myk002
0664524249
update dreamfort blueprints
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- update help text
- add statues to corridors on services level
- add optional default furnishings to the guildhall level and update help
- center statue lines in apartment level corridors
2022-03-28 16:00:29 -07:00
myk002
11d5b3f86e
update help text for the aquifer_tap blueprint
2022-03-28 16:00:29 -07:00
Myk
17b16d8536
[quickfort] add functional tests for transformed expansion syntax ( #2042 )
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* functional tests for transformed expansion syntax
* test negative extents for tracks
* update scripts tag
2022-03-21 16:24:51 -07:00
myk002
c5c9e3c56d
add mug production to "basic" manager orders
2022-03-12 13:45:32 -08:00
myk002
0f33deb0ab
add missing label for aquifer_tap.csv
2022-03-01 05:44:36 -08:00
myk002
f0fa8ed625
add prisoner quantum stockpile and related help
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adds help text for how to handle a siege and how to manage prisoners
after a siege
2022-03-01 05:44:36 -08:00
myk002
17f400d091
add light aquifer tap library blueprint and docs
2022-02-26 14:54:42 -08:00
myk002
56e8de592c
simplify dreamfort with new quickfort features
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also:
- add in iron and flux indicators on the industry level
- fix out of date docs for professions
2022-02-19 17:54:01 -08:00
Myk
6a8ceb5a78
Add more whitespace in the pump stack help
2022-02-18 16:08:37 -08:00
myk002
89038ffafa
add pump stack blueprint to the libarary, add docs
2022-02-18 15:47:33 -08:00
myk002
94f326804e
test transformations in meta blueprint regression
2022-02-18 14:54:45 -08:00
myk002
c330d875d5
use goldens for quickfort track ecosystem test
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for more natural expression of the track blueprint
2022-02-12 18:46:10 -08:00
myk002
139d53ebc2
add ecosystem regression tests for meta blueprints
2022-02-12 18:28:47 -08:00
myk002
c8e09f7143
add zone ecosystem tests
2021-10-04 15:32:26 -07:00
myk002
f776219a6f
standardize descriptions of ecosystem tests
2021-10-04 15:32:26 -07:00
myk002
15456c523b
add "tracks" ecosystem test
2021-10-04 12:53:31 -07:00
myk002
9d2e51c003
add tracks to "basic" ecosystem test
2021-10-04 12:53:31 -07:00
myk002
44fc289b79
remove the "all" prefix from ecosystem tests
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so they're easier to tell apart when listing the dir
2021-10-04 12:53:31 -07:00
myk002
089de5f422
support non-rectangular extent-based buildings
2021-10-03 08:54:27 -07:00
myk002
12eb9e48c7
support multi-type and non-rectangular stockpiles
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and add integration tests
2021-10-02 12:50:47 -07:00
myk002
9d1f84c6ac
add all buildings and convert to minimal
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also add adjacent multi-tile buildings to ensure boundaries are detected
properly
2021-10-02 09:25:19 -07:00
myk002
24e5bd7b2c
remove orders for gypsum plaster b/c df bug
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see: https://www.bay12games.com/dwarves/mantisbt/bug_revision_view_page.php?bugnote_id=0041146#r16745
2021-09-22 10:30:41 -07:00
myk002
91304f4c36
dreamfort docs refresh
2021-09-20 13:01:07 -07:00
myk002
4a00ab19fc
update embark suggestions
2021-09-20 13:01:07 -07:00
myk002
346910ecbc
set is_validated to false for biz. bronze maces
2021-09-20 13:01:07 -07:00
myk002
3962251edd
add iron bolts and biz. bronze weapons/armor/bolts
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also fix off-by-one errors in order conditions and rebalance some of the
thresholds
2021-09-20 13:01:07 -07:00
myk002
b7a9f4a95f
ensure booze production can keep up with demand
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becomes relevant when population nears 200
2021-09-20 13:01:07 -07:00
myk002
0be7bf37d6
reduce limit for flux from 20 to 5 for making iron
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and remove non-hauling labors (except mechanics) from military classes
2021-09-20 13:01:07 -07:00
myk002
9f1a7c906e
adjust professions to match new embark guidance
2021-09-20 13:01:07 -07:00
myk002
d5a9a9534e
dreamfort improvements
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- shift seventh dwarf from craftsdwarf to farmer
- give starting miners some skill in engraving to make smoothing the
cistern go faster
- update embark suggestions and sample profile accordingly
- widen clearcutting area for surface fort so trees don't overhang the
roof
- move wax from the cookables stockpile to the industry goods pile
- move coins from goods to metal
- move sheets from goods to textiles
2021-09-20 13:01:07 -07:00
myk002
f26c37aa9f
add scroll and shell craft orders
2021-09-20 13:01:07 -07:00
myk002
3fa8e06f56
don't produce iron weapons/armor if we have flux
2021-09-20 13:01:07 -07:00
myk002
1fd2eba2db
give generated blueprints proper labels
2021-09-10 11:11:44 -07:00
myk002
4a593a489c
add reference to dffd file in dreamfort help
2021-09-05 23:54:48 -07:00
myk002
5c444e02d4
add comments to the onMapLoad_dreamfort.init file
2021-09-05 23:54:48 -07:00
myk002
f8d041b9aa
dreamfort and supporting files update
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- merge otherstock into basic (safe now that we have orders sort)
- don't overproduce weapons and armor
- update dreamfort help and examples guide
2021-09-03 00:31:42 -07:00
myk002
f21ba5c8aa
implement orders sort, document, and add to init
2021-09-01 13:04:23 -07:00
myk002
b1632c0413
alphabetize professions list; add Migrant
2021-08-30 23:52:52 -07:00
myk002
62bbfb1296
update examples documentation
2021-08-30 23:10:28 -07:00
myk002
c33a20c589
add prioritization for hide tanning
2021-08-30 23:10:28 -07:00
myk002
27c901d0d2
add checklist items for *stock orders import
2021-08-30 23:10:28 -07:00
myk002
258874bcd1
move mechanisms to basic add wheelbarrow, minecart
2021-08-30 23:10:28 -07:00
myk002
591db4cf92
modify embark guidance based on new professions
2021-08-30 23:10:28 -07:00
myk002
fafd169e20
remove stonecrafting from startmanager
2021-08-30 23:10:28 -07:00
myk002
9094011d49
move cages to basic, reindex each file from 0
2021-08-30 23:10:28 -07:00
myk002
83dfe1b55a
incorporate ldog's rebalanced professions
2021-08-30 23:10:28 -07:00
myk002
8d2eb24f51
dreamfort blueprint improvements
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- allow empty cages and traps on the surface animal stockpile
- remove animals from the industry quantum stockpile
- split furniture from the goods feeder stockpile so it can have
wheelbarrows assigned to it
2021-08-30 23:10:28 -07:00
myk002
3bf6c57a72
restrict lye stockpile to 2 barrels/pots
2021-08-30 23:10:28 -07:00
myk002
9905e5158f
use new prioritize param
2021-08-30 23:10:28 -07:00
myk002
166069e5be
fix some help text
2021-08-30 23:10:28 -07:00