Commit Graph

19 Commits (f566284b80d9a6f815a599b58a293e9e36f2974c)

Author SHA1 Message Date
myk002 de9375574a
fix syntax error 2021-02-18 23:25:21 -08:00
myk002 3e6294198b
update wording of fortplan deprecation notice 2021-02-18 23:23:50 -08:00
myk002 09f0607db2
add deprecation warnings to fortplan 2021-02-13 11:07:14 -08:00
lethosor b723636fe2
Merge remote-tracking branch 'myk002/buildingplan_refactor4_algorithm_squashed2' into develop 2020-10-26 21:24:05 -04:00
lethosor 58917b03d1
Switch away from CheckDFObject in unprotected calls
See https://github.com/DFHack/dfhack/pull/1674#issuecomment-716028460
2020-10-24 14:27:33 -04:00
Myk Taylor e614d16e0e use Lua::CheckDFObject instead of static cast 2020-10-23 15:30:40 -07:00
Myk Taylor 100b374af7 generalize buildingplan for all building types
but restrict to only the currently supported set so we can still assume only one filter is required for each building.

changes:
- update buildingplan plugin version to 2.0
- new serialization format for planned buildings
- old persistent data is automatically migrated to new format on load
- algorithm now respects job_item filters; items must match job_item filter and buildingplan ItemFilter
- more invalid items are now filtered out, like items encased in ice. are there any others we should be checking (see BadFlags struct)
- items are sorted before job is unsuspended so final item ordering is correct regardless of what order the items were matched and attached
- item counts in filters are kept up to date so if buildingplan is disabled before all filters are matched and the building is completed by DF itself, the item counts will come out correct (though the item ordering and building "roughness" may be incorrect)
- fixes two memory leaks in building finalization code
- allows artifacts to be matched (ItemFilter defaults now top out at Masterful -- Artifact is selectable but must be manually specified)
- add gui to switch between items for buildings that require multiple item types
2020-10-16 14:08:52 -07:00
Myk Taylor 1368fb4003 buildingplan: construct buildings from lua
Replace C++ building construction code with lua constructBuilding so we can get the proper job_item filters set. these filters will be used when we replace the core buildingplan algorithm in the next PR.
2020-10-16 14:03:05 -07:00
Myk Taylor 82013c0c5e prep buildingplan for core algorithm changes
Lots of refactoring and reorganizing, with only cosmetic player-visible changes.

- show quickfort mode hotlkey label regardless of whether the current building type has buildingplan enabled. before, it was only shown after the user enabled buildingplan for the current building. this eliminates the extra step when enabling quickfort mode, which force-enables all building types.
- changed signature of lua-exported isPlannableBuilding to take subtype
  and custom type in addition to building type. this is only used by
  quickfort, and it already sends all three params in preparation for
  this change
- added lua-exported scheduleCycle(), which is like doCycle(), but only
  takes effect on the next non-paused frame. this lets quickfort
  run only one buildingplan cycle regardless of how many #build
  blueprints were run
- declared a few dfhack library methods and params const so buildingplan
  could call them from const methods
- converted buildingplan internal debug logging fn to have a printf api
- reshaped buildingplan-planner API and refactored implementation in
  preparation for upcoming core algorithm changes for supporing all
  building types (no externally-visible functionality changes)
  - changed df::building_type params to type, subtype, custom tuple keys
  - introduced capability to return multiple filters per building type
    (though the current buildings all only have one filter per)
- split monolith hook functions in buildingplan.cpp into one per scope.
  this significantly cleans up the code and preps the hooks to handle
  iterating through multiple item filters.
- got rid of send_key function and replaced with better reporting of
  whether keys have been handled
2020-10-16 13:52:23 -07:00
Myk Taylor 8660355838 formally declare used globals in fortplan 2020-09-08 21:30:12 -07:00
Myk Taylor f3da131db7 reorganize buildingplan code - no logic changes
- no API or logic changes, just moving code around
- split buildingplan-lib into planner and rooms files
- move business logic from .h files to .cpp files
2020-09-08 00:17:56 -07:00
Pauli 8f2cf3ad26 Fix printf format warnings 2018-06-11 19:57:06 +03:00
lethosor f57327e7c8 Fix periodic events in several plugins
Also stop running buildingplan/fortplan while loading a world, and stop running
autogems while paused

Fixes #1286
2018-05-29 23:24:02 -04:00
Ben Lubar afc2c476bb
Fix remaining warnings on Windows. 2018-04-06 21:22:48 -05:00
PeridexisErrant 273c22f606 Shorten "ls" help for plugins
I think that's all of them.
2016-04-15 16:28:41 +10:00
lethosor 10cfef0553 Fix whitespace issues 2015-02-14 22:53:06 -05:00
lethosor cd64fb84b7 Make fortplan use Filesystem::getcwd() 2015-01-05 17:37:41 -05:00
Timothy Collett 088f3715cb Finish up the bare-bones fortplan plugin with support for furniture that is made from an item of the same name 2014-12-23 17:09:35 -05:00
Timothy Collett 5547722414 Initial work on fortplan plugin, including separating out code that needs to be shared with buildingplan 2014-12-23 16:56:15 -05:00