player-visible changes
- removed text that showed up if you used the wrong hotkeys. no other
dfhack screen does this, and it seems unneeded. can add back if others
think otherwise, though
internal changes
- changed signature of lua-exported isPlannableBuilding to take subtype
and custom type in addition to building type. this is only used by
quickfort, and it already sends all three params in preparation for
this change
- added lua-exported scheduleCycle(), which is like doCycle(), but only
takes effect on the next non-paused frame. this lets quickfort
run only one buildingplan cycle regardless of how many #build
blueprints were run
- declared a few dfhack library methods and params const so buildingplan
could call them from const methods
- converted buildingplan internal debug logging fn to have a printf api
- reshaped buildingplan-planner API and refactored implementation in
preparation for upcoming core algorithm changes for supporing all
building types (no externally-visible functionality changes)
- changed df::building_type params to type, subtype, custom tuple keys
- introduced capability to return multiple filters per building type
(though the current buildings all only have one filter per)
- split monolith hook functions in buildingplan.cpp into one per scope.
this significantly cleans up the code and preps the hooks to handle
iterating through multiple item filters.
- got rid of send_key function and replaced with better reporting of
whether keys have been handled
The typedefs in the header foward-declared new structs of the same names in the DFHack namespace, e.g. DFHack::xlsxio_read_struct. Apparently the constructors that used these typedefs are not inlined on Windows, so libdfhack was compiled with a constructor taking a "DFHack::xlsxio_read_sheet_struct", and xlsxreader was looking for a constructor taking just a "xlsxio_read_sheet_struct", which didn't exist.
I refactored Filesystem::listdir_recursive to support removing the path
prefix from the returned files list. There are no current calls that
make use of the prefix parameter, so I converted it into a boolean.
Current usages will use the new default parameter and will not see any
changed behavior.
RemoteServer and PluginManager side would need complete redesign to be
data race free and concurrent. But as that would be unlikely to be
required from DFHack I decided simpler solution that is fixing data
ownership to a thread and all ServerConnection share a single lock which
allows access to PluginManager and Core.
Alter World to use Persistence instead of storing data in historical figures.
Fake historical figures will be converted to the new format when a world is loaded.
Added plugin_save and plugin_load functions to the plugin API.
Made the weird int7/int28 code that was in the old persistence API slightly safer.
This moves code intended to infer biome type currently living in a
couple of plugins into the Maps module, so that this code can be shared
more easily by multiple plugins, as discussed in #1392.
The runtime debug print filtering support dynamic debug print selection.
Tis patch only implements basic core support for filtering. The commands
to change the runtime filtering settings will be added in a following
patch.
But even with only this one can change filtering settings by editing
memory using a debugger. It can even be automated by using gdb break
point commands.
- Use port from remote-server.json in dfhack-run
- Make DFHACK_RUN environment variable take priority over remote-server.json
- Log current port to stderr
The bools could use acquire&release memory order or even relaxed but I
didn't think code was worth auditing for such low level optimizations.
Sequantial consistent is fast enough but much harder to use incorrectly.
The timeLast is protected by CoreSuspender lock. plugin_update is only
called when CoreSuspender lock is held.
The last_menu is protected by trackmenu_flg loads and stores.