Quietust
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7c92f4abaa
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Seems I misread the code from 0.34.11 - it switches against rand(2), not rand(3)
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2014-10-31 13:47:04 -05:00 |
Quietust
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ed225de365
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Update strangemood to check stress level for fell/macabre moods
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2014-10-31 13:33:18 -05:00 |
Alexander Gavrilov
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04ec2c9932
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Update version to v0.40.14 and hack things so they compile.
Also make the find-offsets script less likely to crash if the
unit structure is misaligned and add more integrity checks.
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2014-10-26 16:40:39 +03:00 |
Quietust
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8a9e3d1a72
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Plugin cleanup - always do "using df::global::[foo]". Also, get rid of old 0.34.11 binpatches
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2014-08-11 15:07:52 -05:00 |
Quietust
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a1f9b1d1c4
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Sync with structures change
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2014-06-06 14:24:57 -05:00 |
Alexander Gavrilov
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7aecffe0cd
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Update structures and fix broken things.
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2014-04-04 22:34:39 +04:00 |
Alexander Gavrilov
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a01939fce6
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Sync structures.
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2014-03-24 19:45:27 +04:00 |
Quietust
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56f935aea6
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Add bugfix for #6420
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2014-01-26 18:55:52 -06:00 |
Quietust
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5c28d7eaf6
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Not enough mood tickets given out
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2014-01-25 09:15:43 -06:00 |
Quietust
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7f14e109fa
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Use DF-compatible RNG for better randomness
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2014-01-19 20:31:15 -06:00 |
Quietust
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89b3c7bb67
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Change syntax for specifying mood type, also allow overriding mood skill
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2014-01-19 20:21:41 -06:00 |
Quietust
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baf377afba
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Meant to move this, not copy it
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2014-01-18 22:56:56 -06:00 |
Quietust
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24fbf570e6
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Add "strangemood" plugin, lets you trigger a strange mood
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2014-01-18 22:45:42 -06:00 |