Myk Taylor
5e5775f5e3
rename globals according to structures update
2023-01-05 17:11:01 -08:00
myk002
479494e5a6
update docs for steam-engine
2022-07-31 13:41:29 -07:00
lethosor
e965f5318f
Replace many includes with forward declarations in modules/Maps.h
2016-08-13 21:44:01 -04:00
lethosor
6187ac3054
Only initialize steam-engine when a fortress mode map is loaded
...
world->raws.buildings.workshops is not always cleared on world load
(notably in the arena), so it can contain invalid pointers from
previous games.
Fixes #444
2015-04-02 17:17:29 -04:00
lethosor
a615723b38
Update remaining plugins to use REQUIRE_GLOBAL
2014-12-06 19:30:05 -05:00
Quietust
8a9e3d1a72
Plugin cleanup - always do "using df::global::[foo]". Also, get rid of old 0.34.11 binpatches
2014-08-11 15:07:52 -05:00
Alexander Gavrilov
a273327c6a
Remove "using namespace std" from MiscUtils.h.
2013-10-10 12:15:50 +04:00
Alexander Gavrilov
d7e35c2d23
Add built-in enable and disable commands.
2013-09-30 13:19:51 +04:00
jj
297fa86c34
follow df-structures change to drawBuilding
2013-07-07 17:40:28 +02:00
Quietust
bbe94c006f
Update for temperaturest
2012-11-12 11:54:21 -06:00
Alexander Gavrilov
56ef33ea0e
Support building steam engines on top of brooks without any down stairs.
2012-11-10 17:33:05 +04:00
Alexander Gavrilov
b5ede66224
Switch some plugins to using world load/unload instead of map.
...
Otherwise they apply and remove hooks every time fast travel is used.
2012-09-19 19:46:54 +04:00
Alexander Gavrilov
d0e630d4c3
Move steam engine out of devel, since it should be fully functional.
2012-09-06 17:10:58 +04:00