Commit Graph

12 Commits (f146cced95452f6d1455527b1accd944923b11be)

Author SHA1 Message Date
Myk ed2ba69713
Improvements to dreamfort, quickfort keystroke aliases, and example orders (#2162)
* add alt-f as a hotkey for quickfort

to mimic the existing windows hotkey for the old quickfort
hopefully this will ease the transition from the old quickfort to the
new

* add and document new quickfort aliases

* reduce quantity requirement for dyeing

15 is just too high. the counter counts bags, not units

* dreamfort blueprint improvements

most of these suggested by ldog on the forums. Thanks!
- significantly extend the list of hostile creatures that get stashed in the prisoner quantum stockpile
- send adamantine thread to the metalworker stockpiles
- give from thread/cloth stockpiles to clothier, loom, and dyer to protect the adamantine thread
- automatically create tavern, library, and temple locations (restricted to residents only by default)
- automatically associate the rented rooms with the tavern
- place a stockpile under the dump zone so you can set up stockpile links for dumped items
- doc improvements. in particular, point people to the new assign-minecarts tool for assigning minecarts to quantum stockpile dumps

* update changelog

* fix typo in cloth stockpile settings

* fix typo in guildhall location setup

* don't restrict stockpiles for clothiers and dyers

* deprecate jugs alias and add stone|woodentools

* remove dye thread, make jugs wooden

remove dye thread to protect adamantine
make jugs wooden to differentiate them from scroll rollers. that gives
us a chance to actually have a usable jugs-only stockpile

* dreamfort improvements

- move trap corridor gates and levers before the walls and traps so they get
  constructed first
- give useful names to the craftsdwarf's workshops
- redesign the services level to:
  - fit better in a 1x1 embark
  - add doors to the hospital recovery rooms to protect from
    werebeasts-to-be
  - add an interrogation room (sheriff's office) next to the jail

* shape hospital zone to exactly the hospital area

* don't clutter the hospital with statues

* update changelog
2022-06-02 15:51:45 -07:00
myk002 e4f951b01d make both easy and lavish meals 2022-05-13 14:36:49 -07:00
myk002 b489a8584f add more prepared meals logic
also remove material matchers for jugs and pots. we only care that we
have enough jugs and pots, not that they are rock
2022-05-13 14:36:49 -07:00
myk002 c5c9e3c56d add mug production to "basic" manager orders 2022-03-12 13:45:32 -08:00
myk002 b7a9f4a95f ensure booze production can keep up with demand
becomes relevant when population nears 200
2021-09-20 13:01:07 -07:00
myk002 f26c37aa9f add scroll and shell craft orders 2021-09-20 13:01:07 -07:00
myk002 f8d041b9aa dreamfort and supporting files update
- merge otherstock into basic (safe now that we have orders sort)
- don't overproduce weapons and armor
- update dreamfort help and examples guide
2021-09-03 00:31:42 -07:00
myk002 258874bcd1 move mechanisms to basic add wheelbarrow, minecart 2021-08-30 23:10:28 -07:00
myk002 9094011d49 move cages to basic, reindex each file from 0 2021-08-30 23:10:28 -07:00
myk002 2f0eb04ee1 use "lye" as counter instead of "lye-containing" 2021-08-30 23:10:28 -07:00
myk002 6641a56434 add "restock" orders for rock, glass, and wood
also adjust bags and collect sand orders to support glasstock.json
2021-08-30 23:10:28 -07:00
myk002 e44d496563
add supporting dreamfort files to data/examples
and install them to hack/examples
2021-08-19 21:58:26 -07:00