Commit Graph

287 Commits (f28b46922c3bb4243a3aec136a6933ff48fca9dc)

Author SHA1 Message Date
lethosor eb12ff17f6
Refactor: move static identity_traits to their own file, simplify field defs
DataStaticsFields.cpp used to contain identity_traits specializations for
primitive and opaque STL types, as well as macros used for the generated struct
field definitions. Only one of these were actually used in any compilation unit,
and the identity_traits definitions were hidden behind a guard to prevent them
from being compiled at all when building the struct field definitions.

Now, the identity_traits specializations live in their own file,
DataIdentity.cpp (matching their declarations, which live in DataIdentity.h).
This speeds up build times because modifying these specializations no longer
requires rebuilding all of the field definitions unnecessarily.
2023-08-02 00:15:26 -04:00
Myk Taylor 6a50ae42ce
more deduplication of installed files 2023-07-29 00:35:12 -07:00
Myk Taylor 4e48ce64f1
get things mostly ported to SDL2 2023-06-23 14:31:12 -07:00
Myk Taylor 394db656e6
remove obsolete BUILD_DEVEL option and logic 2023-06-06 17:49:15 -07:00
Myk b1ae39764b
Merge branch '5008-beta1' into myk_nosdlreal 2023-04-26 15:48:13 -07:00
Kelly Kinkade ed87075cb8 cmake minimum version 3.21
forced by this being the lowest version that supports vs 2022
2023-04-18 05:41:08 -05:00
Myk Taylor f13548a47d
continue to ship SDL.dll until DF moves to SDL2 2023-04-13 01:16:22 -07:00
Myk Taylor 21784568bd
migrate from SDL interposing to the hooks API 2023-04-12 21:34:16 -07:00
Myk Taylor 6a7446780b
hide terminal console when running on steam deck 2023-04-10 04:35:34 -07:00
20k 3912c6290f Military module start 2023-02-26 18:05:34 +00:00
Myk Taylor 4e51e02924
move SDL shims to a new DFSDL module 2023-01-04 17:15:32 -08:00
Myk Taylor 5d04b9c4cb
add Textures module and load DFHack logo
undocumented for now since it's internal. in the future, perhaps this
could morph into a dynamic texture loading facility for tools
2023-01-04 13:30:18 -08:00
Myk Taylor 4789637625
implement new dfhooks API 2022-12-25 18:15:55 -08:00
myk002 dec6d3d379
Revert "update google protobuf to 3.21.10"
This reverts commit 9dabf51ac7.
2022-12-07 11:59:48 -08:00
myk002 9dabf51ac7
update google protobuf to 3.21.10 2022-12-07 11:59:15 -08:00
myk002 d0a6a3e930
remove unnecessary target modifications 2022-11-28 17:43:55 -08:00
myk002 88074dacf0
move tests into the same dir as the main files 2022-11-28 17:31:10 -08:00
myk002 ae035d5836
simplify unit testing setup 2022-11-28 17:16:48 -08:00
Josh Cooper 25f87306b4 Removes separated unit test executables 2022-11-25 09:43:04 -08:00
Josh Cooper 79551f7ef0 Updates CMake TESTING vars 2022-11-25 09:43:04 -08:00
Josh Cooper de91fa7f28 Adds -Wno-sign-compare to test targets 2022-11-25 09:43:04 -08:00
Josh Cooper 268719ed1f Integrates googletest 2022-11-25 09:43:04 -08:00
Tim Siegel 8e18d610f5 cmake: Add SDL dep for Linux dfhack; deprecate BUILD_TESTS
On Linux, libdfhack.so depends on libSDL.so, but that was not marked
inside CMake. As it's only used via LD_PRELOAD, there was no problem.
But when linking unit tests against it, this becomes necessary. It may
be wise to add a find_package(SDL) to provide the user with more
control, but just a hard-coded "SDL" should work for most installs.

The CTest module creates a BUILD_TESTING option, which clashes
(thematically, not in code) with the existing BUILD_TESTS option.
Resolve it thus:
- Deprecate BUILD_TESTS; it still works, but is marked as an advanced
  option so it doesn't show in the CMake UI by default.
- Add a new BUILD_TEST_SCRIPTS that does what BUILD_TESTS used to do,
  but is a "dependent" option so it goes away if BUILD_TESTING=OFF.

The up-shot is that, by default, the C++ unit tests will be built
(BUILD_TESTING=ON) and the Lua integration tests are not installed
(BUILD_TEST_SCRIPTS=OFF).
2022-11-25 09:43:04 -08:00
Tim Siegel face558dd0 unit testing: Link test executables against libdfhack
Note: Hard-coded "SDL" here is wrong, but requires some refactoring in
top-level CMakeLists.txt to fix.
2022-11-25 09:43:04 -08:00
Tim Siegel c5be87e381 unit tests: Add CTest support, and a trivial first unit test
If BUILD_TESTS=ON:
- Adds a 'test' target for ninja
- Adds a library/MiscUtils.test unit test executable
2022-11-25 09:43:04 -08:00
lethosor 4cdb0ff138
Merge branch 'rm-old-modules' into develop 2022-07-12 11:23:10 -04:00
Myk 28e15162a5
reorganize init scripts into dfhack-config (#2232)
* reorganize init scripts into dfhack-config

allows player init scripts to build on defaults instead of replace them
this also moves the init scripts out of the main df directory

