RemoteServer and PluginManager side would need complete redesign to be
data race free and concurrent. But as that would be unlikely to be
required from DFHack I decided simpler solution that is fixing data
ownership to a thread and all ServerConnection share a single lock which
allows access to PluginManager and Core.
Alter World to use Persistence instead of storing data in historical figures.
Fake historical figures will be converted to the new format when a world is loaded.
Added plugin_save and plugin_load functions to the plugin API.
Made the weird int7/int28 code that was in the old persistence API slightly safer.
The old CoreSuspender requires processing from Core::Update to allow
commands execute. But that causes issues if Core::Shutdown wants
quarentee cleanup order with std:🧵:join. Fixing shutdown ordering
adds too many branches to already fairly complex code.
I decided to try to refactor CoreSuspender to use simpler locking
locking using a std::recusive_muted as primary synchronization
primitive.
To help control when Core::Update unlocks the primary mutex there is
std::contition_variable_any and std::atomic<size_t> queue lenght
counter.
The last state variable is std::atomic<std:🧵:id> that is used to
keep track of owner thread for Core::IsSuspended query.
This should be merged only just after a release to make sure that it
gets maximum testing in develop branch before next release.
Fixes#1066
There is a minor chance that console or init thread would access already
freed memory when core is shutting down and cleaning up state. To avoid
any danger of having random bugs caused by the potential data race I
decided to make sure the shutdown code waits for the thread to exit
first.
Windows change is completely untested. It is purely based on msdn
documentation.
I noticed that tthread is missing some c++11 features that make thread
handling code a bit easier. To be able to use those features I decided
to convert Core.cpp to use equivalent standard classes.
This patch has no functional changes.
command-prompt viewscreen may affect command execution if they are
looking for UI state. To make commands execute simillary to hotkeys or
console commands the viewscreen needs to removed from the top position.
Fixes#1194
gcc supports type checks for printf parameters which can catch some hard
to reproduce bugs. Possible bugs happen when the parameter value is
intepreted differently to the variable value.
Example warnings follow
../library/LuaWrapper.cpp:1011:86: warning: format ‘%llu’ expects argument
of type ‘long long unsigned int’, but argument 3 has type ‘uint64_t
{aka long unsigned int}’ [-Wformat=]
../plugins/follow.cpp:159:35: warning: format not a string literal and no
format arguments [-Wformat-security]
* Several fatal errors that occurred during core initialization didn't
stop initialization or set 'errorstate' properly, which caused
update hooks and other code to crash later. This has been fixed and
should address crashes like the one mentioned in #470.
* Errors when loading dfhack.lua now cause Lua::Open() to fail, which
triggers a fatal error in Core::Init()
* Failure to initialize the console no longer results in a call to
fatal() (since it didn't actually stop initialization previously)