Commit Graph

27 Commits (eefd38c66cc78d3159a7e85096bcade24dd441a7)

Author SHA1 Message Date
Kelly Kinkade 0559af9f13 autolabor: fix #3812
make sure autolabor resets the work detail bypass flag whenever autolabor is unloaded for _any_ reason

i tested `disable autolabor`, `unload autolabor`, and unloading a fort with autolabor enabled; in all cases the work detail bypass flag was cleared as desired

closes #3812
2023-09-24 19:10:46 -05:00
Myk Taylor 9d8a825eb4
adjust usage to game structure reunification 2023-05-17 11:13:21 -07:00
Myk Taylor f922be8769
fix more autolabor chattiness 2023-02-24 13:25:04 -08:00
lethosor 85dfe2a547
Merge remote-tracking branch 'cjhammel/fix-for-Issue-#2864' into develop 2023-02-16 11:49:36 -05:00
Kelly Kinkade 82cc486442 correct autolabor for structure update
df-structures#561 changed def'n of `activity_info` which autolabor used
2023-02-15 06:49:00 -06:00
Christopher J Hammel c4aa936c0d
Update autolabor.cpp 2023-02-14 11:37:22 -05:00
Myk Taylor 6202b29c56
adapt autolabor to new split game structure 2023-02-13 13:39:28 -08:00
Myk 4df7898d18 link autolabor to lua for the overlay 2023-02-02 15:37:36 -06:00
Kelly Kinkade 16e6114a86 autolabor: realign labors, improve tick handling
realigned the labor table to v50
changed onChange handler to run every 60 in-game ticks instead of every 60 render frames (no reason to run while paused lol)
2023-02-02 15:37:36 -06:00
Kelly Kinkade d780dc6847 reenable autolabor for testing
minimum required to make work:
* realign the job table
* add code to flip/flop the work detail enable flag
2023-02-02 15:37:36 -06:00
Kelly Kinkade 40e69bfa3f remove autohauler
autohauler just doesn't make sense in v50
2023-01-29 20:38:39 -06:00
Myk Taylor 5e5775f5e3
rename globals according to structures update 2023-01-05 17:11:01 -08:00
Kelly Kinkade d62514b201 fix stupid typo in cmakefile 2022-12-02 17:08:17 -06:00
Kelly Kinkade 231b521c02 INFO -> TRACE in autolabor
sorry about that
2022-12-02 17:05:26 -06:00
Kelly Kinkade 437335454d make autohauler not be a chatty cathy
INFO -> TRACE
2022-12-01 09:00:50 -06:00
Kelly Kinkade 9b5a693637 death to whitespace 2022-11-30 21:46:35 -06:00
Kelly Kinkade cea9e144c6 switch autolabor & autohauler to debugging api
might need to change some of the message levels, time will tell
2022-11-30 21:46:35 -06:00
Kelly Kinkade 8d95d20852 remove stray whitespace 2022-11-30 21:43:56 -06:00
Kelly Kinkade 9fcb20888f realign autohauler and autolabor with each other
also clean up C++ code smells in both
2022-11-30 21:43:56 -06:00
Kelly Kinkade bc502f8132 correct QUERN construct labor 2022-11-29 18:32:57 -06:00
Kelly Kinkade 2bc2dd8f5b remove unnecessary 'const'
wouldn't it be nice if there was a single C++ standard that all compilers adhered to?
2022-11-20 10:21:32 -06:00
Kelly Kinkade 2453b34194 refactor common labor state map table
eliminates code duplication
2022-11-20 10:09:52 -06:00
Kelly Kinkade aa78c626f9 collect autolabor plugins into one directory
these plugins all share code, moving them into a common directory will make refactoring the code shared between them more straightforward
2022-11-20 01:58:08 -06:00
Petr Mrázek e90da2bff1 Move autolabor to main plugin folder 2012-03-24 01:29:09 +01:00
RossM c48c7cf874 Make logic closer to C# version. Address code comments from peterix. 2012-03-22 00:33:18 -07:00
RossM 14ae83ced5 Correctly handle military dwarves. 2012-03-18 16:54:47 -07:00
unknown 89edfd4e15 Initial Autolabor code. 2012-03-16 21:45:52 -07:00