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* escape asterisks in docs

* remove unneeded dfhack.init file creation for test

* write the test init script to the new init dir

* create the init dir before trying to write a file

* rename default init files for clarity

* Update changelog

* Update docs/changelog.txt

Co-authored-by: Alan <lethosor@users.noreply.github.com>

* Try to get buildmaster to work with old branches

* Update changelog

* get keybindings from all init scripts

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Fix spacing in changelog

* split default loading into its own file

* update docs with new changes

* update help text wording in default init files

* Apply suggestions from code review

Co-authored-by: Alan <lethosor@users.noreply.github.com>

* Alphabetize changelog

* Update onMapLoad.default.init

* Update onMapLoad.init

* Update Core.rst

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Alan <lethosor@users.noreply.github.com>
2022-07-10 08:54:55 -07:00
lethosor 739871bc0f
Remove Hooks-egg.cpp and related code and configuration options 2022-06-29 23:35:14 -04:00
lethosor 4c7caa2658
Remove unneeded dependencies on modules/Graphic.h 2022-06-29 23:35:13 -04:00
lethosor 8bb047fcc6
Remove Notes module
Only used in a devel plugin that prints notes, and can be easily replaced
with `ui.waypoints.points`
2022-06-29 23:35:13 -04:00
Myk 8f6522899b
Upgrade jsoncpp to 1.9.5 (#2144)
* test jsoncpp upgrade

* use new json library target name

* don't remap the output dirs

* undo warnings at the source

* set new defaults for jsoncpp

* fix typo in new options

* fix signed comparison mismatch warning

* address random(?) compile failures

saying our std::atomic is not initialized in Debug.cpp
2022-05-13 13:52:43 -07:00
Myk 24dd4d8ac0
Update init files (#2117)
* update example init files

replace onLoad.init-example with documentation on how to create scripts that run on world/map load
it was confusing to show it being loaded with sc-script since it gets autorun anyway if it is just named properly

* update changelog

* add quickfort keybinding

* move standard tweaks from dreamfort init to main
2022-04-29 20:24:09 -07:00
Josh Cooper 69ca0d8a28
Improves support for dfhack as a sub-project (#2058)
Replaces CMAKE_SOURCE_DIR with dfhack_SOURCE_DIR so it can be included in other cmake projects that have a different top-level CMAKE_SOURCE_DIR
2022-03-29 10:28:52 -07:00
lethosor 06cd0c8437
Make libz.dylib optional on macOS
Thurin reports that the path specified does not exist on macOS 11.2, and DFHack links successfully without it.

CMake output from the find_package(ZLib) call in /CMakeLists.txt:
Found ZLIB: /Applications/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX11.1.sdk/usr/lib/libz.tbd (found suitable version "1.2.11", minimum required is "1.1.2")
2021-02-01 23:23:19 -05:00
lethosor b89fe222c7
Update xml 2020-12-29 23:47:44 -05:00
Myk Taylor 0bda289b17 move xlsxreader identity statics to dfhack lib 2020-08-11 14:51:17 -07:00
Myk Taylor a41f7c0998 convert XlsxReader module to xlsxreader plugin 2020-08-09 08:54:42 -07:00
Myk Taylor b0cb40c5ea pass the cmake environment to deps 2020-08-08 22:42:50 -07:00
Myk Taylor 8d157012d0 build dfhack with verbosity on too 2020-08-08 22:04:49 -07:00
Myk Taylor 89a6309788 build xlsxio and link it into dfhack, add lua api 2020-08-08 15:24:12 -07:00
Ben Lubar fa574cfbec
allow dfhack-run to output colors.
refactor Console-posix to avoid having a parameter equivalent to not calling the function at all.
2020-03-06 15:02:03 -06:00
lethosor ac5a54c8db Merge branch 'develop' into cmake-cleanup
Conflicts:
	library/CMakeLists.txt
	plugins/CMakeLists.txt
2019-08-23 23:58:00 -04:00
lethosor 76da2c2aaf Clean up CMakeLists.txt style 2019-07-16 22:19:11 -04:00
lethosor ceebef5fe2 Merge branch 'develop' into persist 2019-05-28 21:08:16 -04:00
lethosor dd9c433f17 Use BYPRODUCTS to keep ninja builds from re-running codegen every time
This partially reverts f02466de8a, but behavior
should be the same under MSVC, which that commit attempted to fix. From
https://cmake.org/cmake/help/v3.14/command/add_custom_command.html:

> The `BYPRODUCTS` option is ignored on non-Ninja generators except to mark
> byproducts `GENERATED`.

Since `$GENERATED_HDRS` are already marked generated, this change should have
no effect on non-Ninja generators.
2019-05-13 19:47:39 -04:00
lethosor a2f8742128 Merge remote-tracking branch 'suokko/runtime_debug_prints' into develop
Also fix and reorganize changelog
2018-12-27 16:28:25 -05:00
Ben Lubar 4e690df96a
Add Persistence module.
Alter World to use Persistence instead of storing data in historical figures.

Fake historical figures will be converted to the new format when a world is loaded.

Added plugin_save and plugin_load functions to the plugin API.

Made the weird int7/int28 code that was in the old persistence API slightly safer.
2018-08-26 18:27:58 -05:00
lethosor 1d6c3dc871 Merge remote-tracking branch 'suokko/fix_cmake_dependencies_to_generated_headers' into develop 2018-07-17 00:24:18 -04:00
Ben Lubar b44789285c
Fix Windows df-structures stubs failing to compile if the option to keep symbols is specified. 2018-07-13 15:49:37 -05:00
Pauli f02466de8a Correct codegen.pl output dependecies for VC
The change allows correct and optimized incremental builds with VC and
ninja but unix makefile backend will rebuild everything if anything
changes in structures.
2018-07-13 17:01:36 +03:00