support disabling DFHack with --disable-dfhack

develop
Myk Taylor 2023-05-15 17:33:57 -07:00
parent 2a734b92f7
commit 1a703c344f
No known key found for this signature in database
GPG Key ID: 8A39CA0FA0C16E78
5 changed files with 59 additions and 16 deletions

@ -53,7 +53,7 @@ double quotes. To include a double quote character, use ``\"``.
If the first non-whitespace character is ``:``, the command is parsed in
an alternative mode. The non-whitespace characters following the ``:`` are
the command name, and the remaining part of the line is used verbatim as
the first argument. This is very useful for the `lua` and `rb` commands.
the first argument. This is very useful for the `lua` command.
As an example, the following two command lines are exactly equivalent::
:foo a b "c d" e f
@ -306,6 +306,23 @@ the root DF folder.
Note that ``script-paths.txt`` is only read at startup, but the paths can also be
modified programmatically at any time through the `Lua API <lua-api-internal>`.
Commandline options
===================
In addition to `Using an OS terminal`_ to execute commands on startup, DFHack
also recognizes a single commandline option that can be specified on the
commandline:
- ``--disable-dfhack``: If this option is passed on the Dwarf Fortress
commandline, then DFHack will be disabled for the session. You will have to
restart Dwarf Fortress without specifying this option in order to use DFHack.
If you are launching Dwarf Fortress from Steam, you can enter the option in
the "Launch Options" text box in the properties for the Dwarf Fortress app.
Note that if you do this, DFHack will be disabled regardless of whether you
run Dwarf Fortress from its own app or DFHack's. You will have to clear the
DF Launch Options in order to use DFHack again. Note that even if DFHack is
disabled, :file:`stdout.txt` and :file:`stderr.txt` will still be redirected
to :file:`stdout.log` and :file:`stderr.log`, respectively.
.. _env-vars:

@ -48,6 +48,7 @@ changelog.txt uses a syntax similar to RST, with a few special sequences:
## Misc Improvements
- Terminal console no longer appears in front of the game window on startup
- `gui/design`: Improved performance for drawing shapes
- ``Core``: For debugging purposes, you can now pass ``--disable-dfhack`` on the Dwarf Fortress commandline to disable DFHack for the session.
## Documentation

@ -1471,16 +1471,8 @@ std::string Core::getHackPath()
#endif
}
bool Core::Init()
{
if(started)
return true;
if(errorstate)
return false;
// Lock the CoreSuspendMutex until the thread exits or call Core::Shutdown
// Core::Update will temporary unlock when there is any commands queued
MainThread::suspend().lock();
bool Core::InitMainThread() {
Filesystem::init();
// Re-route stdout and stderr again - DF seems to set up stdout and
// stderr.txt on Windows as of 0.43.05. Also, log before switching files to
@ -1496,8 +1488,6 @@ bool Core::Init()
if (!freopen("stderr.log", "w", stderr))
std::cerr << "Could not redirect stderr to stderr.log" << std::endl;
Filesystem::init();
std::cerr << "DFHack build: " << Version::git_description() << "\n"
<< "Starting with working directory: " << Filesystem::getcwd() << std::endl;
@ -1566,6 +1556,20 @@ bool Core::Init()
// Init global object pointers
df::global::InitGlobals();
return true;
}
bool Core::InitSimulationThread()
{
if(started)
return true;
if(errorstate)
return false;
// Lock the CoreSuspendMutex until the thread exits or call Core::Shutdown
// Core::Update will temporary unlock when there is any commands queued
MainThread::suspend().lock();
std::cerr << "Initializing Console.\n";
// init the console.
bool is_text_mode = (init && init->display.flag.is_set(init_display_flags::TEXT));
@ -1965,7 +1969,7 @@ int Core::Update()
if(!started)
{
// Initialize the core
Init();
InitSimulationThread();
if(errorstate)
return -1;
}

@ -1,31 +1,49 @@
#include "Core.h"
#include "Export.h"
#include "df/gamest.h"
static bool disabled = false;
// called from the main thread before the simulation thread is started
// and the main event loop is initiated
DFhackCExport void dfhooks_init() {
// TODO: initialize things we need to do while still in the main thread
if (!DFHack::Core::getInstance().InitMainThread() || !df::global::game)
return;
const std::string & cmdline = df::global::game->command_line.original;
if (cmdline.find("--disable-dfhack") != std::string::npos) {
fprintf(stdout, "dfhack: --disable-dfhack specified on commandline; disabling\n");
disabled = true;
}
}
// called from the main thread after the main event loops exits
DFhackCExport void dfhooks_shutdown() {
if (disabled)
return;
DFHack::Core::getInstance().Shutdown();
}
// called from the simulation thread in the main event loop
DFhackCExport void dfhooks_update() {
if (disabled)
return;
DFHack::Core::getInstance().Update();
}
// called from the simulation thread just before adding the macro
// recording/playback overlay
DFhackCExport void dfhooks_prerender() {
if (disabled)
return;
// TODO: render overlay widgets that are not attached to a viewscreen
}
// called from the main thread for each SDL event. if true is returned, then
// the event has been consumed and further processing shouldn't happen
DFhackCExport bool dfhooks_sdl_event(SDL::Event* event) {
if (disabled)
return false;
return DFHack::Core::getInstance().DFH_SDL_Event(event);
}
@ -34,5 +52,7 @@ DFhackCExport bool dfhooks_sdl_event(SDL::Event* event) {
// if true is returned, then the event has been consumed and further processing
// shouldn't happen
DFhackCExport bool dfhooks_ncurses_key(int key) {
if (disabled)
return false;
return DFHack::Core::getInstance().DFH_ncurses_key(key);
}

@ -191,7 +191,8 @@ namespace DFHack
struct Private;
std::unique_ptr<Private> d;
bool Init();
bool InitMainThread();
bool InitSimulationThread();
int Update (void);
int Shutdown (void);
bool DFH_SDL_Event(SDL::Event* event);