|  Warmist | c2db761a1b | Rendermax: made it use unordered_map instead of map. | 2014-03-07 20:07:21 +02:00 | 
				
					
						|  Warmist | 5ad3a7570f | Fixed a lot of disable lights bugs | 2014-03-07 20:07:21 +02:00 | 
				
					
						|  Warmist | f34a4ce34e | Renamed lightCell to rgbf | 2014-03-07 20:07:20 +02:00 | 
				
					
						|  Warmist | ee1bad84fc | Threading rewrite. | 2014-03-07 20:07:20 +02:00 | 
				
					
						|  Japa | b248eb3e52 | Fixed broken buildings, also added floodgate functionality. Merge branch 'master' of git://github.com/JapaMala/dfhack | 2014-03-07 20:07:19 +02:00 | 
				
					
						|  Warmist | 0cf5eedc2a | Fixed potential error with building getting transparent on un-powering. | 2014-03-07 20:07:17 +02:00 | 
				
					
						|  Warmist | 48f855c499 | Added occlusionON|occlusionOFF commands | 2014-03-07 20:06:50 +02:00 | 
				
					
						|  Warmist | 360b5d2e18 | Fix for gems not getting right color. | 2014-03-07 20:06:50 +02:00 | 
				
					
						|  Warmist | 28985167c9 | Fixed bug with buildings and added gems to material definition. | 2014-03-07 20:06:49 +02:00 | 
				
					
						|  Japa | b12fd5a4c5 | Changed sun calculation direction. | 2014-03-07 20:06:46 +02:00 | 
				
					
						|  Warmist | d8b0b82122 | Added antialiased lights. They kind of suck. So I disabled them. | 2014-03-07 20:06:46 +02:00 | 
				
					
						|  Warmist | b4091b5056 | Added day colors and day speed parameters. | 2014-03-07 20:06:45 +02:00 | 
				
					
						|  Warmist | 70880897f6 | Added sun time manipulation, updated helpstring. | 2014-03-07 20:06:45 +02:00 | 
				
					
						|  Warmist | 7c0a734c97 | Added building size. Removed material flags (on by default) | 2014-03-07 20:06:18 +02:00 | 
				
					
						|  Japa | 70e1320e6f | removed something I had for testing. | 2014-03-07 20:06:18 +02:00 | 
				
					
						|  Warmist | 740e3ebc51 | Implemented building support. | 2014-03-07 20:06:16 +02:00 | 
				
					
						|  Warmist | 3433eb15fb | fixed (?) ice and made dragon blood glow a little. | 2014-03-07 20:06:16 +02:00 | 
				
					
						|  Japa | 5b0cb86278 | Made the lighting engine multithreaded. | 2014-03-07 20:06:15 +02:00 | 
				
					
						|  Warmist | 354ec37046 | MAXIMUM SPEED UPDATE!!!!! | 2014-03-07 20:06:12 +02:00 | 
				
					
						|  Warmist | 048395a2cd | Added citizen lights(only lights, no oclusion might change later). Added custom dim level (for darker nights and tunnels). | 2014-03-07 20:06:12 +02:00 | 
				
					
						|  Japa | 13228855eb | added square light volume, and automatic light radius. | 2014-03-07 20:05:52 +02:00 | 
				
					
						|  Japa | b015149ac1 | Added cmake info for the config lua. | 2014-03-07 20:05:51 +02:00 | 
				
					
						|  Japa | 0551661db2 | Added more advanced sun light calculation | 2014-03-07 20:05:51 +02:00 | 
				
					
						|  Warmist | dceec6c6c7 | Plantfix, viewport height fix, and fov viewport fix. | 2014-03-07 20:05:47 +02:00 | 
				
					
						|  Warmist | 4ccc95bc97 | Major rewrite of opacity calculation. | 2014-03-07 20:05:47 +02:00 | 
				
					
						|  Warmist | 74bed5529b | Made light plugin read configuration file (rendermax.lua) | 2014-03-07 20:04:02 +02:00 | 
				
					
						|  jj | 20d4707b00 | rendermax: lights off when sleeping | 2014-03-07 20:03:59 +02:00 | 
				
					
						|  jj | de8a76e37f | rendermax: sunlight travels down stairs | 2014-03-07 20:03:59 +02:00 | 
				
					
						|  Warmist | 4d7a7425d0 | Prelimenary work on advmode | 2014-03-07 20:03:56 +02:00 | 
				
					
						|  Japa | 4abff416d9 | Some performance fixes and tweaks. Opaque blocks can now emit light. | 2014-03-07 20:03:56 +02:00 | 
				
					
						|  jj | 9a8ee755f8 | rendermax: basic daylight | 2014-03-07 20:03:52 +02:00 | 
				
					
						|  jj | 2058a822a3 | rendermax: make citizen glow | 2014-03-07 20:03:17 +02:00 | 
				
					
						|  Japa | 0a413e179e | Made the low water check actually use floats. | 2014-03-07 20:03:17 +02:00 | 
				
					
						|  Japa | 31de296f31 | Added some fast checking for obstacles around lights, resulting in a huge speedup outside. | 2014-03-07 20:03:16 +02:00 | 
				
					
						|  Warmist | f173810e2a | Fixed skylight | 2014-03-07 20:03:14 +02:00 | 
				
					
						|  Warmist | 2195c4fe28 | Small fixes | 2014-03-07 20:03:12 +02:00 | 
				
					
						|  Warmist | f745de3aff | Added transparency to ice walls | 2014-03-07 20:03:10 +02:00 | 
				
					
						|  Warmist | 83265efaa8 | fix for map_block lights, fix for gem window color, dimmed the plant lights. | 2014-03-07 20:03:06 +02:00 | 
				
					
						|  Warmist | ee7902c529 | Fixed unload/disable crash. Added glowing plants. | 2014-03-07 20:02:08 +02:00 | 
				
					
						|  Warmist | 471eb9c02d | Torches for statues, candles on the tables. | 2014-03-07 20:01:19 +02:00 | 
				
					
						|  Warmist | 1c4b5c2d38 | Update water a bit. | 2014-03-07 20:01:18 +02:00 | 
				
					
						|  Warmist | b3ba3b9107 | Fixed non-circular light. Do not show hidden tiles. | 2014-03-07 20:01:10 +02:00 | 
				
					
						|  Warmist | f92e4c91b8 | Performance improvements, added flickering cursor light. | 2014-03-07 20:00:39 +02:00 | 
				
					
						|  Japa | 14c494dbfe | Made sky light be more realistic, decreasing through water, and ignoring tile designations otherwise. | 2014-03-07 19:58:32 +02:00 | 
				
					
						|  Japa | 2fef60708d | Added some more operators to the cell color class. | 2014-03-07 19:58:32 +02:00 | 
				
					
						|  Japa | 04f2d4ea58 | Made windows transmit colored light. | 2014-03-07 19:58:31 +02:00 | 
				
					
						|  Warmist | a19200fbfe | C++ version of light engine. | 2014-03-07 19:58:30 +02:00 | 
				
					
						|  Warmist | 4ce951f5b9 | light.lua: more help, changed screen exit key to '`'. Made it recalculate only when needed. | 2014-03-07 19:58:29 +02:00 | 
				
					
						|  Warmist | 1ce43c6cc4 | Light now fallsoff according to tile contents (water for now only) | 2014-03-07 19:58:29 +02:00 | 
				
					
						|  Warmist | 446b4b9d50 | New line algo for lights | 2014-03-07 19:58:28 +02:00 |