compile on Windows - don't have C++11, and pow() is picky about arg types
Quietust
2014-03-25 13:30:45 -0500
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e620ae765c
Add missing import/export info for MersenneRNG::unitvector<>
Quietust
2014-03-25 13:30:21 -0500
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2ca34b9353
Recompress images
Quietust
2014-03-25 11:54:17 -0500
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a8716c157d
Fix some rst syntax error messages and refresh html docs.
Alexander Gavrilov
2014-03-25 11:36:47 +0400
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69b279e553
readme fixes and image additions
Warmist
2014-03-24 21:15:36 +0200
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47ccecc7dc
scripts/lever: allow commands without calling "list" first
jj
2014-03-24 17:48:53 +0100
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9c0fb61fd1
Fix the default submodule paths to point at the DFHack organization.
Alexander Gavrilov
2014-03-24 20:28:35 +0400
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36b069e981
Merge remote-tracking branch 'warmist/dev-cmdprompt' into develop
Alexander Gavrilov
2014-03-24 20:10:58 +0400
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ec14b2d1e9
Merge remote-tracking branch 'warmist/dev-modmanager' into develop
Alexander Gavrilov
2014-03-24 20:07:02 +0400
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a01939fce6
Sync structures.
Alexander Gavrilov
2014-03-24 19:45:27 +0400
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dde0f194e8
Add a script that clones the currently selected military uniform.
Alexander Gavrilov
2014-03-24 19:39:34 +0400
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827dd121d8
Make createitem default to the controlled unit in adventure mode.
Alexander Gavrilov
2014-03-24 19:35:34 +0400
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6e338d96e9
Merge branch 'siege-quality' into develop
Alexander Gavrilov
2014-03-24 19:33:52 +0400
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14afa61b8b
Update NEWS.
Alexander Gavrilov
2014-03-24 19:33:19 +0400
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8963a49414
Forbid the items shot by siege engines if the forbid ammo order is set.
Alexander Gavrilov
2014-03-24 16:05:12 +0400
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4cbab2b014
Small fix that got lost in rebase
Warmist
2014-03-07 20:28:07 +0200
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50963c73fa
rendermax: added adv mode lights also more proc-expensive diffuse mode.
Warmist
2014-02-14 11:50:12 +0200
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b5b01ea02b
rendermax: mainly organizing added comments, non-enabled code for adaptive eyes,
Warmist
2014-01-26 03:26:41 +0200
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372f861010
rendermax: fixed crashes (hopefully for real this time)
Warmist
2014-01-26 01:11:26 +0200
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72259c8eba
Added creature lights and item lights.
Warmist
2013-09-22 14:50:03 +0300
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830d9900fb
Fixed a bug that enabled rendermax even when it was supposed to be off.
Warmist
2013-07-03 18:47:51 +0300
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a3d3c34671
Bug fixes, perf improvement, don't load until there is a world. (breaks arena mode)
Warmist
2013-07-03 10:44:23 +0300
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c2db761a1b
Rendermax: made it use unordered_map instead of map.
Warmist
2013-07-02 22:06:39 +0300
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5ad3a7570f
Fixed a lot of disable lights bugs
Warmist
2013-06-30 22:03:07 +0300
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f34a4ce34e
Renamed lightCell to rgbf
Warmist
2013-06-30 15:05:59 +0300
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ee1bad84fc
Threading rewrite.
Warmist
2013-06-29 20:55:07 +0300
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b248eb3e52
Fixed broken buildings, also added floodgate functionality.
Japa
2013-06-28 21:17:54 +0300
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0cf5eedc2a
Fixed potential error with building getting transparent on un-powering.
Warmist
2013-06-28 23:51:52 +0300
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48f855c499
Added occlusionON|occlusionOFF commands
Warmist
2013-06-28 23:34:47 +0300
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360b5d2e18
Fix for gems not getting right color.
Warmist
2013-06-28 17:22:24 +0300
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28985167c9
Fixed bug with buildings and added gems to material definition.
Warmist
2013-06-27 18:11:50 +0300
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b12fd5a4c5
Changed sun calculation direction.
Japa
2013-06-27 02:49:18 +0530
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d8b0b82122
Added antialiased lights. They kind of suck. So I disabled them.
Warmist
2013-06-27 16:11:29 +0300
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b4091b5056
Added day colors and day speed parameters.
Warmist
2013-06-27 00:14:03 +0300
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70880897f6
Added sun time manipulation, updated helpstring.
Warmist
2013-06-26 22:05:22 +0300
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7c0a734c97
Added building size. Removed material flags (on by default)
Warmist
2013-06-26 20:19:30 +0300
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70e1320e6f
removed something I had for testing.
Japa
2013-06-26 19:26:11 +0530
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740e3ebc51
Implemented building support.
Warmist
2013-06-26 01:18:26 +0300
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3433eb15fb
fixed (?) ice and made dragon blood glow a little.
Warmist
2013-06-25 22:49:52 +0300
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5b0cb86278
Made the lighting engine multithreaded.
Japa
2013-06-26 19:12:14 +0530
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354ec37046
MAXIMUM SPEED UPDATE!!!!!
Warmist
2013-06-25 20:36:53 +0300
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048395a2cd
Added citizen lights(only lights, no oclusion might change later). Added custom dim level (for darker nights and tunnels).
Warmist
2013-06-25 19:34:38 +0300
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13228855eb
added square light volume, and automatic light radius.
Japa
2013-06-25 23:13:55 +0530
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b015149ac1
Added cmake info for the config lua.
Japa
2013-06-25 16:44:44 +0530
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0551661db2
Added more advanced sun light calculation
Japa
2013-06-25 16:33:01 +0530
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dceec6c6c7
Plantfix, viewport height fix, and fov viewport fix.
Warmist
2013-06-25 01:25:38 +0300
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4ccc95bc97
Major rewrite of opacity calculation.
Warmist
2013-06-25 00:59:32 +0300
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74bed5529b
Made light plugin read configuration file (rendermax.lua)
Warmist
2013-06-24 18:18:57 +0300
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20d4707b00
rendermax: lights off when sleeping
jj
2013-06-24 02:27:43 +0200
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de8a76e37f
rendermax: sunlight travels down stairs
jj
2013-06-24 02:22:30 +0200
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4d7a7425d0
Prelimenary work on advmode
Warmist
2013-06-24 03:47:42 +0300
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4abff416d9
Some performance fixes and tweaks. Opaque blocks can now emit light.
Japa
2013-06-24 14:20:22 +0530
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9a8ee755f8
rendermax: basic daylight
jj
2013-06-24 01:54:09 +0200
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2058a822a3
rendermax: make citizen glow
jj
2013-06-24 00:45:45 +0200
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0a413e179e
Made the low water check actually use floats.
Japa
2013-06-24 05:35:16 +0530
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31de296f31
Added some fast checking for obstacles around lights, resulting in a huge speedup outside.
Japa
2013-06-24 05:10:01 +0530
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f173810e2a
Fixed skylight
Warmist
2013-06-24 01:26:25 +0300
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2195c4fe28
Small fixes
Warmist
2013-06-24 00:53:39 +0300
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f745de3aff
Added transparency to ice walls
Warmist
2013-06-24 00:36:43 +0300
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83265efaa8
fix for map_block lights, fix for gem window color, dimmed the plant lights.
Warmist
2013-06-24 00:10:52 +0300
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ee7902c529
Fixed unload/disable crash. Added glowing plants.
Warmist
2013-06-23 23:56:01 +0300
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471eb9c02d
Torches for statues, candles on the tables.
Warmist
2013-06-23 22:28:26 +0300